ValveSoftware / csgo-osx-linux

Counter-Strike: Global Offensive
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Counter Strike 2 - Huge performance loss compared to Windows client #3325

Open MacTavishAO opened 10 months ago

MacTavishAO commented 10 months ago

Your system information

Please describe your issue in as much detail as possible:

Below are the screenshots from native linux client with vulkan and CS2 running through Wine + DXVK, respectively. 20230929034453_1 20230929040743_1

I've played the Limited Test on Windows and there seems to be performance loss of anywhere between 40 to 60% compared to Windows client.

Steps for reproducing this issue:

  1. Run the game on the same hardware with both Operating Systems.
  2. Compare how they perform.
Yuri-K7 commented 10 months ago

Your mesa driver version did support the vulkan gpl extension ? Maybe you're experiencing the wayland stutter issue https://github.com/ValveSoftware/csgo-osx-linux/issues/3271, I don't have any stutter issue on my RX6700 with mesa even without pre-compiling shaders.

SlouchyButton commented 10 months ago

Your mesa driver version did support the vulkan gpl extension ? Maybe you're experiencing the wayland stutter issue #3271, I don't have any stutter issue on my RX6700 with mesa even without pre-compiling shaders.

I didn't know about this issue, thanks for bringing it up. I am using 1:23.2.1 mesa from arch repo. Although I don't think it would be the same issue, as the only thing I changed was vulkan driver. I was running on Wayland with the same mesa version with all 3 tests. I did not install the full AMD PRO stack, only the vulkan drivers. AMDVLK drivers did stutter even worse than meson's vulkan-radeon. Only the proprietary vulkan drivers did help. Also, from your linked issue, it was not reproducible by everyone in the thread. Maybe there is also an issue with consistency across HW setups

EysseW commented 10 months ago

Performance for me, using a 6700 xt and a Ryzen 5 2600, is feels like is half that on windows. An interesting thing is that this is only true for wayland sessions; playing on xorg is perfectly smooth. Is it the same for other people here?

dataprolet commented 10 months ago

No, it's also subpar on x11 using a Ryzen 5 3600 and a RX 5700. I get above 90 FPS on a 165 Hz display, but it feels like 30 FPS. I presume because of inconsistent and/or high frametimes.

ErikReider commented 10 months ago

Performance for me, using a 6700 xt and a Ryzen 5 2600, is feels like is half that on windows. An interesting thing is that this is only true for wayland sessions; playing on xorg is perfectly smooth. Is it the same for other people here?

I get more FPS than on Windows running Sway on my 6800XT and Ryzen 7 5800X

dataprolet commented 10 months ago

It's not the FPS but the frametimes that are the issues.

emko commented 10 months ago

It's not the FPS but the frametimes that are the issues.

for me its both i get way more fps and the frame timing is way way smoother on windows, on Linux its spiking often to 40-50ms

alexandrpaliy commented 10 months ago

It's not the FPS but the frametimes that are the issues.

This statement doesn't make sense. "FPS" (framerate) and "frametime" are inversely dependent on each other: you can easily calculate one knowing the value of another one.

Or if you meant something else, please clarify it.

dylif commented 10 months ago

It's not the FPS but the frametimes that are the issues.

This statement doesn't make sense. "FPS" (framerate) and "frametime" are inversely dependent on each other: you can easily calculate one knowing the value of another one.

Or if you meant something else, please clarify it.

This is true. However, assume we have an average fps of 60 (meaning average frametime is about 17 ms). This doesn't say much about how smooth the game "feels" since an average fps of 60 could be made up of continous 17ms frametimes or fluctuate wildly, but still averaging to the same 17ms over the measuring period. The latter case is what makes games "feel" weird, even if the average is 60 fps.

emko commented 10 months ago

Replying to https://github.com/ValveSoftware/csgo-osx-linux/issues/3325#issuecomment-1760192737

in my case i go from 250+ fps down to sub 100fps with a clear massive stutters, on windows the frame timing is smooth

EysseW commented 10 months ago

I indeed have the same issue, where stuff says it's 90 - 110 fps but it feels like 30-60

EysseW commented 10 months ago

The recent update has made things considerably better, but I still get sub 100 fps, so it's still not ideal.

MacTavishAO commented 10 months ago

Valve please consider shipping dxvk-native with linux builds. Some other Valve games already ship with it. CS2 is borderline unplayable at this stage.

policorn commented 10 months ago

I experience similar issues with Intel i7-12700KF + NVIDIA RTX 3060 Ti using proprietary drivers, , NVMe disk. GPU/CPU loads reported by MangoHUD: <60% GPU, <20%CPU; video settings medium-low. I suffer a lot of frame time spikes sometimes all the way to 30ms. FPS max around 200 but only occasionally. The game is "playable" but the performance is erratic in casual matches. I also enabled cl_forcepreload. CS:GO run very consistently with FPS 300-500 depending on the map.

After disabling my CPU ecores I get +50-100 fps increase and much better GPU usage (now around 75-90%). My CPU is Intel i7-12700KF this is the process I follow to disable them just for CS2 (you can also disable them in the BIOS at boot).

eCores are CPU id 16-19 (lowest value in max Mhz column). Then I use taskset for the kernel scheduler to avoid using them to run CS2:

You need taskset tool. In fedora sudo dnf install kernel-tools

$ lscpu --all --extended
CPU NODE SOCKET CORE L1d:L1i:L2:L3 ONLINE    MAXMHZ   MINMHZ       MHZ
  0    0      0    0 0:0:0:0          yes 4900.0000 800.0000 1775.4730
  1    0      0    0 0:0:0:0          yes 4900.0000 800.0000 4589.9282
  2    0      0    1 4:4:1:0          yes 4900.0000 800.0000 4700.0000
  3    0      0    1 4:4:1:0          yes 4900.0000 800.0000 4383.2520
  4    0      0    2 8:8:2:0          yes 4900.0000 800.0000  799.2190
  5    0      0    2 8:8:2:0          yes 4900.0000 800.0000  800.0000
  6    0      0    3 12:12:3:0        yes 4900.0000 800.0000 3066.1809
  7    0      0    3 12:12:3:0        yes 4900.0000 800.0000 4145.4058
  8    0      0    4 16:16:4:0        yes 5000.0000 800.0000  798.2990
  9    0      0    4 16:16:4:0        yes 5000.0000 800.0000  797.3420
 10    0      0    5 20:20:5:0        yes 5000.0000 800.0000  800.0000
 11    0      0    5 20:20:5:0        yes 5000.0000 800.0000 2136.3630
 12    0      0    6 24:24:6:0        yes 4900.0000 800.0000  800.0000
 13    0      0    6 24:24:6:0        yes 4900.0000 800.0000 3376.4951
 14    0      0    7 28:28:7:0        yes 4900.0000 800.0000  799.0370
 15    0      0    7 28:28:7:0        yes 4900.0000 800.0000 4465.6382
 16    0      0    8 36:36:9:0        yes 3800.0000 800.0000  800.0000
 17    0      0    9 37:37:9:0        yes 3800.0000 800.0000  800.0000
 18    0      0   10 38:38:9:0        yes 3800.0000 800.0000  800.0000
 19    0      0   11 39:39:9:0        yes 3800.0000 800.0000  800.0000

