Upon death, the Vaccinators healing sound "vaccinator_heal.wav" will continue to play without input from the player. This audio will play at the characters camera, and follow the camera playing in a loop. However, if the player switches loadouts to any loadout containing a secondary that is NOT the Vaccinator, the audio will continue to loop at the point which the player executed a loadout change, or occasionally teleport to map origin.
How to reproduce:
If the player dies while healing with the Vaccinator:
"vaccinator_heal.wav" will continue to play at the players camera height
The audio will not end until any player on the map heals with the Vaccinator, or snd_restart is executed.
If the player changes loadouts while the above bug is active:
"vaccinator_heal.wav" will loop in the position the player executed a loadout change
The sound may occasionally teleport to map origin (0, 0, 0) and continue looping.
The sound can only be stopped by executing snd_restart or leaving the server
Upon death, the Vaccinators healing sound "vaccinator_heal.wav" will continue to play without input from the player. This audio will play at the characters camera, and follow the camera playing in a loop. However, if the player switches loadouts to any loadout containing a secondary that is NOT the Vaccinator, the audio will continue to loop at the point which the player executed a loadout change, or occasionally teleport to map origin.
How to reproduce:
If the player dies while healing with the Vaccinator:
snd_restart
is executed.If the player changes loadouts while the above bug is active:
snd_restart
or leaving the serverSystem Information
https://github.com/ValveSoftware/Source-1-Games/assets/118927649/65fd882e-6df8-46b9-9b9a-3e9e2df05b92