Open GRiMe2D opened 6 years ago
Hello @GRiMe2D, Fullscreen vs Fullscreen Windowed appears to be working as intended here on my Mac test box, but requires CS:GO to be switched to Windowed or restarted when switching between the two fullscreen modes.
Can you confirm this is the case for you as well?
Tried as you wrote, but I'm still enable to swipe space after switching fullscreen mode
System information
``` Computer Information: Manufacturer: Apple Model: MacBookPro14,1 Form Factor: Laptop No Touch Input Detected Processor Information: CPU Vendor: GenuineIntel CPU Brand: Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz CPU Family: 0x6 CPU Model: 0x8e CPU Stepping: 0x9 CPU Type: 0x0 Speed: 2300 Mhz 4 logical processors 2 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: MacOS 10.12.6 (64 bit) Video Card: Driver: Intel Iris Plus Graphics 640 Driver Version: 1.2 Driver Date: 0 0 0 OpenGL Version: 2.1 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 0 Hz VendorID: 0x8086 DeviceID: 0x5926 Revision: 0x6 Number of Monitors: 1 Number of Logical Video Cards: 1 Primary Display Resolution: 1680 x 1050 Desktop Resolution: 1680 x 1050 Primary Display Size: 11.26" x 7.01" (13.23" diag) 28.6cm x 17.8cm (33.6cm diag) Primary VRAM: 0 MB Memory: RAM: 8192 Mb Miscellaneous: UI Language: English Media Type: DVD Total Hard Disk Space Available: 238112 Mb Largest Free Hard Disk Block: 70395 Mb VR Headset: None detected ```When you set to fullscreen mode, game launches as windows fullscreen mode - creates new Space and switches to it. I think in this mode macOS draws itself and reduces game performance.
Steps for reproducing this issue:
Display Mode
toFullscreen