Closed vabi closed 8 years ago
I play with extremely low sensitivity even in Windows. Try using the 'sensitivity' command in console, I use 0.4 personally but I have a high DPI mouse. You could also try lowering the DPI on your mouse.
Oh, i didn't know that I can set sensitivity below 1. Thank You really much!
No problem. I use 0.7 on Windows and 0.4 on Linux... definitely seems different. Not sure that's really a bug though, probably just differences in the core OS. I do wish they would allow lower sensitivity in the GUI considering no one plays competitively with higher sensitivity...
Yup, so it's not bug, I wasn't just aware of that you can set it below 1. Thank You again :+1:
Note for other players: If you don't/can't use raw input, you might get acceleration from your desktop environment. There's various ways to disable linux DE acceleration on the internet, though.
Try changing the CS:GO launch options to 'vblank_mode=0 %command%' and then see if sensitivity feels right. I had an fps cap of 60 that was messing with raw mouse input.
Early reports are suggesting the mouse sensitivity in linux is double that of windows. This confirms what I felt yesterday when running it with my old windows sens, (same DPI and polling rate as in windows). I need to do more testing for sure before I can say its definitively exactly double on linux though.
Razor death adder 2013 polling rate and dpi adjusted with - http://bues.ch/cms/hacking/razercfg.html
It not only feels more sensitive, but also a bit more "slippery". Even at low sens I find it really hard to line up a shot without it twitching away off target.
I think this is not CS:GO related, but the typical mouse settings most Linux systems have.
The slippery mouse was my problem as well, folded solved by disabling vsync. Check if you have it on using net_graph 1 in the console
I think this is not CS:GO related, but the typical mouse settings most Linux systems have.
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@Vabi, since you've solved this issue, please close it.
Ahh, the good ol "Mouse acceleration is framerate dependent" :)
@markubiak , it isn't vsync at all. This is also present in other games. It's not slippery as in delayed, but slippery as in too "touchy". I find it much harder compared to Windows to keep the crosshair on something while moving, and I've been using Linux for years. Only Windows gaming I did was with CSGO, which is when I noticed it's weird on Linux.
Hopefully there's some input setting I haven't yet discovered, or hopefully something that can be solved.
You're probably right, but disabling vsync helped me a lot On Tue, Sep 23, 2014 at 8:04 PM, KaldNL notifications@github.com wrote:@markubiak , it isn't vsync at all. This is also present in other games. It's not slippery as in delayed, but slippery as in too "touchy". I find it much harder compared to Windows to keep the crosshair on something while moving, and I've been using Linux for years. Only Windows gaming I did was with CSGO, which is when I noticed it's weird on Linux.
Hopefully there's some input setting I haven't yet discovered, or hopefully something that can be solved.
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Are you sure this issue is resolved? I can confirm due to tests that mouse sensivity in Linux is twice as high as in Windows. However, using "raw input" on both, shouldn't mouse sensivity be identical?
It depends on the mouse/drivers.
Oh, it's not, but i closed it due to theGeek "closetheissue" Pirate. reopen. I suppose it should be identical.
Can confirm sensitivity is exactly double for me on my death adder same dpi and polling rate as windows
Which model of the deathadder are you using? If you're using the 2013 version, settings are stored in-driver instead of in-hardware.
The issue is not related to settings being stored in the driver. For instance I'm using the G502 with settings stored in-hardware, therefore same dpi. Also the pointer speed is perfectly normal in the OS itself.
i'm using the 2013 version but i have http://bues.ch/cms/hacking/razercfg.html to manage my driver settings
people on reddit with various mice also said halving the sensitivity was consistent for them too...
Try disabling acceleration like this: https://wiki.archlinux.org/index.php/Mouse_acceleration#Disabling_mouse_acceleration
You still need to have half the sensitivity on Windows, but at least for me, the mouse is more precise.
Acceleration is already disabled and even if it wasn't already, it shouldn't have any influence in-game.
This is still a problem. Sensitivity is double what is for Windows. raw input = 1 I run 2.5 on Windows. 1.25 on Linux is a match going by adreN's guide "checking sensitivity" video
I think this is a bug in older versions of SDL2. The changelog for the 2.0.4 release states the following under the Linux category:
* Fixed duplicate mouse events when using relative mouse motion
I tried out my system version of SDL2 which is now sitting at 2.0.4 and things seemed pretty fine.
@davidw-valve this was fixed in recent update, please close.
I use Logitech MX518 on raw input, the same settings on windows. i have even lowered the mouse sensitivity in-game to 1, it's still too high.