It would be awesome if Valve could add DXVK to Counter-Strike: Source. ToGL performance is quite poor on Linux (in my experience), especially for an FPS game that benefits from high framerates and fluid movement. I realize that CS:S doesn't have a huge playerbase anymore (certainly not like TF2), but if this isn't too much work, I think it would be good from a "historical preservation" perspective by making sure the game runs on as many platforms as performantly as possible.
This was requested previously in #5270 and #2844, and a number of other games running on the Source 2013 MP engine were updated to include DXVK, but not CS:S. Feel free to close this out if Valve determined CS:S just isn't worth the investment, or if there's a technical reason it's more difficult to add to CS:S as opposed to the other games using the same engine.
It would be awesome if Valve could add DXVK to Counter-Strike: Source. ToGL performance is quite poor on Linux (in my experience), especially for an FPS game that benefits from high framerates and fluid movement. I realize that CS:S doesn't have a huge playerbase anymore (certainly not like TF2), but if this isn't too much work, I think it would be good from a "historical preservation" perspective by making sure the game runs on as many platforms as performantly as possible.
This was requested previously in #5270 and #2844, and a number of other games running on the Source 2013 MP engine were updated to include DXVK, but not CS:S. Feel free to close this out if Valve determined CS:S just isn't worth the investment, or if there's a technical reason it's more difficult to add to CS:S as opposed to the other games using the same engine.