Open anthonypollos opened 5 months ago
Small update, was on pl_upward again and tried setting my cl_interp to different values. at 1. The rocket projectile itself was lagging, and at 0, it was not. The first person viewmodel lag did occur either way though.
Software Specifications
Exe Build Date: 2/28/24 9:49 PM UTC OS: Windows 11 Home OS build: 22621.3155
Hardware Specifications
CPU: 12th Gen Intel(R) Core(TM) i7-12700K, 3600 Mhz, 12 Core(s), 20 Logical Processor(s) GPU: NVIDIA GeForce RTX 4060 Ti RAM: 32 GB (2 x 16 GB) PRO Z690-A WIFI DDR4(MS-7D25)
Bug
Summary: When launching a Team Fortress 2 game, joining an empty community server under certain maps would trigger the first person viewmodel to run at a very low framerate. Additionally (for the most part), entities and projectiles would also be affected. Reproducibility: Happens every time Steps to reproduce:
Maps it did occur on
Maps it did NOT occur on
Maps it DID occur on, but less intensively on
pl_upward
Deserves its own section. Had a variety of strange things occur
Other notes