Open coredesu opened 1 month ago
I guess this happens because float stuff like curtime
gets so great after server is running for several days that it loses precision to represent time between two server ticks (tick_interval
I guess), thus the jankiness.
Btw, Generally it's a good idea to restart the server every so often, I do it daily.
The server randomly drops "out of order" packets causing janky player movement after a few days (or a week) of server uptime.
The only solution I have found is to change the map or restart the server, and the server performance is stable, staying at 66.7 tick rate constant, so I'm not sure what else could be the culprit of this issue.
Before the server changed the map.
https://github.com/user-attachments/assets/eed2fcb7-ffd2-4cf3-8ca5-5cc4b7873611
After the server changed the map:
https://github.com/user-attachments/assets/f582f0a2-431a-449d-aea3-88514ae2530b