Open Chickenman456 opened 3 hours ago
The cosmetic also hides the dogtags bodygroup instead of the hat bodygroup, causing unintended clipping. The item also hides the headphones, which is correct.
The bodygroup issue is already tracked at https://github.com/ValveSoftware/Source-1-Games/issues/4385
The Face Plante (Known as hwn2013_boston_bandy_mask in the files) has been compiled incorrectly since its release.
The Face Plante currently uses pyro_lightwarp, as described in the VMT here:
"$lightwarptexture" "models/player/pyro/pyro_lightwarp"
This causes the model to appear bright white. This is inconsistent with images from the original creator's workshop submission, as seen below.
Workshop Link
This is also inconsistent with the backpack icon, which appears to show the correct configuration. The item is featured on the Steam Community market, and may cause issues as the icon isn't representative of what's in-game.
The intended lightwarp seems to be c_ambassador_lightwarp. Replacing the lightwarp in the VMT with this code will achieve the desired effect.
"$lightwarptexture" "models/weapons/c_models/c_ambassador/c_ambassador_lightwarp"