Open JoriKos opened 5 months ago
Try using the launch options -force_device_id
and -force_vendor_id
to report your GPU as AMD.
For example: -force_device_id 10020b04 -force_vendor_id 1002
should mask your GPU as Radeon RX 560
. (IDs taken from https://www.pcilookup.com/.)
-force_device_id 10020b04 -force_vendor_id 1002
Does not seem to fix the issue, unfortunately. I know that AMD doesn't have this issue in HLMV, as TF Wiki users with an NVIDIA GPU have to enable the Windows Basic Display Adapter drivers to create images without tearing, while AMD users do not. The IDs used may actually be listed in the dxsupport file, though.
Models both in-game and in HLMV experience some tearing issues. See image:
The Heavy's cheek has a bit of weird tearing going on, as far as I know this doesn't happen on AMD. Not sure if this is an issue that can be fixed on Valve's side, because I know it has to do with NVIDIA's drivers, but it would make it much easier to work with Half-Life Model Viewer-related programs. The current workaround is to disable NVIDIA's drivers and use Windows' built-in basic display adapter.