$ pgrep cs2 | xargs -n1 taskset -a -p -c 0-15
dylif commented 10 months ago

Replying to https://github.com/ValveSoftware/csgo-osx-linux/issues/3325#issuecomment-1761460237

I have a similar setup to you: i9-13900HX, RTX 4090 Mobile, and Arch Linux. Disabling my E-cores worked for me as well. Now, is there any way to do this automatically through the launch options?

emko commented 10 months ago

Replying to https://github.com/ValveSoftware/csgo-osx-linux/issues/3325#issuecomment-1761460237

wow yes now my GPU is at 100% usage and fps increased a lot is this a issue with linux or the game? this fixes the low fps but i still have frame timing issues it still spikes causing stutters

x0r13 commented 10 months ago

For me it's just horrible. System:

OS: Ubuntu 22.04 jammy Kernel: x86_64 Linux 6.2.0-34-generic DE: KDE 5.92.0 / Plasma 5.24.7 WM: KWin GTK Theme: Breeze [GTK2/3] Icon Theme: Papirus-Dark CPU: AMD Ryzen 5 5600 6-Core @ 12x 3,5GHz GPU: AMD Radeon RX 6600 (navi23, LLVM 15.0.7, DRM 3.49, 6.2.0-34-generic) RAM: 7517MiB / 32007MiB

Using Mesa 23.2.1 - kisak-mesa PPA.

Under windows I get somewhere between 250 and 350fps and it's pretty smooth. Under linux, I only get 150-250fps, and it's micro-stuttering like crazy, the whole time. Sometimes fps even drop to sub 100.

I'm running 4:3 1280x960 with the following parameters:

xrandr --output DisplayPort-0 --primary --mode 1920x1080 --scale-from 1280x960 --rate 144 --pos 0x0; mangohud MANGOHUD_CONFIG=cpu_temp,gpu_temp,cpu_power,gpu_power,gpu_core_clock,gpu_mem_clock,cpu_mhz,vulkan_driver,gpu_name,font_size=20,position=bottom-right,ram,vram %command% -novid -nojoy -refresh 144 -high -fullscreen -vulkan; xrandr --output DisplayPort-0 --primary --mode 1920x1080 --transform none --rate 144 --pos 0x0

I already tried without the -vulkan param, but it's no difference for me. CS:GO was running perfectly smooth with 350-400fps.

MacTavishAO commented 10 months ago

I already tried without the -vulkan param, but it's no difference for me. CS:GO was running perfectly smooth with 350-400fps.

It doesn't matter whether you put that in launch args or not for CS2. Vulkan is the only renderer in linux client and it's going to use that one no matter what.

policorn commented 10 months ago

Replying to https://github.com/ValveSoftware/csgo-osx-linux/issues/3325#issuecomment-1761460237

I have a similar setup to you: i9-13900HX, RTX 4090 Mobile, and Arch Linux. Disabling my E-cores worked for me as well. Now, is there any way to do this automatically through the launch options?

Hi @dylif, I have it integrated in my cs2 launch command in steam: taskset -a -c 0-15 %command% [cs2 params...]

policorn commented 10 months ago

Replying to https://github.com/ValveSoftware/csgo-osx-linux/issues/3325#issuecomment-1761460237

wow yes now my GPU is at 100% usage and fps increased a lot is this a issue with linux or the game? this fixes the low fps but i still have frame timing issues it still spikes causing stutters

@emko Not sure if this will help you (or others). These are my full launch options (bear in mind taskset parameters might be different in your case):

__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 SDL_AUDIO_DRIVER=pipewire mangohud gamemoderun taskset -a -c 0-15 %command% -nojoy -novid +exec autoexec -w 1920 -h 1080 -high +cl_forcepreload 1 -console +fps_max 0 -softparticlesdefaultoff -dxvk

I also set nvidia to full performance with a different script:

gamemoded -dl
nvidia-settings -a '[gpu:0]/GPUPowerMizerMode'=1

And disable kernel split lock to avoid some very annoying shutters that happen less frequently (2-3 times per match)

sudo sysctl kernel.split_lock_mitigate=0
Af0x commented 10 months ago

Does anyone know if this is related to CPU or GPU? Because some people reported disabling the E-Cores would increase fps

henrym11106 commented 10 months ago

Does anyone know if this is related to CPU or GPU? Because some people reported disabling the E-Cores would increase fps

E-cores can slow the game down if they are used instead of performance cores.

in my case (AMD CPU and GPU) the issue is that the GPU is always overloaded while only getting about 65% of the performance that it does on Win10 but with more severe frame pacing issues.

on Nvidia it's more like 80-100%+ performance vs windows while GPU-bound.

oyvindln commented 10 months ago

Maybe just a fluke or me misreading things but when running with mangohud it seems while the GPU load is mostly shown as close to 99% at least on my RX 6600 (R5600X, ubuntu 23.04, gnome wayland, steam from deb package, standard mesa from distribution) it's not managing to get to more than like 80W of the 100W power limit of the card (while if you run another GPU heavy game it easily will) so maybe that has some relation to what's causing problems.

dataprolet commented 10 months ago

Does anybody else have 99 % GPU usage in the start menu?

henrym11106 commented 10 months ago

@dataprolet Yes. #3347 it's the worst while inspecting weapons on my machine; GPU limited to ~60fps lol

sparkie3 commented 9 months ago

Does anybody else have 99 % GPU usage in the start menu?

Yes, I do as well. I also get FPS drops and random performance issues. It does better under X, but X gives me random crashes with KDE and has for years on three different computers with different hardware setups. Wayland is much better, but cs2 has absolutely horrendous performance under wayland.

MacTavishAO commented 9 months ago

I'm not even sure if Valve are working on Linux issues. There are 4 weeks old extremely serious bugs but we haven't seen a fix for even one of them, let alone all. They are quick to fix Windows bugs tho.

emko commented 9 months ago

CS2 has gotten even worse now the frame pacing is spiking to 180+ms i noticed some warninings in console like

Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 41145 Warning: have oustanding per-frame memory stack with 512 allocations

