The console command cl_new_impact_effects is not working, strangely. I think there are reasons behind this.
particles_manifest for HL2DM is missing impact_fx.pcf even though the actual PCF is there.
Something is actual broken with the code, while this works fine in TF2 despite being on basically the same engine.
If one manually edits particles_manifest.txt to include the stock impact_fx.pcf file, the particles still do not show, and there's an error spewed out if developer is set to 2:
Warning : Particle system (impact_concrete_shortdust) using unassigned ControlPoint 3!
A bunch of other errors like this are spewed as well.
I'm currently working on a content pack for HL2DM that is supposed to replace these effects as I did in TF2, but so far had no luck because of all this being broken in general.
The console command cl_new_impact_effects is not working, strangely. I think there are reasons behind this.
If one manually edits particles_manifest.txt to include the stock impact_fx.pcf file, the particles still do not show, and there's an error spewed out if developer is set to 2:
Warning : Particle system (impact_concrete_shortdust) using unassigned ControlPoint 3!
A bunch of other errors like this are spewed as well.
I'm currently working on a content pack for HL2DM that is supposed to replace these effects as I did in TF2, but so far had no luck because of all this being broken in general.