Closed KyleSanderson closed 11 years ago
what happens if you did not back up your old DODS folder I miss mapping for DODS but dont think ill ever do it again over the last few years Valve have become too unreliable hope you guys get a proper fix for this and not all these work arounds before DODS loose the rest of their mappers
DB
ummm....
@dangerousbrian if you have not backed up your old dods folder, when the steam conversion happens it should move all your custom stuff to the new download directory at...steamapps/common/Day Of Defeat Source/dod/download...your maps should in there under the another maps folder...
if you need to map edit, you will have extract, copy & paste all the custom stuff to the usual root of the dod folder
The beta branches have been updated for all games. Fixed some missing files, including bin/*.fgd and bin/filters.
This bug has several issues going on at the moment so it's difficult to isolate specific problems. I'm closing it (but I've created #491 to track the Source code refresh.)
If anybody has particular problems with the tools after today's SDK update (and when running with the environment variable set properly), please file a new bug!
A another beta has been released. It fixes a few problems with sdkenginetools.txt, and we've added some batch files so that you no longer need to set environment variables.
I'll start posting update notes here and will try to answer questions in that forum too. http://forums.steampowered.com/forums/forumdisplay.php?f=192
Since this issue is closed, I (wrongly?) assume the sdk update is ready to be shipped?
If so, can it be moved to the next release? Me and quite a few other mappers are eagerly awaiting this update :)
Any updates on this?
YES VALVE RELEASED THE 2013 SDK AND IT IS ON LINUX MACOS AND WINDOWS. SORRY FOR ALL CAPS I'M JUST REALLY EXCITED.
https://github.com/ValveSoftware/source-sdk-2013 The Source SDK Base 2013 is available from steam tools.
When OB was ported to Mac, Alfred said a compatible SDK would be released so we could compile our mods against it so we could too, add Mac support. However, as far as I'm aware, this never occurred. The last released SDK feels decades old, and mostly does not represent the current state of the engine. There are well maintained RE'd Plugin SDKs that allow server plugins to support current released games (huge thanks to AlliedMods). However, seeing as Linux has launched, I was hoping a current SDK would see a release so mod authors can add support for Linux (and hopefully Apple).