ValveSoftware / VR-Community-Bugs

Repository for VR Bugs reported through tickets and community outreach
10 stars 0 forks source link

Extreme lag in all VR titles with Oculus Link #274

Open Minibinaz opened 3 years ago

Minibinaz commented 3 years ago

I have found my uncontrollable VR lag to be OpenVR. Oculus link also sometimes crashes and boots to quest randomly. Sometimes that reconnects itself, sometimes not. I'm not sure what is causing this issue, but I've found 3 other forums where people complain of the same thing on reddit. I have seen this be an issue with Half Life: Alyx, H3VR, VRChat, and Blade & Sorcery. And I did try all of these games with every single program besides SteamVR, OpenVR, Oculus app, and the game running.


I'd be happy to help however possible. Logs or anything, as I really like using OpenVR to run fullbody in Oculus, and I now learn I can't use it. It's pretty simple to recreate the issue. Just plug & go with an Oculus link, and run OpenVR. Doesn't matter if it's on boot-up or mid-game. Doesn't need to have fullbody trackers on or detected to create an issue. Opening or boot-opening this software will instantly destroy performance in-game. I have tried tinkering with all relevant graphics settings, but they appear to not be the issue.


VR: Quest 2, Oculus brand link cable. System: Windows 10 Home 64x, RTX 2080 8Gb VRAM, Ryzen 9 3900X, 32Gb RAM.

Rectus commented 3 years ago

OpenVR is just the name for the SteamVR programming interface. From your description it sounds like you are referring to a third party utility like OpenVR Space Calibrator. https://github.com/pushrax/OpenVR-SpaceCalibrator

Minibinaz commented 3 years ago

I was actually referring to OVR advanced settings which I own on Steam, but thought this was the same program. My mistake. I didn't know there was an interface just called "Open VR".

kisak-valve commented 3 years ago

Hello @Minibinaz, this reads like an issue with a third party application and should also be brought to their attention if it hasn't been already.