Open RicochetYT opened 1 year ago
This is also true for a walkway near BLU spawn on doublecross. I believe it's the same material so I take it as some property of that material? I've always thought of this as a more niche piece of knowledge to be aware about but it may very well just be a bug, I'm fine with either interpretation.
The material metalgrate011a.vmt has these parameters
The one that causes the bug is "%compilepassbullets". It is also in metalgrate011b and metalgrate013a2.
I've always believed it to be intentional as the VMT includes the parameter. In my experience, mappers who don't wish for it to allow explosions through have put a tools/blockbullets2 brush over it or made a new VMT. It would be a shame to lose this functionality as it can make gameplay more interesting.
It may be correct that explosives can pass through this, however I don't believe it to be the case in the ctf_doublecross example as a different material is used on the red side of the map, minorly unbalancing the map.
Not sure if this is intentional or a bug and I don't know the exact details on why this happens, but I haven't seen this mentioned anywhere else as an "issue".
On 2fort, where I know this occurs (on these grates), this effectively allows a soldier or demoman to spam these grates and avoid any damage from hitscan classes (though they can see through these anyways so stickies might not be that big of a deal, since they can just sticky trap the entrances).
https://user-images.githubusercontent.com/36606403/222509810-dacdbbde-0ffa-47fb-8d91-2bc2ac959425.mp4