Open im-0 opened 4 years ago
Hello @im-0, your log indicates that async reprojection is enabled. Motion smoothing hasn't been implemented yet for any hardware on linux.
Hello @im-0, your log indicates that async reprojection is enabled. Motion smoothing hasn't been implemented yet for any hardware on linux.
Ok, thanks for clarification. Message in the Settings UI is really confusing as it states that motion smoothing is not supported exactly because of lack of async reprojection.
Hello @im-0, your log indicates that async reprojection is enabled. Motion smoothing hasn't been implemented yet for any hardware on linux.
Has there been any work done (not a release, just general in-house testing or similar) to try and implement motion smoothing on Linux? Is there something specifically holding that back?
would be good to know. I consider getting a "Radeon VII" for better SteamVR performance. My current "RTX 2080" would find a new home in my wifes PC, who is looking for a faster GPU anyway. would this make sense or doesn't make it a big difference VR wise currently? looks like they are almost on par in general benchmarks.
I have an RX 480 and unfortunately I've found the async reprojection with AMD to be prone to stutter and other issues that aren't present under Windows. Relying on it is not a good experience, so my current advice is to keep above the need for reprojection and that a change in hardware is not worthwhile.
We are expecting new graphics cards towards the end of the year, so regardless it's a good idea to wait if you want better performance.
thank you very much for your suggestion, SketchStick!
edit: just wanted to mention that I replaced the rtx 2080 with a radeon vii (using mesa aco) and don't regret it. many vr games are much smoother and there are even some which do work now but didn't before (f.e. blortasia crashed on launch with nvidia and summer funland was unplayable with (the required) commandline parameter "-onethread") but works now pretty good (not perfect, but good enough to have fun playing it)
so back on topic: "Has there been any work done (not a release, just general in-house testing or similar) to try and implement motion smoothing on Linux? Is there something specifically holding that back?"
Hi, it's been a few months; has there been progress on this? @kisak-valve
Is there anything we could do to help speed up progress or is SteamVR's MS implementation on Linux simply not a priority right now?
@kisak-valve is there a timeline for implementation of motion smoothing for Linux?
TWO YEARS LATER?? Nothing???? Really? this headset is $1000+ and still such limited support in linux??
2024 with no updates afaict
I'm curious what the use case for this motion smoothing is. Do other platforms use motion smoothing? Even on Windows this algorithm works very poorly and degrades the visual experience severely. IMO this setting should be hidden to avoid confusion for novice users.
Do other platforms use motion smoothing?
Yes. SteamVR for Windows has it on by default IIRC.
Oculus have an improved version that takes advantage of motion vectors exported by the game rather than inferring them from the 2D image but I don't think there's a standard for that in SteamVR land, so that's not possible. (Valve, please fix.)
Even the Apple Vision Pro has it; with obvious artifacts and all.
Even on Windows this algorithm works very poorly and degrades the visual experience severely.
It's a trade-off. MS is only active when your computer can't keep up with the demand. It's motion smoothed frame vs. just reprojected vs. no frame at all. Each have benefits and downsides.
Motion smoothing's main advantage over just reprojection is spacial continuity when a frame is dropped rather than just rotational continuity. This can be "live saving" for users prone to nausea and can actually make 30-45fps surprisingly decently playable.
Obviously you'd prefer native frame rate but if all you can do is 30fps, motion smoothing is preferable to the stuttery mess that is 30fps with just reprojection.
Obviously you'd prefer native frame rate but if all you can do is 30fps, motion smoothing is preferable to the stuttery mess that is 30fps with just reprojection.
Not by much though. If my (perhaps outdated) recollection of legacy reprojection vs motion smoothing is anything to go by, the difference is between nausea from (virtual) reality not catching up to your movements vs nausea from what I imagine an aneurhysm looks like in first person. I'd prefer async reprojection a 100% of the time over (and even augmented with) motion smoothing.
Describe the bug I am trying to enable motion smoothing / async reprojection and it seems not really working.
To Reproduce Steps to reproduce the behavior:
~/.local/share/Steam/config/steamvr.vrsettings
:STEAMVR_MOTION_AMD=1
for Steam (and thus for SteamVR and everything else launching from Steam).I am not sure that manually editing
steamvr.vrsettings
and setting environment variable are really needed. But I was unable to find any clear instructions on how to enable this in SteamVR on Linux.Expected behavior I expect it to at least be shown as supported in settings window. Also, according to this tweet, it really should work on RADV.
System Information (please complete the following information):
RADV_PERFTEST=aco
Screenshots![screenshot-2020 05 20-01 54 33-935876171](https://user-images.githubusercontent.com/18099621/82378857-581af400-9a3f-11ea-9cc5-577d6bbb3a80.png)
Additional context I see following in
~/.local/share/Steam/logs/vrcompositor.txt
:Note: Commenters who are also experiencing this issue are encouraged to include the "System Information" section in their replies.