Open The-spah opened 6 months ago
i thought i'm the only one having this issue
probably duplicate of #5510 but hard to tell since there's no useful replication info
I’ve had this issue as well, even before 64bit, but specifically when Spies spawn and cloak. And as far as I can tell, it only occurs on mvm_bigrock.
For me - its related on "Ghost Town" missions type. On other missions I do not see any freezes. Winver - 22H2 - Build 19045.4291
Can confirm there seems to be performance degradation serverside on Windows on the x64 realm. (Running listenserver) Happends a lot with the MVM spawn logic etc.
Although the 64bit build seems to on average run slightly faster, it also seems to suffer from ~40-60% performance degradation in some functions (Both in term of Peak and Avg). With _Host_RunFrame_Server
having a Avg/Frame degradation of roughly 15%
Full x64 VProf report Full x86 VProf report Full x86 VProf report (Rollback)
Lag spikes x64 VProf report Lag spikes x86 VProf report Lag spikes x86 VProf report (Rollback)
"rollback" is the game running on depot 232251
(TF2 Windows client) on manifest 3545034868290892873
These reports should of course be taken with a grain of salt due to things like randomness, cache, scope depth etc. Also please note that the full reports and the spike reports are separate tests. Ran the test up until the first tank enters the area and a short while after.
mat_queue_mode 0 // For in-order console output
vprof_reset
cancelselect // Close main menu
sv_cheats 1
tf_bot_flag_kill_on_touch 1
nb_blind 1
setpos -28.189316 1918.052612 269.732605;setang -9.217999 86.369728 0.000000
vprof_on
vprof_dump_spikes 16 // FOR DUMPING PER SPIKE
host_framerate 67 // May affect the test, but Id rather speed things up than waiting half an hour
player_ready_toggle // Begin the wave
clear
Windows 10 22H2 (Build 19045.4291) AMD Ryzen 5 3600 (L1-cache 384 KB, L2-cache 3.0 MB, L3-cache 32.0 MB) 16.0 GB DDR4 RAM (2133 MHz, 2 Slots) NVIDEA GeForce GTX 1660 SUPER (6 GB VRam)
After the change to 64 bits, i notice that there was constant freezing every time a robot spawns, with multiple of them spawning the game constantly freezes for about 2-4 seconds each time. This wasn't happening before the change to 64 bits.
Edit: This video has been made to demonstrate the freezes https://youtu.be/on_qdLky1jo