Open ghost opened 6 months ago
Less severe variant of #4461.
I'd like to add this bug also occurs if other players in the server spam their incendiary-upgraded weapons (especially the shotguns), and will lead to a crash if sustained. This makes an already game-breaking issue almost unavoidable by the end-user, especially in campaigns with generous amount of ammo upgrades (such as The Parish) . It's also worth mentioning that all reported instances of this bug happen on AMD Graphics, from what I can gather.
Left4Dead2 with the '-vulkan' launch option.
The console reports:
CUtlLinkedList overflow! (exhausted index range)
(like 20 times or so) And then most of the map is straight up missing, excluding the ground and some walls.This is reproducible by firing ~7 incendiary shells with either Tier 2 shotguns in quick succession. Firing slower seems to prevent the issue, however I can't currently test if teammates can trigger this bug.
Infected seem to briefly disappear when the bug is triggered, but reappear if their animation changes. Models load again if I reach a safe room. Strangely enough, if this bug is to occur again, the console will not report the issue unless the game is restarted. I've also had times where the game crashed shortly (within 2 min.) after the bug is triggered.
I'm not sure how welcome videos are, but just in case, here's footage of the issue reproduced on an empty server with director off and some specials for demonstration: https://youtu.be/6YBq_mO8QGE
(NOTE: MangoHud reports VRAM usage >2GB. this is inaccurate, because it would be exceeding this iGPU's memory. radeontop reports ~1.4GB on any given Source game at* 1080p60 Mid)