not sure if its related to anything

Click to expand ``` [Client] CClientSteamContext init ok, logged on = 1 Steam config directory: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/core/config ILocalize::AddFile() failed to load file "resource/platform_english.txt". [SceneFileCache] No .vcds loaded or no scenes/scenes.vrman [RenderPipelineCsgo] Scratch RT Allocations: [RenderPipelineCsgo] RT 512x384 RGBA16161616F 8xMSAA : 12582912 Bytes [RenderPipelineCsgo] RT 3840x2160 RGBA8888 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 RGBA8888 : 33177600 Bytes [RenderPipelineCsgo] RT 960x1080 RGBA16161616 : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA32323232F : 33177600 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA32323232F : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 IMAGE_FORMAT_R11G11B10_FLOAT : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 IMAGE_FORMAT_R11G11B10_FLOAT : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 IMAGE_FORMAT_R11G11B10_FLOAT : 33177600 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 8xMSAA : 6291456 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA16161616F : 16588800 Bytes [RenderPipelineCsgo] RT 1920x1080 RG3232F : 16588800 Bytes [RenderPipelineCsgo] RT 1920x1080 RG3232F : 16588800 Bytes [RenderPipelineCsgo] RT 3840x2160 R16F : 16588800 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA8888 : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 R32F : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 R32F : 8294400 Bytes [RenderPipelineCsgo] RT 960x540 RGBA32323232F : 8294400 Bytes [RenderPipelineCsgo] RT 960x540 RGBA32323232F : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 D24S8 : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 D24S8 : 8294400 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 960x540 RGBA16161616F : 4147200 Bytes [RenderPipelineCsgo] RT 960x540 RG3232F : 4147200 Bytes [RenderPipelineCsgo] RT 960x540 RG3232F : 4147200 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 960x540 RGBA8888 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 RGBA8888 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 RGBA8888 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 R32F : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 R32F : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 D24S8 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 D24S8 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 D24S8 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 256x256 IMAGE_FORMAT_R11G11B10_FLOAT : 262144 Bytes [RenderPipelineCsgo] RT 128x96 RGBA16161616F : 98304 Bytes [RenderPipelineCsgo] RT 128x96 RGBA8888 : 49152 Bytes [RenderPipelineCsgo] RT 128x96 D24S8 : 49152 Bytes [RenderPipelineCsgo] 49 RTs, Total = 592218112 Bytes [RenderPipelineCsgo] Scratch RT Allocations: [RenderPipelineCsgo] RT 512x384 RGBA16161616F 8xMSAA : 12582912 Bytes [RenderPipelineCsgo] RT 3840x2160 RGBA8888 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 RGBA8888 : 33177600 Bytes [RenderPipelineCsgo] RT 960x1080 RGBA16161616 : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA32323232F : 33177600 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA32323232F : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 IMAGE_FORMAT_R11G11B10_FLOAT : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 IMAGE_FORMAT_R11G11B10_FLOAT : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 IMAGE_FORMAT_R11G11B10_FLOAT : 33177600 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 8xMSAA : 6291456 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA16161616F : 16588800 Bytes [RenderPipelineCsgo] RT 1920x1080 RG3232F : 16588800 Bytes [RenderPipelineCsgo] RT 1920x1080 RG3232F : 16588800 Bytes [RenderPipelineCsgo] RT 3840x2160 R16F : 16588800 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA8888 : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 R32F : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 R32F : 8294400 Bytes [RenderPipelineCsgo] RT 960x540 RGBA32323232F : 8294400 Bytes [RenderPipelineCsgo] RT 960x540 RGBA32323232F : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 D24S8 : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 D24S8 : 8294400 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 960x540 RGBA16161616F : 4147200 Bytes [RenderPipelineCsgo] RT 960x540 RG3232F : 4147200 Bytes [RenderPipelineCsgo] RT 960x540 RG3232F : 4147200 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 960x540 RGBA8888 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 RGBA8888 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 RGBA8888 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 R32F : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 R32F : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 D24S8 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 D24S8 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 D24S8 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 256x256 IMAGE_FORMAT_R11G11B10_FLOAT : 262144 Bytes [RenderPipelineCsgo] RT 128x96 RGBA16161616F : 98304 Bytes [RenderPipelineCsgo] RT 128x96 RGBA8888 : 49152 Bytes [RenderPipelineCsgo] RT 128x96 D24S8 : 49152 Bytes [RenderPipelineCsgo] 49 RTs, Total = 592218112 Bytes [Client] Event System loaded 93 events from file: vpk:/home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/core/pak01.vpk:resource/core.gameevents. [Client] Event System loaded 50 events from file: vpk:/home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo/pak01.vpk:resource/game.gameevents. [Client] Event System loaded 152 events from file: vpk:/home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo/pak01.vpk:./resource/mod.gameevents. GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative). GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission). [Networking] CEntitySystem::BuildEntityNetworking (parallel build of client) took 43.841 msecs for 218 out of 297 classes CUiComponent_OptionsMenu::CUiComponent_OptionsMenu [Server] Event System loaded 93 events from file: vpk:/home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/core/pak01.vpk:resource/core.gameevents. [Server] Event System loaded 50 events from file: vpk:/home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo/pak01.vpk:resource/game.gameevents. [Server] Event System loaded 152 events from file: vpk:/home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo/pak01.vpk:./resource/mod.gameevents. [Networking] CEntitySystem::BuildEntityNetworking (parallel build of server) took 28.182 msecs for 213 out of 289 classes [ResourceSystem] Failed loading resource "materials/effects/survival_zone_projection_distancefield_inv.vmat_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "materials/effects/survival_zone_projection_distancefield.vmat_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "materials/effects/dronecam.vmat_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "materials/dev/zone_projection.vmat_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "materials/models/weapons/v_models/tablet/tablet_mini_compass.vmat_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "scripts/comics.vdata_c" (ERROR_FILEOPEN: File not found) [SndOperators] Operator Error: Event (null): CSosOperatorSpeakers [SndOperators] Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end [SndOperators] Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end [SndOperators] Operator Error: Event (null): CSosOperatorSpeakers [SndOperators] Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end [SndOperators] Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end [RenderSystem] Disabling graphics pipeline libraries for shader 'tools_visualize_collision_mesh.vfx_vs' because it has unsupported descriptor types [ STORAGE_BUFFER ]. Move them to a static descriptor set. [HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 1 ) ChangeGameUIState: CSGO_GAME_UI_STATE_INVALID -> CSGO_GAME_UI_STATE_MAINMENU Source2Init OK [HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(1) addons() desc(Idle (levelload)) [EngineServiceManager] SwitchToLoop levelload requested: id [1] addons [] **** Unable to localize '#matchdraft_phase_action_wait' on panel 'id-map-draft-phase-wait' **** Unable to localize '#Movie_Playing' on panel 'PlaybackSpeed' **** Unable to localize '#Panorama_CSGO_Spray_Cursor_Hint' on panel 'RosettaInfoText' **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout [HostStateManager] Host activate: Idle (levelload) [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [InputService] exec: couldn't exec '{*}cfg/autoexec.cfg', unable to read file [Console] Unknown command 'cl_forcepreload'! [Console] Unknown command 'single_player_pause'! [Steam] Running SteamAPI_RunCallbacks for first time [SteamNetSockets] Certificate expires in 47h59m at 1698975782 (current time 1698802983), will renew in 45h59m [SteamNetSockets] Got SDR network config. Loaded revision 1698791960 OK [SteamNetSockets] Performing ping measurement [SteamNetSockets] SDR RelayNetworkStatus: avail=Attempting config=OK anyrelay=Attempting (Performing ping measurement) [SteamNetSockets] AuthStatus (steamid:76561197978797215): OK (OK) [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [1] addons [] Telling Steam it is safe to update the app [Developer] Success. CCSGO_BlurTarget - Unable to find panel with the given id "CSGOLoadingScreen"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "eom-winner"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "id-mainmenu-mission-card-bg"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "id-op-mainmenu-top"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "JsNewsPanel"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "id-tournament-pass-status"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "JsStorePanel"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "JsStreamPanel"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "JsWatchNoticePanel"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "id-op-mainmenu-rewards"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "id-op-mainmenu-missions"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "JsLastMatch"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "id-activemission-tooltip"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "id-active-mission"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "CSGOLoadingScreen"! Panel is possibly created dynamically. CCSGO_BlurTarget - Unable to find panel with the given id "CSGOLoadingScreen"! Panel is possibly created dynamically. **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout [RenderSystem] Calling xcb_aux_sync() on xcb connection after vkDestroySwapchainKHR... [RenderSystem] xcb_aux_sync() completed, xcb_get_input_focus_reply_t = 0x56487b712f90 [RenderPipelineCsgo] Scratch RT Allocations: [RenderPipelineCsgo] RT 512x384 RGBA16161616F 8xMSAA : 12582912 Bytes [RenderPipelineCsgo] RT 3840x2160 RGBA8888 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 RGBA8888 : 33177600 Bytes [RenderPipelineCsgo] RT 960x1080 RGBA16161616 : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA32323232F : 33177600 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA32323232F : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 D24S8 : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 IMAGE_FORMAT_R11G11B10_FLOAT : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 IMAGE_FORMAT_R11G11B10_FLOAT : 33177600 Bytes [RenderPipelineCsgo] RT 3840x2160 IMAGE_FORMAT_R11G11B10_FLOAT : 33177600 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 8xMSAA : 6291456 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA16161616F : 16588800 Bytes [RenderPipelineCsgo] RT 1920x1080 RG3232F : 16588800 Bytes [RenderPipelineCsgo] RT 1920x1080 RG3232F : 16588800 Bytes [RenderPipelineCsgo] RT 3840x2160 R16F : 16588800 Bytes [RenderPipelineCsgo] RT 1920x1080 RGBA8888 : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 R32F : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 R32F : 8294400 Bytes [RenderPipelineCsgo] RT 960x540 RGBA32323232F : 8294400 Bytes [RenderPipelineCsgo] RT 960x540 RGBA32323232F : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 D24S8 : 8294400 Bytes [RenderPipelineCsgo] RT 1920x1080 D24S8 : 8294400 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 512x384 RGBA16161616F : 1572864 Bytes [RenderPipelineCsgo] RT 960x540 RGBA16161616F : 4147200 Bytes [RenderPipelineCsgo] RT 960x540 RG3232F : 4147200 Bytes [RenderPipelineCsgo] RT 960x540 RG3232F : 4147200 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 512x384 D24S8 : 786432 Bytes [RenderPipelineCsgo] RT 960x540 RGBA8888 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 RGBA8888 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 RGBA8888 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 R32F : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 R32F : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 D24S8 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 D24S8 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 D24S8 : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 960x540 IMAGE_FORMAT_R11G11B10_FLOAT : 2073600 Bytes [RenderPipelineCsgo] RT 256x256 IMAGE_FORMAT_R11G11B10_FLOAT : 262144 Bytes [RenderPipelineCsgo] RT 128x96 RGBA16161616F : 98304 Bytes [RenderPipelineCsgo] RT 128x96 RGBA8888 : 49152 Bytes [RenderPipelineCsgo] RT 128x96 D24S8 : 49152 Bytes [RenderPipelineCsgo] 49 RTs, Total = 592218112 Bytes [Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest) [Server] SV: maxplayers set to 1 [VScript] Initializing CSGO VScript Game System [Server] SV: Executing server defaults [Server] SV: Executing listen server config file [Developer] GameTypes: could not find matching game mode value of "" in any game type. [Server] SV: CGameRulesGameSystem::GameInit installed game rules Entry player was not found in surfaceproperties_footsteps.txt [InputService] execing gamemode_competitive.cfg [Console] Unknown command 'mp_molotovusedelay'! [Console] Unknown command 'spec_freeze_panel_extended_time'! [Console] Unknown command 'sv_occlude_players'! [Console] Unknown command 'occlusion_test_async'! [InputService] execing gamemode_competitive_offline.cfg [InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file [InputService] exec: couldn't exec '{*}cfg/skill1.cfg', unable to read file [InputService] execing server_default.cfg **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_512x384_0_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_512x384_0_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_1_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_1_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_2_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_2_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_960x1080_3_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_960x1080_3_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_4_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_4_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_5_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_5_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_6_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_6_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_7_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_7_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_8_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_8_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_9_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_9_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_10_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_10_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_11_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_11_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_12_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_12_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_13_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_13_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_512x384_14_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_512x384_14_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_15_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_15_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_16_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_16_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_17_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_17_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_18_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_3840x2160_18_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_19_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_19_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_20_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_20_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_21_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_21_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_960x540_22_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_960x540_22_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_960x540_23_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_960x540_23_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_24_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Texture manager doesn't know about texture "scratchrendertarget_1118301577_1920x1080_24_1.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView [RenderSystem] Disabling graphics pipeline libraries for shader 'physics_wireframe.vfx_vs' because it has unsupported descriptor types [ STORAGE_BUFFER ]. Move them to a static descriptor set. CS_App_Lifetime_Gamestats: Recording PartyBrowserRefreshEmpty [Server] SV: Spawn Server: [Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading) [Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active) [Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server [Client] CL: CCreateGameClientJob creating client connection to 'loopback' [SteamNetSockets] [#2523087390 pipe] connected [SteamNetSockets] [#2843031192 pipe] connected [Networking] Created poll group for socket 'client' [Networking] Created poll group for socket 'server' [Networking] Connected loopback client=9663421e@loopback:1 <-> server=a9753698@loopback:0 [NetSteamConn] Associating NetChan EMKO loopback:0[1] (loopback:0) with Steam Net Connection handle #2843031192 (userdata 0) [NetSteamConn] Associating NetChan client loopback:1[0] (loopback:1) with Steam Net Connection handle #2523087390 (userdata 1) [Client] CL: Connected to 'loopback:1' ClientPutInServer create new player controller [EMKO] [Server] Client 0 'EMKO' setting rate to 786432 [Client] Game: "Counter-Strike 2" [Client] Map: "" [Client] Players: 1 (0 bots) / 1 humans [Client] Build: 9842 (revision 8446580) [Client] Server Number: 1 [SignonState] CL: CNetworkGameClient::ProcessServerInfo [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules LoadResponseSystem scripts/talker/response_rules.vrr - StartCResponseSystem: scripts/talker/response_rules.vrr (7681 rules, 811 criteria, and 7681 responses) LoadResponseSystem scripts/talker/response_rules.vrr - FinishReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000157 seconds ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo/resource/subtitles/closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo_imported/resource/subtitles/closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo_core/resource/subtitles/closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/core/resource/subtitles/closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo/resource/subtitles/subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo_imported/resource/subtitles/subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo_core/resource/subtitles/subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/core/resource/subtitles/subtitles_english.dat [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Networking] Field names match, but types do not to match CChicken::m_leader local type is 'CHandle< C_CSPlayerPawnBase >' vs. remote type is 'CHandle< CCSPlayerPawn >' [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 5.418 msec [RenderSystem] Disabling graphics pipeline libraries for shader 'smoke_volume_depth.vfx_ps' because it has unsupported descriptor types [ UNIFORM_TEXEL_BUFFER ]. Move them to a static descriptor set. [RenderSystem] Disabling graphics pipeline libraries for shader 'smoke_volume_depth.vfx_vs' because it has unsupported descriptor types [ UNIFORM_TEXEL_BUFFER ]. Move them to a static descriptor set. [RenderSystem] Disabling graphics pipeline libraries for shader 'depth_only.vfx_vs' because it has unsupported descriptor types [ STORAGE_BUFFER ]. Move them to a static descriptor set. [RenderSystem] Disabling graphics pipeline libraries for shader 'black.vfx_vs' because it has unsupported descriptor types [ STORAGE_BUFFER ]. Move them to a static descriptor set. [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU [Server] SV: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Server] SV: } IGameSystem::LoopActivateAllSystems done [Server] SV: 1 player server started Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' Error parsing botprofile.db - unknown attribute 'Rank' [Client] CL: IGameSystem::LoopActivateAllSystems { [Client] CL: } IGameSystem::LoopActivateAllSystems done [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) [Server] SV: Sending full update to client EMKO (reason: initial update) [Client] CL: Receiving uncompressed update from server EMKO connected [Networking] client loopback:1[0]: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "client": incoming 12.633 KB [22 pkts], outgoing 892 bytes [17 pkts] ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU [Networking] EMKO loopback:0[1]: NetChan Setting Timeout to 20.00 seconds [SteamNetSockets] Ping measurement completed in 3.5s. Relays: 25 valid, 1 great, 4 good+, 9 ok+, 23 ignored [SteamNetSockets] Ping location: sea=17+1,lax=43+4/40+1,ord=42+4,iad=74+7/60+4,atl=76+7/62+4,dfw=64+6/65+1,tyo1=147+14/109+1,tyo=141+14/110+1,par=166+16/136+4,fra=153+15/146+4,gru=181+18,sgp=221+22/208+17 [SteamNetSockets] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK. Relays: 25 valid, 1 great, 4 good+, 9 ok+, 23 ignored) [Developer] Failed to find ui preference 'panorama_play_movie_ambient_sound' [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [ResourceSystem] Failed loading resource "panorama/images/icons/skillgroups/premier8339.vsvg_c" (ERROR_FILEOPEN: File not found) [SteamNetSockets] Refreshing ping measurements [SteamNetSockets] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (Refreshing ping measurements) [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [SteamNetSockets] Ping measurement completed in 3.6s. Relays: 25 valid, 1 great, 4 good+, 9 ok+, 23 ignored [SteamNetSockets] Ping location: sea=18+1,lax=43+4/41+1,ord=42+4,iad=75+7/60+4,atl=76+7/62+4,dfw=65+6/63+4,tyo1=147+14/110+1,tyo=141+14/111+1,par=166+16/136+4,fra=153+15/146+4,gru=181+18,sgp=221+22/208+17 [SteamNetSockets] SDR RelayNetworkStatus: avail=OK config=OK anyrelay=OK (OK. Relays: 25 valid, 1 great, 4 good+, 9 ok+, 23 ignored) Ping measurement completed after 3.6s. Sending sample to GC SDR ping location: sea=18+1,lax=43+4/41+1,ord=42+4,iad=75+7/60+4,atl=76+7/62+4,dfw=65+6/63+4,tyo1=147+14/110+1,tyo=141+14/111+1,par=166+16/136+4,fra=153+15/146+4,gru=181+18,sgp=221+22/208+17 Measured RTT to 53 POPs. mm_dedicated_search_maxping=150 (This list may include POPs without any gameservers) sea: 18ms via direct route eat: 22ms via sea (front=18ms, back=4ms) lax: 41ms via sea (front=18ms, back=23ms) 2ms faster than direct ping of 43ms ord: 42ms via direct route jfk: 59ms via ord (front=42ms, back=17ms) iad: 60ms via ord (front=42ms, back=18ms) 15ms faster than direct ping of 75ms atl: 62ms via ord (front=42ms, back=20ms) 14ms faster than direct ping of 76ms dfw: 63ms via ord (front=42ms, back=21ms) 2ms faster than direct ping of 65ms tyo1: 110ms via sea (front=18ms, back=92ms) 37ms faster than direct ping of 147ms tyo: 111ms via sea (front=18ms, back=93ms) 30ms faster than direct ping of 141ms par: 136ms via ord (front=42ms, back=94ms) 30ms faster than direct ping of 166ms ams: 137ms via ord (front=42ms, back=95ms) 17ms faster than direct ping of 154ms seo: 140ms via sea (front=18ms, back=122ms) 30ms faster than direct ping of 170ms lim: 143ms via sea (front=18ms, back=125ms) 14ms faster than direct ping of 157ms lhr: 144ms via ord (front=42ms, back=102ms) 1ms faster than direct ping of 145ms fra: 146ms via ord (front=42ms, back=104ms) 7ms faster than direct ping of 153ms -- below this line ping exceeds mm_dedicated_search_maxping -- hel: 153ms via ord (front=42ms, back=111ms) mad: 156ms via ord (front=42ms, back=114ms) 12ms faster than direct ping of 168ms sto2: 158ms via sto (front=158ms, back=0ms) 11ms faster than direct ping of 169ms sto: 158ms via direct route vie: 164ms via fra (front=153ms, back=11ms) 3ms faster than direct ping of 167ms waw: 167ms via direct route scl: 174ms via lax (front=43ms, back=131ms) 4ms faster than direct ping of 178ms hkg: 177ms via direct route syd: 179ms via direct route gru: 181ms via direct route canu: 184ms via hkg (front=177ms, back=7ms) pwg: 185ms via hkg (front=177ms, back=8ms) can: 186ms via hkg (front=177ms, back=9ms) eze: 186ms via direct route cant: 187ms via hkg (front=177ms, back=10ms) canm: 189ms via direct route tsn: 200ms via tsnm (front=200ms, back=0ms) tsnm: 200ms via direct route tsnt: 200ms via tsnm (front=200ms, back=0ms) tsnu: 200ms via tsnm (front=200ms, back=0ms) sha: 206ms via hkg (front=177ms, back=29ms) shat: 206ms via hkg (front=177ms, back=29ms) sgp: 208ms via hkg (front=177ms, back=31ms) 13ms faster than direct ping of 221ms sham: 209ms via hkg (front=177ms, back=32ms) shau: 213ms via hkg (front=177ms, back=36ms) pwj: 213ms via tsnm (front=200ms, back=13ms) ctuu: 214ms via hkg (front=177ms, back=37ms) pwu: 216ms via tsnm (front=200ms, back=16ms) pwz: 224ms via canm (front=189ms, back=35ms) shb: 225ms via canm (front=189ms, back=36ms) ctum: 226ms via canm (front=189ms, back=37ms) pww: 227ms via canm (front=189ms, back=38ms) ctut: 229ms via canm (front=189ms, back=40ms) maa: 240ms via hkg (front=177ms, back=63ms) dxb: 250ms via direct route bom: 272ms via tyo (front=141ms, back=131ms) jnb: 303ms via direct route Obtained direct RTT measurements to relays in 29 POPs. Closest 15 are: sea: 18ms ord: 42ms lax: 43ms dfw: 65ms iad: 75ms atl: 76ms tyo: 141ms lhr: 145ms tyo1: 147ms fra: 153ms ams: 154ms lim: 157ms sto: 158ms par: 166ms waw: 167ms Confirmed best official datacenter ping: 22 ms [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [Client] CheckServerReservation: 2 @ =[A:1:2977511429:24576] (1 conn) [Client] CheckServerReservationUpdate: 0 -> 1 conn for update [SteamNetSockets] Cannot create SDR connection to hosted dedicated server. Cannot connect to proxied gameserver steamid:90177548641187845 via steam datagram. We don't have an authorization ticket! [Networking] ConnectToHostedDedicatedServer(=[A:1:2977511429:24576]) failed [Networking] EstablishCacheableSharedNetConnection(=[A:1:2977511429:24576]) failed [SteamNetSockets] Cannot create SDR connection to hosted dedicated server. Cannot connect to proxied gameserver steamid:90177548641187845 via steam datagram. We don't have an authorization ticket! [Networking] ConnectToHostedDedicatedServer(=[A:1:2977511429:24576]) failed [Networking] EstablishCacheableSharedNetConnection(=[A:1:2977511429:24576]) failed [SteamNetSockets] Cannot create SDR connection to hosted dedicated server. Cannot connect to proxied gameserver steamid:90177548641187845 via steam datagram. We don't have an authorization ticket! [Networking] ConnectToHostedDedicatedServer(=[A:1:2977511429:24576]) failed [Networking] EstablishCacheableSharedNetConnection(=[A:1:2977511429:24576]) failed [SteamNetSockets] Cannot create SDR connection to hosted dedicated server. Cannot connect to proxied gameserver steamid:90177548641187845 via steam datagram. We don't have an authorization ticket! [Networking] ConnectToHostedDedicatedServer(=[A:1:2977511429:24576]) failed [Networking] EstablishCacheableSharedNetConnection(=[A:1:2977511429:24576]) failed [SteamNetSockets] Cannot create SDR connection to hosted dedicated server. Cannot connect to proxied gameserver steamid:90177548641187845 via steam datagram. We don't have an authorization ticket! [Networking] ConnectToHostedDedicatedServer(=[A:1:2977511429:24576]) failed [Networking] EstablishCacheableSharedNetConnection(=[A:1:2977511429:24576]) failed [SteamNetSockets] Cannot create SDR connection to hosted dedicated server. Cannot connect to proxied gameserver steamid:90177548641187845 via steam datagram. We don't have an authorization ticket! [Networking] ConnectToHostedDedicatedServer(=[A:1:2977511429:24576]) failed [Networking] EstablishCacheableSharedNetConnection(=[A:1:2977511429:24576]) failed [SteamNetSockets] Received Steam datagram ticket for server steamid:90177548641187845 vport 0. Received SDR ticket for [A:1:2977511429:24576] [NetSteamConn] Established cacheable shared Steam Net Connection to '=[A:1:2977511429:24576]' [SteamNetSockets] [#3384877778 SDR server steamid:90177548641187845 vport 0] Requesting session from sea#97 (205.196.6.212:27019). Ping = 21 = 17+4 (front+back). Rank=1 Score=34 [SteamNetSockets] [#3384877778 SDR server steamid:90177548641187845 vport 0] Selecting sea#97 (205.196.6.212:27019) as primary. (Ping = 21 = 17+4+0 (front+interior+remote). Rank=1 Score=22) [SteamNetSockets] [#3384877778 SDR server steamid:90177548641187845 vport 0] Requesting session from lax#158 (162.254.195.74:27034). Ping = 71 = 43+28 (front+back). Rank=2 Score=92 [SteamNetSockets] [#3384877778 SDR server steamid:90177548641187845 vport 0] connected [SteamNetSockets] [#3384877778 SDR server steamid:90177548641187845 vport 0] Selecting lax#158 (162.254.195.74:27034) as backup #1 (Ping = 71 = 43+28+0 (front+interior+remote). Rank=2 Score=75) [Client] Sending A2S_RESERVE_CHECK [13965 protocol] 26F125C6:00000002 [18410715303754542294] to =[A:1:2977511429:24576] [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [Client] CheckServerReservationUpdate: 1 conn periodic update [Client] Message received from =[A:1:2977511429:24576] [2] 19 byte(s) [Client] Response arrived from =[A:1:2977511429:24576] [2] v13965 t653338054 [Client] Server confirmed all players =[A:1:2977511429:24576] [2] v13965 t653338054 (2, 0) [Client] CheckServerReservationRelease: =[A:1:2977511429:24576] -> 4 (0 conn) [Client] CheckServerReservationUpdate: 1 -> 0 conn after update [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [HostStateManager] CHostStateMgr::QueueNewRequest( Remote Connect (=[A:1:2977511429:24576]), 2 ) [HostStateManager] HostStateRequest::Start(HSR_GAME): loop(remoteconnect) id(2) addons() desc(Remote Connect (=[A:1:2977511429:24576])) [EngineServiceManager] SwitchToLoop remoteconnect requested: id [2] addons [] [Client] CL: IGameSystem::LoopDeactivateAllSystems { [Client] CL: } IGameSystem::LoopDeactivateAllSystems done [Client] CL: Disconnecting from server: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Closing Steam Net Connection on socket 'client' to loopback:1, handle #2523087390 (2055 NETWORK_DISCONNECT_LOOPDEACTIVATE) [NetSteamConn] CloseSteamNetConnection handle #2523087390 (userdata 1) [NetSteamConn] Disassociating NetChan client [-1] (unknown) from Steam Net Connection handle #2523087390 (userdata 1) [SteamNetSockets] [#2523087390 pipe] closed by app, linger requested but not needed (2055) NETWORK_DISCONNECT_LOOPDEACTIVATE [SteamNetSockets] [#2843031192 pipe] closed by peer (2055): NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] Removing Steam Net Connection for loopback:1, handle #2523087390 [Networking] Closing 'client' poll group [Server] SV: IGameSystem::LoopDeactivateAllSystems { [Host] HO: IGameSystem::LoopDeactivateAllSystems { [Host] HO: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: } IGameSystem::LoopDeactivateAllSystems done [Server] SV: Server shutting down: NETWORK_DISCONNECT_LOOPDEACTIVATE (55) [Server] CNetworkGameServerBase::SetServerState (ss_active -> ss_dead) [Server] SV: Disconnect client 'EMKO' from server(1): NETWORK_DISCONNECT_SHUTDOWN [SignonState] Client 0 'EMKO' signon state SIGNONSTATE_FULL -> SIGNONSTATE_NONE [NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #2843031192 (1001 NETWORK_DISCONNECT_SHUTDOWN) [NetSteamConn] CloseSteamNetConnection handle #2843031192 (userdata 0) [NetSteamConn] Disassociating NetChan EMKO [-1] (unknown) from Steam Net Connection handle #2843031192 (userdata 0) [NetSteamConn] Removing Steam Net Connection for loopback:0, handle #2843031192 [Server] CSource2Server::GameServerSteamAPIDeactivated() [Networking] Closing 'server' poll group [stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 11 tables [stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 11 tables [Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules [Client] CL: CGameRules::CGameRules destructed WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 31.265 [Server] SV: CGameRulesGameSystem::GameShutdown uninstalled game rules [Server] SV: CGameRules::CGameRules destructed [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( remoteconnect : success ) ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_MAINMENU CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 31.266 [NetSteamConn] Steam Net connection #2843031192 pipe closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE [NetSteamConn] CloseSteamNetConnection handle #2843031192 (userdata -1) [NetSteamConn] Reusing cacheable shared Steam Net Connection to '=[A:1:2977511429:24576]' [NetSteamConn] Opened Steam Net Connection on socket 'client' to =[A:1:2977511429:24576], connection #3384877778 SDR server steamid:90177548641187845 vport 0 [Networking] Created poll group for socket 'client' [Client] Sending connect to =[A:1:2977511429:24576] [Client] Received S2C_CHALLENGE [0 auth 3] from =[A:1:2977511429:24576] [Client] Sending C2S_CONNECT [13965 protocol 0 auth 3] to =[A:1:2977511429:24576] [Client] Received S2C_CONNECTION from =[A:1:2977511429:24576] [addons:''] [NetSteamConn] Associating NetChan client =[A:1:2977511429:2457[0] (=[A:1:2977511429:24576]) with Steam Net Connection handle #3384877778 (userdata 0) [Client] CL: Connected to '=[A:1:2977511429:24576]' [SignonState] CL: Suppress INetchannel::Transmit() in loopmode( remoteconnect ) [Client] CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons: [EngineServiceManager] SwitchToLoop levelload requested: id [2] addons [] ChangeGameUIState: CSGO_GAME_UI_STATE_MAINMENU -> CSGO_GAME_UI_STATE_LOADINGSCREEN [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( levelload : success ) [SignonState] CL: Permit INetchannel::Transmit() [Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons () [EngineServiceManager] SwitchToLoop game requested: id [2] addons [] [Client] CL: CNetworkGameClient already exists for connection to '=[A:1:2977511429:24576]' [Client] CL: connection to '=[A:1:2977511429:24576]' already started [Client] Game: "Counter-Strike 2" [Client] Map: "de_inferno" [Client] Players: 6 (5 bots) / 64 humans [Client] Build: 9842 (revision 8446064) [Client] Server Number: 19 [SignonState] CL: CNetworkGameClient::ProcessServerInfo **** Unable to localize '#loadingscreen_title_de_inferno_5' on panel '' **** Unable to localize '#loadingscreen_title_de_inferno_6' on panel '' **** Unable to localize '#loadingscreen_title_de_inferno_7' on panel '' **** Unable to localize '#loadingscreen_title_de_inferno_8' on panel '' **** Unable to localize '#loadingscreen_title_de_inferno_9' on panel '' [VScript] Initializing CSGO VScript Game System [Client] CL: CGameRulesGameSystem::GameInit installed game rules ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000136 seconds ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt". [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo/resource/subtitles/closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo_imported/resource/subtitles/closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo_core/resource/subtitles/closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/core/resource/subtitles/closecaption_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo/resource/subtitles/subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo_imported/resource/subtitles/subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/csgo_core/resource/subtitles/subtitles_english.dat [Subtitles and Captions] Client: Failed to load caption file: /home//.steam/debian-installation/steamapps/common/Counter-Strike Global Offensive/game/core/resource/subtitles/subtitles_english.dat **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout [Client] CL: Got pure server whitelist: sv_pure = 1. **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout **** Panel has fill-parent-flow for height, but isn't in a flowing down or up layout [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_inferno_9_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_inferno_8_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_inferno_7_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_inferno_6_png.vtex_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_inferno_5_png.vtex_c" (ERROR_FILEOPEN: File not found) [Client] CNetworkGameClient::ProcessClassInfo: create on client true [Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists) [Networking] Field names match, but types do not to match CChicken::m_leader local type is 'CHandle< C_CSPlayerPawnBase >' vs. remote type is 'CHandle< CCSPlayerPawn >' [Client] Client missing networkable entity class CTriggerTripWire [Client] CNetworkGameClientBase::LinkClasses took 5.113 msec [ResourceSystem] Failed loading resource "models/weapons/v_tablet.vmdl_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "materials/models/player/holiday/santahat.vmat_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "materials/models/player/holiday/facemasks/facemask_battlemask/battlemask.vmat_c" (ERROR_FILEOPEN: File not found) [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_t.vmdl: unable to find bone reference "ball_l" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l" [AnimResource] Model models/props/crates/csgo_drop_crate_horizon.