Open holon-holon opened 4 months ago
You have the VRIK Bindings correct?
Yes, that's correct. The bug is in the way SKSEVR tries to get information from OpenVR, as far as I can tell.
Hmm....well, I use VRIK and Higgs, I have an Index, and the knuckles shows as Vive Wands during loading, but it works fine. Maybe the modified OpenVR bindings file thats needed for FRIK is necessary for VRIK now also?
Yeah, reading your issue and the issue with Fallout that requires a modified OpenVR_api.dll, I would think it is the same issue. Can you go into your controller bindings and tell it to treat your controllers as Oculus Touch controllers?
Edit: Here's a link to the Steam discussions post https://steamcommunity.com/app/611660/discussions/0/1644304412663862614/
Describe the bug SKSEVR fails to retrieve meaningful controller info from OpenVR, and defaults back to Vive Wands. Manifests as menus being broken due to control sticks being detected as touch inputs, and VRIK and HIGGS being broken due to detecting Vive Wands.
To Reproduce Steps to reproduce the behavior:
Expected behavior SKSEVR correctly detects the Knuckles and the controls and mods work properly.
System Information (please complete the following information):
Screenshots If applicable, add screenshots to help explain your problem.
Additional context The game renders the knuckles correctly before the player model loads in the pre-game area.