This comes from Dolphin's documentation for Wii U GameCube Adapter support. This allows applications to access the adapter directly, since there is currently no joystick driver in the kernel. At the moment, other than Dolphin, this is only used by the program listed in the repro steps to produce a virtual device via uinput. As a bonus, the program includes an SDL_GameController entry for the virtual device created! It's a decent solution until a driver is made or the Steam Controller subsystem adds native support for GameCube controllers, thereby allowing SteamOS to officially support the most important controller of our generation.
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Not much to see here, just this udev rule:
This comes from Dolphin's documentation for Wii U GameCube Adapter support. This allows applications to access the adapter directly, since there is currently no joystick driver in the kernel. At the moment, other than Dolphin, this is only used by the program listed in the repro steps to produce a virtual device via uinput. As a bonus, the program includes an SDL_GameController entry for the virtual device created! It's a decent solution until a driver is made or the Steam Controller subsystem adds native support for GameCube controllers, thereby allowing SteamOS to officially support the most important controller of our generation.
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