Open Hedwig7s opened 1 month ago
I do want to note that it is not consistent (although if it does happen I usually see weirdness like taunts resetting after tabbing back) sometimes everything works fine other times it gets real funky
What you described sounds identical to packet/netprop loss. Almost like the whole client is getting suspended when backgrounded. If you disable (0) the snd_mute_losefocus
convar, can you still hear the game's sounds playing while it's inactive? If you launch TF2 with the old OpenGL (ToGL) renderer, does the issue still happen?
For the first question, yes For the second, I'm gonna need to do more testing
I have not been able to replicate this consistantly, although I definitely notice that visual bugs start to happen when taking a screenshot for the first time or when alt tabbing for a bit Easiest way to tell is to do a looping taunt and when the bug happens the taunt's models disappear, the sound breaks and the animation restarts
This may be due to the way your graphics vendor implements Vulkan rendering.
Please check whether this issue still occurs when engine_no_focus_sleep is set to 0.
After further inspection it seems this happens mostly on skial. May be related to the sv_pure?
EDIT: It seems to happen whenever rendering refreshes, like when taking a screenshot (F5) for the first time after loading the game
In case it's relevant I am using Linux Mint 21.3 Cinnamon on X11
When alt-tabbing in the middle of a game, several graphical issues can occur including:
Now I know source games don't particularly like being alt-tabbed, but this feels more extreme than before Also the symptoms of this issue have been known for a while and can be temporarily fixed by starting and stopping a demo, but the issues I am experiencing right now feel more extreme than usual, likely due to being directly caused by alt tabbing now
Please look into this