Open Bengt opened 2 years ago
I am trying to build the project for Linux natively using the "Project Launcher" now.
The "Project Launcher" works, but starts the Unreal project as a 3D application, not a VR one.
When I run from the steam runtime environment, with SteamVR "Standing by", the "VR Preview" button is still greyed out.
I do not have a TestVR.uproject
on my system, which is why I used the Unreal VR template project. Specifically, I ran this command with a fresh build of Unreal Editor 5:
~/.local/share/Steam/ubuntu12_32/steam-runtime/run.sh \
./Engine/Binaries/Linux/UnrealEditor \
'/home/bengt/Downloads/DFKI/git.ni.dfki.de/VR/VR.Frontend_5.0/VR_Frontend_5_0/VR_Frontend.uproject' \
-opengl4 \
-sm5
I verified that this command works by running the template project as a "Standalone Game". The title of the opened windows says "VR_Frontend (64-bit Development SF_VULKAN_SM5)", which matches the -sm5
command line argument.
I also noticed that the game prints a notice to the screen:
Spectator Mode activated! No HMD!
Is this due to not starting a VR Preview or because SteamVR is not detected?
The means, the answer closing former issue does not work for me. How can I debug this further?
I just retested this using a fresh installation, that I was doing anyway: Using Ubuntu Server 20.04 + all updates + the X-SWAT PPA does not work either.
I am trying to install AMD's Vulkan implementation:
amdgpu-install --vulkan=amdvlk
When starting Unreal Engine from within the Steam environment and in vulkan-mode like so:
~/.local/share/Steam/ubuntu12_32/steam-runtime/run.sh \
./Engine/Binaries/Linux/UnrealEditor \
'/home/bengt/Downloads/DFKI/git.ni.dfki.de/VR/VR.Frontend_5.0/VR_Frontend_5_0/VR_Frontend.uproject'
I get this error:
[2022.04.12-12.48.17:045][ 0]Message dialog closed, result: Ok, title: WARNING: Known issues with graphics driver, text: The installed version of the AMD graphics driver has known issues.
Please install either the latest or the recommended driver version.
https://www.amd.com/en/support
Radeon RX Vega
Installed: 2.0.207
Recommended: 21.2.6
And the scene rendering is only rudimentary.
After installing the amdgpu-pro Vulkan driver, like so:
amdgpu-install --usecase=graphics,opencl,rocm --opencl=rocr --vulkan=pro
I still get the same error:
[2022.04.12-13.05.09:993][ 0]Message dialog closed, result: Ok, title: WARNING: Known issues with graphics driver, text: The installed version of the AMD graphics driver has known issues.
Please install either the latest or the recommended driver version.
https://www.amd.com/en/support
Radeon RX Vega
Installed: 2.0.207
Recommended: 21.2.6
I also noticed another error:
[2022.04.12-13.09.10:448][ 0]LogEngine: Initializing Engine...
Error [GENERAL | | OpenXR-Loader] : RuntimeManifestFile::FindManifestFiles - failed to determine active runtime file path for this environment
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : RuntimeInterface::LoadRuntimes - unknown error
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : RuntimeInterface::LoadRuntimes - failed to load a runtime
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : Failed to find default runtime with RuntimeInterface::LoadRuntime()
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : Failed querying extension properties
[2022.04.12-13.09.10:460][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
So, to install an OpenXR runtime, I installed Monado's build requirements:
sudo apt install --yes meson ninja-build build-essential git wget unzip cmake meson ninja-build libeigen3-dev curl patch python3 pkg-config libx11-dev libx11-xcb-dev libxxf86vm-dev libxrandr-dev libxcb-randr0-dev libvulkan-dev glslang-tools libglvnd-dev libgl1-mesa-dev ca-certificates libusb-1.0-0-dev libudev-dev libhidapi-dev libwayland-dev libuvc-dev libavcodec-dev libopencv-dev libv4l-dev libcjson-dev libsdl2-dev libegl1-mesa-dev libxcb-glx0-dev
And build Monado itself:
git clone https://github.com/KhronosGroup/OpenXR-SDK.git
cd OpenXR-SDK
cmake -G Ninja -DCMAKE_INSTALL_PREFIX=/usr -Bbuild
sudo ninja -C build install
However, I still get the same error:
Error [GENERAL | | OpenXR-Loader] : RuntimeManifestFile::FindManifestFiles - failed to determine active runtime file path for this environment
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : RuntimeInterface::LoadRuntimes - unknown error
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : RuntimeInterface::LoadRuntimes - failed to load a runtime
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : Failed to find default runtime with RuntimeInterface::LoadRuntime()
Error [GENERAL | xrEnumerateInstanceExtensionProperties | OpenXR-Loader] : Failed querying extension properties
[2022.04.12-13.27.03:899][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
I still observe the same behavior of the scene rendering being rudimentary, the VR Preview being unavailable.
As a last attempt, I started the Unreal Editor from outside the Steam environment:
./Engine/Binaries/Linux/UnrealEditor '/home/bengt/Downloads/DFKI/git.ni.dfki.de/VR/VR.Frontend_5.0/VR_Frontend_5_0/VR_Frontend.uproject'
I still get an error about the driver having known issues and the same behavior in Unreal Engine.
Any update were you ever able to get this to work?
No, I never got this to work. I gave up and used Unity.
Hey wanted to report this is still an ongoing issue, no solutions found on my end either.
i fixed this on my end, for unreal you do not use the steam plugin, only the openXR plugin. Then go into the steam client and set it to be the default openXRruntime. You may have to reinstall UE5 but i did not. install and tested on UE5.1 or 5.2, ubuntu 20.04 and 22.04 with kde.
Oh that is awesome to hear! Its still not quite working for me here, where am I going wrong.
Anything obvious I could be missing? Are you executing Unreal Editor using any additional args or do you have steamVR on any beta branch?
I am out of town and can check in a week when i am home, but i believe I also had to make sure the steam client is set to linux and not proton in one of the developer settings.
Solved it ! Tried running it within the steamVR runtime using the command and now it picks up the headset without issue:
~/.local/share/Steam/ubuntu12_32/steam-runtime/run.sh ./UnrealEditor
Thanks so much for the help, I'll see how my client is configured and maybe I can get this working outside of the steam runtime..
great to hear glad I could help It should be possible to use monado as the openXr runtime and ditch steam I just have not had time to mess with it as I was streaming to my headset and my server still relies on steams ovr drivers. But for local tethered use cases it likely is not hard.
I'm having an issue like this, except that I am able to click VR Preview once. When I exit the VR Preview and try to launch it again, i get a "XR_ERROR_CALL_ORDER_INVALID" error in Terminal. Anyone have a similar issue?
@ARtSSt There is no other XR runtime in my settings, what program did you install to also have the OpenXR option?
@wyattlrose Hey, when I try the steam runtime, the VR preview has terrible performance, was that the same case for you?
When I start Unreal Engine 5, the button "VR Preview" in the play mode menu is greyed out.
Steps to reproduce the behavior:
Expected behavior
The "VR-Preview" button should be selectable and the VR play mode should work.
System Information (please complete the following information):
Screenshots
Additional context
There has been a seemingly similar issue in the past, namely #55.