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_clutch.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_hydra.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_spectrum.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_glove.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_gamma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_wildfire.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_revolver.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_shadow.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bloodhound.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_chroma.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_vanguard.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_breakout.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_huntsman.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_phoenix.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal3.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_winteroffensive.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_bravo.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal2.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_armsdeal1.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_32.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_31.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_30.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_29.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_28.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_27.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_26.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_25.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_24.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_23.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_community_22.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model models/props/crates/csgo_drop_crate_dangerzone.vmdl: sequence/animation name collision found "tools_preview" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_ct.vmdl: unable to find bone reference "ball_l" [AnimResource] Model !embedded_sequence_data!characters/models/shared/animsets/animset_uiplayer.vmdl: unable to find bone reference "ball_l" [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 45.639923ms [ResourceSystem] Failed loading resource "maps/prefabs/misc/counterterrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found) [ResourceSystem] Failed loading resource "maps/prefabs/misc/terrorist_team_intro_variant2/world_visibility.vvis_c" (ERROR_FILEOPEN: File not found) [Client] CL: CGameClientConnectPrerequisite connection succeeded ChangeGameUIState: CSGO_GAME_UI_STATE_LOADINGSCREEN -> CSGO_GAME_UI_STATE_INGAME [Client] CL: IGameSystem::LoopActivateAllSystems { [Host] HO: IGameSystem::LoopActivateAllSystems { [Host] HO: } IGameSystem::LoopActivateAllSystems done [Client] CL: } IGameSystem::LoopActivateAllSystems done [HostStateManager] Host activate: Remote Connect (=[A:1:2977511429:24576]) [SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success ) ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout [Client] CL: Receiving uncompressed update from server [Client] Created physics for de_inferno [SteamAudio] Reverb: Cannot find baked reverb file: maps/de_inferno.sareverb. [SteamAudio] Pathing: Unable to read from baked data file (maps/de_inferno.sapaths). Pathing disabled. [Client] Created physics for prefabs/misc/counterterrorist_team_intro [Client] Created physics for prefabs/misc/terrorist_team_intro [Client] Created physics for prefabs/misc/end_of_match [Entity System] m_16ByteOrLessStack out of space, falling through after 20000 entries, consider upping NETWORKFIELDSCRATCHDATA_16BYTE_COUNT EMKO connected [Networking] client =[A:1:2977511429:2457[0]: NetChan Setting Timeout to 30.00 seconds [Client] CL: Signon traffic "client": incoming 182.509 KB [1192 pkts], outgoing 21.058 KB [4118 pkts] [Networking] NetChan client ProcessMessages has taken more than 1012ms to process 120 messages. (Current message type: 'CMsgSosStartSoundEvent [208]') [Shooting] cl: ReadFrameInput - Presented data has no mod info [Shooting] cl: ReadFrameInput - Presented data has no mod info CCSGO_BlurTarget - Unable to find panel with the given id "loadingscreen__blur-target"! Panel is possibly created dynamically. ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_INGAME [Shooting] cl: ReadFrameInput - Presented data has no mod info [Shooting] cl: ReadFrameInput - Presented data has no mod info [Shooting] cl: ReadFrameInput - Presented data has no mod info [Shooting] cl: ReadFrameInput - Presented data has no mod info [Shooting] cl: ReadFrameInput - Presented data has no mod info [Shooting] cl: ReadFrameInput - Presented data has no mod info [ResourceSystem] Failed loading resource "panorama/images/overheadmaps/de_inferno_radar_spectate_psd.vtex_c" (ERROR_FILEOPEN: File not found) [Developer] vCompMat update exceeded 0.033 seconds! [weapons/models/shared/nametag/nametag_default.vcompmat] **** Panel has fill-parent-flow for width, but isn't in a flowing right layout **** Panel has fill-parent-flow for width, but isn't in a flowing right layout **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout [ResourceSystem] Failed loading resource "panorama/images/icons/equipment/world.vsvg_c" (ERROR_FILEOPEN: File not found) Nappery connected carrot smoking a pipe connected Can't set position/velocity on whiz sound Can't set position/velocity on whiz sound **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout [Developer] Failed to find ui preference 'spec_autodirector_cameraman' [ResourceSystem] Failed loading resource "panorama/images/_small_png.vtex_c" (ERROR_FILEOPEN: File not found) [Developer] Failed to find ui preference 'spec_autodirector_cameraman' [Developer] Failed to find ui preference 'spec_autodirector_cameraman' ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_PAUSEMENU CCSGO_BlurTarget - Unable to find panel with the given id "CSGOLoadingScreen"! Panel is possibly created dynamically. [ResourceSystem] Failed loading resource "panorama/images/icons/skillgroups/premier8339.vsvg_c" (ERROR_FILEOPEN: File not found) ChangeGameUIState: CSGO_GAME_UI_STATE_PAUSEMENU -> CSGO_GAME_UI_STATE_INGAME [ResourceSystem] Failed loading resource "panorama/images/_small_png.vtex_c" (ERROR_FILEOPEN: File not found) ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_PAUSEMENU Can't set position/velocity on whiz sound ChangeGameUIState: CSGO_GAME_UI_STATE_PAUSEMENU -> CSGO_GAME_UI_STATE_INGAME **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_PAUSEMENU [Developer] Failed to find ui preference 'panorama_play_movie_ambient_sound' **** Unable to localize '#GameUI_Stationary' on panel 'MoveSpeedLabel' **** Unable to localize '#GameUI_Fire' on panel descendant of 'TestSpread' [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 ChangeGameUIState: CSGO_GAME_UI_STATE_PAUSEMENU -> CSGO_GAME_UI_STATE_INGAME [SplitScreen] Writing configuration for slot 0 [SplitScreen] Saved 'cs2_user_keys.vcfg' to SteamRemoteStorage, 101 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_keys_0_slot0.vcfg_lastclouded': type 3 [SplitScreen] Saved 'cs2_user_convars.vcfg' to SteamRemoteStorage, 2387 bytes OK [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg': type 1 [SplitScreen] Saved user config file 'cfg/cs2_user_convars_0_slot0.vcfg_lastclouded': type 3 [ResourceSystem] Failed loading resource "panorama/images/_small_png.vtex_c" (ERROR_FILEOPEN: File not found) **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_PAUSEMENU ChangeGameUIState: CSGO_GAME_UI_STATE_PAUSEMENU -> CSGO_GAME_UI_STATE_INGAME Can't set position/velocity on whiz sound Can't set position/velocity on whiz sound [ResourceSystem] Failed loading resource "panorama/images/icons/equipment/world.vsvg_c" (ERROR_FILEOPEN: File not found) Bepe! connected ThreeRings connected **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout googaji connected **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 41144 Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 41145 Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 41146 Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 41147 Warning: have oustanding per-frame memory stack with 5 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have oustanding per-frame memory stack with 512 allocations Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 41148 **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout **** Panel EmbeddedHudWeaponSelection has fill-parent-flow for height, but isn't in a flowing down or up layout [Client] MarkInterpolationLatchFlagsDirty: C_BaseEntity::IsLatchedPermissible() == false [Client] MarkInterpolationLatchFlagsDirty: C_BaseEntity::IsLatchedPermissible() == false [Client] MarkInterpolationLatchFlagsDirty: C_BaseEntity::IsLatchedPermissible() == false [Client] MarkInterpolationLatchFlagsDirty: C_BaseEntity::IsLatchedPermissible() == false [Client] MarkInterpolationLatchFlagsDirty: C_BaseEntity::IsLatchedPermissible() == false [Client] MarkInterpolationLatchFlagsDirty: C_BaseEntity::IsLatchedPermissible() == false ```
Rosentti commented 9 months ago

