ValveSoftware / SteamVR-for-Linux

Issue tracker for the Linux port of SteamVR
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[BUG] Bring back vrmonitor.sh #705

Open prototypesRise opened 3 months ago

prototypesRise commented 3 months ago

On Fedora 39 xorg was my default window manager and I use HTC vive 2. I started the app via running the vrmonitor.sh script after applying the patch vive 2 patch and it works not flawlessly but usable. This was during the days before the version 2.5 update, I was able to play my vr games and only crashing when I used the camera or the desktop viewer. The state of the app shown in the screenshot is what would normally get running the app normally. If I ran the app through the vrmonitor.sh the app would start and I would get frame rate data and enter the hub area (mountain ranges). VR home would not start until vr 2.4.4.

To Reproduce Steps to reproduce the behavior:

  1. Start the app

Expected behavior Head set fails

Steam client version (build number or date):1716584667 SteamVR version: 2.5 Operating System: Fedora Linux 40 KDE Plasma Version: 6.0.4 KDE Frameworks Version: 6.1.0 Qt Version: 6.7.0 Kernel Version: 6.8.9-300.fc40.x86_64 (64-bit) Graphics Platform: X11 Processors: 16 × 11th Gen Intel® Core™ i7-11700K @ 3.60GHz Memory: 62.7 GiB of RAM Graphics Processor: AMD Radeon RX 7900 XTX System Version: 1.0

Screenshots image_2024-06-01_164712306

image

prototypesRise commented 2 months ago

Yay I can use vr again thanks update 2.6.2, but I still have to use the script to use the headset