Open jyte opened 8 years ago
Hello @jyte, does manually setting setting.mem_level in your video.txt at ~/.local/share/Steam/userdata/<steamid>/730/local/cfg/video.txt
workaround your issue (from #878)?
I think the parameter is already properly setup, so no.
$ cat video.txt
"VideoConfig"
{
"setting.cpu_level" "2"
"setting.gpu_level" "3"
"setauto.mat_antialias" "0"
"setauto.mat_aaquality" "0"
"setting.mat_forceaniso" "8"
"setting.mat_vsync" "0"
"setting.mat_triplebuffered" "0"
"setting.mat_grain_scale_override" "-1.000000"
"setting.gpu_mem_level" "2"
"setting.mem_level" "2"
"setting.mat_queue_mode" "-1"
"setauto.csm_quality_level" "3"
"setting.mat_software_aa_strength" "1"
"setting.mat_motion_blur_enabled" "0"
"setting.fullscreen" "1"
"setting.defaultres" "1920"
"setting.defaultresheight" "1080"
"setting.aspectratiomode" "1"
"setting.nowindowborder" "0"
}
Same here. Smokes disappear too (btw, enemy models are not drawn if they are behind the smoke).
Debian Stretch 64 bits. gtx 660 with propietary drivers 352.79
I can confirm this bug on ubuntu 16.04 : nvidia 950gtx with drivers 367.27.
"setting.gpu_mem_level" is already set up to the value "2".
My shader models go transparent for any level higher than low. Body models are visible on medium, and only guns are visible on high/very high.
GTX 760, ubuntu 16.04. "setting.gpu_mem_level" is already set up to the value "2".
I can confirm this issue exists also with Arch Linux, running a GTX 760 with latest nvidia drivers available. I only see this happen around inferno B bombsite and overpass fountain, and to the best of my knowledge only started happening since the 64-bit update. Specs below:
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3600 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Network Information:
Network Speed:
Operating System Version:
"Arch Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 4.7.0-1-ARCH
X Server Vendor: The X.Org Foundation
X Server Release: 11804000
X Window Manager: Xfwm4
Steam Runtime Version: steam-runtime-beta-release_2016-06-15
Video Card:
Driver: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2
Driver Version: 4.5.0 NVIDIA 367.35
OpenGL Version: 4.5
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 143 Hz
VendorID: 0x10de
DeviceID: 0x1187
Revision Not Detected
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 3600 x 1224
Primary Display Size: 20.91" x 11.73" (23.94" diag)
53.1cm x 29.8cm (60.8cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC892
Memory:
RAM: 7909 Mb
Miscellaneous:
UI Language: English
LANG: en_GB.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 412903 Mb
Largest Free Hard Disk Block: 156617 Mb
VR Headset: None detected
Mon Aug 15 11:49:22 2016 GMT: file ''/tmp/dumps/assert_20160815124538_1.dmp'', upload yes: ''Discarded=1''
Mon Aug 15 12:05:21 2016 GMT: file ''/tmp/dumps/assert_20160815123525_1.dmp'', upload yes: ''CrashID=bp-3ea46206-311c-4e03-95c6-542782160815''
Mon Aug 15 12:28:12 2016 GMT: file ''/tmp/dumps/assert_20160815130848_1.dmp'', upload yes: ''Discarded=1''
this issue affects me running fedora 24 CPU: FX 8350 GPU: GTX 970 RAM: 8 GB Nvidia drivers version: 367.35
I tried to change the memory level to 2, and that didn't help with the issue. On a side note, it seems to stop flickering when jumping, or on b site.
"VideoConfig" { "setting.cpu_level" "0" "setting.gpu_level" "3" "setting.mat_antialias" "4" "setting.mat_aaquality" "0" "setting.mat_forceaniso" "16" "setting.mat_vsync" "0" "setting.mat_triplebuffered" "0" "setting.mat_grain_scale_override" "-1.000000" "setting.gpu_mem_level" "2" "setting.mem_level" "2" "setting.mat_queue_mode" "-1" "setting.csm_quality_level" "0" "setting.mat_software_aa_strength" "1" "setting.mat_motion_blur_enabled" "0" "setting.fullscreen" "1" "setting.defaultres" "1280" "setting.defaultresheight" "960" "setting.aspectratiomode" "0" "setting.nowindowborder" "0" }
The bug came back after last update. Very same behaviour: flickering textures if shaders are set to high or very high.
I am having the same issue.
This bug also affects me. It only happens on overpass at the fountain area. What I've noticed is that it only happens while being a certain distance away from the fountain and also only while standing on the ground. It'll stop flickering as soon as I stand on the bench or go to the birthday party area. Changing setting.mem_level manually doesn't help. Video of issue
Just as an indication, I switched my GPU from Nvidia Geforce 560Ti to an AMD RX480. Issue is still present in overpass (just like Patark video shows). So it's not Nvidia specific issue. I had hope it was and switching GPU brand would fix it, but it doesn't. I am using the latest AMDGPU Pro driver 16.40 on ubuntu 16.04.
Has anyone found a fix? I still have this bug on my mac, it only happens in overpass fountain but it's annoying 'cause i can't play the map.
pedromeira92 I have it still occasionally, although much less so than I used to. Could also just be because they changed inferno recently, I haven't played a lot of overpass.
Is this a mipmap problem..? Seeing the same thing, in csgo on all nvidia cards.
It is an issue again. Not fixed. Or just was fixed and Valve broke it again! Well done Valve!
I have some strange behaviour happening. Some element (players, smoke, plants...) keeps appearing and desappearing several times a second. It only happens on some maps, in a specific area of the map, and when I look in a certain way. For instance, on inferno, going from CT spawn to B trigger the flickering on the way, but going from B to CT spawn does not. (see linked screenshot to see all the desappearance) Also, when I set shader detail on low or medium, the flickering goes away, and come back if I set it to high or very high (only quickly tested on inferno).
I cannot really say when it went all wrong, but it worked fine at some point for sure. I use ubuntu 16.04 and nvidia driver 361.42. On hardware level I have Intel 2500k, Nvidia Geforce 560Ti, and 16Go of ram. see here
Edit : this also happens on overpass (position next to the bench looking at the fountain), and changing shader setting here only change the flickering rate.