Open CriticalFlaw opened 1 year ago
Here are more examples done in the Default HUD:
Control point progress bar overlaps with Counters
When using this setting, Target ID will overlap with Counters (or if you use this command tf_spectator_target_location 2
)
Counters that go outside the gray bars look weird.
This could eventually be fixed with the VGUI update but that ain't going to happen anytime soon.
This could eventually be fixed with the VGUI update but that ain't going to happen anytime soon.
If VSH becomes a permanent addition, having dedicated .res files for it to be used by custom huds would certainly be ideal
The placement of the player and SH counters can overlap with target IDs and item meters of some custom huds.
The request is to move those two counters to either side of the control point.