Open 844E opened 6 years ago
Hello @844E, the memory graph you are showing drops right back down, is that from closing the game or returning to the main menu? It isn't clear if you are just showing high memory usage or a leak.
Can you measure about how much resident memory is being used at the main menu, with the map loaded, then again at the main menu, and a second time with the same map loaded. If there is a leak happening, then the amount of resident memory used at the main menu should significantly be drifting upward.
(Wow, so fast .. )
Hello,
The program crashes, then the memory usage drops.
The memory leakage occurs during map loading. The program simply consumes any available memory. Then the program crashes.
Regards,
Hello there, i'm the mapmaker of ze_pizzatime and i'd love to know if there's any specific issue in the map that i'm unaware of. Could it by any chance have something to do with Vscript? I wrote a whole bunch of scripts for the map which seems to run just fine as far as i've seen. I also added a Vscript to a func_brush entity which makes the script-scope stay permanent (it doesn't reset any variables/values when a new round starts unlike most other entities). This is used for the stage logic. Could this by any chance have something to do with it?
Other than that i'd suggest that you add the .nav file to the maps/ directory. Get it from the Gamebanana download: https://gamebanana.com/maps/195893 A friend of mine told me that Linux has issues with loading maps without .nav files, though i have no idea if that's the case for you. Check the original thread here: #1395
Best regards,
I'm going to make a bet that it's because of tcmalloc. Source engine games on Linux will take up around 3x more memory than windows games, which might be the cause of the issue. How much does the game consume when the map is loaded on Windows?
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Prozessor: CPU-Hersteller: GenuineIntel CPU-Marke: Intel(R) Core(TM) i7-2670QM CPU @ 2.20GHz CPU-Familie: 0x6 CPU-Modell: 0x2a CPU-Stepping: 0x7 CPU-Typ: 0x0 Geschwindigkeit: 3100 MHz 8 logische Prozessoren 4 technische Prozessoren HyperThreading: Unterstützt FCMOV: Unterstützt SSE2: Unterstützt SSE3: Unterstützt SSSE3: Unterstützt SSE4a: Nicht unterstützt SSE41: Unterstützt SSE42: Unterstützt AES: Nicht unterstützt AVX: Unterstützt CMPXCHG16B: Unterstützt LAHF/SAHF: Unterstützt PrefetchW: Nicht unterstützt
Betriebssystem: Ubuntu 17.10 (64 Bit) Kernel-Name: Linux Kernel-Version: 4.13.0-32-generic X-Server-Vendor: The X.Org Foundation X-Server-Release: 11905000 X-Fenstermanager: Metacity (Marco) Steam-Runtime-Version: steam-runtime-beta-release_2017-10-05
Grafikkarte: Treiber: NVIDIA Corporation GeForce GTX 560M/PCIe/SSE2 Treiberversion: 4.5.0 NVIDIA 384.111 OpenGL-Version: 4.5 Desktopfarbtiefe: 24 Bit per Pixel Monitor-Aktualisierungsrate: 60 Hz Anbieterkennung: 0x10de Gerätekennung: 0x1251 Revision nicht gefunden Anzahl der Monitore: 1 Anzahl der logischen Grafikkarten: 1 Prim. Anzeigeauflösung: 1920 x 1080 Desktopauflösung: 1920 x 1080 Prim. Anzeigegröße: 15.04" x 8.46" (17.24" diag) 38.2cm x 21.5cm (43.8cm diag) Primärer Bus: PCI Express 16x Primärer VRAM: 3072 MB Unterstützte MSAA-Modi: 2x 4x 8x 16x
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Neueste Fehlerberichte:
Please describe your issue in as much detail as possible:
Loading of some custom maps can cause memory leakage. It happens in Linux, never happens in Windows.
Personally, I feel, this error is related to the March 2017 update, as I experience other loading errors of custom maps since the update.
Steps for reproducing this issue:
https://gamebanana.com/maps/195893
I hope, you can fix it.
Regards,