I know I’m a bit late with this issue, but I recently came up with this idea.
More maps are being added to Scream Fortress each year (and it’s possible that many more will be added in this Scream Fortress), which also increases the number of contracts. The problem is that there are currently 48 maps in the game, and as a result also 48 map contracts, which makes it increasingly difficult to complete them all. This can get to the point that when the event ends, there was not enough time to complete all the contracts (even if the double CP feature is implemented in the final weeks of the event).
I feel the only solution is to allow older community map contracts (or even all community map contracts) to let you complete a contract on 2 maps, instead of just 1. The objectives and game mode would remain the same, but allowing them to be completed on 2 maps would help a lot, especially in less popular regions, where queue times get longer or you don't even find a match at all when the event is about to end due to too few people playing. This could help mitigate that issue by combining queues for 2 selected maps.
I know I’m a bit late with this issue, but I recently came up with this idea.
More maps are being added to Scream Fortress each year (and it’s possible that many more will be added in this Scream Fortress), which also increases the number of contracts. The problem is that there are currently 48 maps in the game, and as a result also 48 map contracts, which makes it increasingly difficult to complete them all. This can get to the point that when the event ends, there was not enough time to complete all the contracts (even if the double CP feature is implemented in the final weeks of the event).
I feel the only solution is to allow older community map contracts (or even all community map contracts) to let you complete a contract on 2 maps, instead of just 1. The objectives and game mode would remain the same, but allowing them to be completed on 2 maps would help a lot, especially in less popular regions, where queue times get longer or you don't even find a match at all when the event is about to end due to too few people playing. This could help mitigate that issue by combining queues for 2 selected maps.