ValveSoftware / Source-1-Games

Source 1 based games such as TF2 and Counter-Strike: Source
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[TF2] the Face Plante utilizes the incorrect lightwarp #6494

Open Chickenman456 opened 3 hours ago

Chickenman456 commented 3 hours ago

scoutmaskIMAGE

The Face Plante (Known as hwn2013_boston_bandy_mask in the files) has been compiled incorrectly since its release.

The Face Plante currently uses pyro_lightwarp, as described in the VMT here: "$lightwarptexture" "models/player/pyro/pyro_lightwarp"

This causes the model to appear bright white. This is inconsistent with images from the original creator's workshop submission, as seen below.

Untitled Workshop Link

This is also inconsistent with the backpack icon, which appears to show the correct configuration. The item is featured on the Steam Community market, and may cause issues as the icon isn't representative of what's in-game.

Backpack_Face_Plante

The intended lightwarp seems to be c_ambassador_lightwarp. Replacing the lightwarp in the VMT with this code will achieve the desired effect. "$lightwarptexture" "models/weapons/c_models/c_ambassador/c_ambassador_lightwarp"

Chickenman456 commented 2 hours ago

The cosmetic also hides the dogtags bodygroup instead of the hat bodygroup, causing unintended clipping. The item also hides the headphones, which is correct.

The bodygroup issue is already tracked at https://github.com/ValveSoftware/Source-1-Games/issues/4385