Hi,
I have a question regarding the postion/angle of a bullet: When a player moves while shooting there will be a accuracy penalty. It is easy to find the view angle of the player (m_angRotation) but how do I figure out where a bullet hits when the player has an accuracy penalty while moving?
I know how to find m_fAccuracyPenalty, but this is just a float value. What I need is the angle or a hit position.
Since the bullet_impact event isn't networked this question is obsolete. Bullets which aren't hitting a player are generated at client side, which means that every client has is own version of bullet impacts.
Hi, I have a question regarding the postion/angle of a bullet: When a player moves while shooting there will be a accuracy penalty. It is easy to find the view angle of the player (m_angRotation) but how do I figure out where a bullet hits when the player has an accuracy penalty while moving?
I know how to find m_fAccuracyPenalty, but this is just a float value. What I need is the angle or a hit position.
Can anybody help?