The game seems to run similarly for me now, in dust2 with no bots. Linux and Windows both get around 200fps (though it still dips to 90-120 in games with others, presumably due to #3338 or #3350)

henrym11106 commented 9 months ago

@Rosentti What hardware? on my zen2+ R9 390 desktop I still get about 55% better fps in Win10; dust 2 empty server, top corner of a-ramp looking over the site = 177fps vs 278fps minimum graphics no FSR

edit: GPU-bound in both cases, but less so on Win10.

Rosentti commented 9 months ago

I7-7800X, RX 7900XT, Arch Linux, all settings on lowest except fsr off, global shadow quality high. 3840x2160 resolution. Measured with Steam overlay's fps counter.

Tabascl commented 9 months ago

I've also retested today, and can report improved performance. Framedrops seem to be gone, and FPS has greatly improved overall. This is only from a Deathmatch and fooling around on Inferno when testing smoke lineups, though.

Tested on: Arch Linux, Kernel 6.60-tkg-eevdf-llvm KDE Wayland Session 5.27.9 AMD Ryzen 5900X AMD RX 6900 XT, using mesa-git 24.0.0_devel

EDIT: After additional testing, I've experienced occasional FPS drops, but I'm not sure if those aren't present on Windows, too.

henrym11106 commented 9 months ago

just moving to mesa-git has yielded a meaningful improvement to exactly 190fps in my quick offline casual test scene but Win10 is still about 45% faster on my hardware (cl_showfps 2; fps_max 999; bot_kick; mp_ignore_round_win_conditions 1) 20231108200616_1

MacTavishAO commented 9 months ago

just moving to mesa-git has yielded a meaningful improvement

Yes mesa's main branch seem to perform just a tad better.

Win10 is still about 45% faster on my hardware

But it shouldn't be. This issue is a month and half old now and many players voiced their concerns and confirmed it. In said timeframe, they could have simply compiled the game against dxvk-native to remedy.

Since release, linux port's issues started piling up but we are yet to see any fix whatsoever. I'm -and I'm sure many others are- starting lose patience. How the game in its current state serviceable in any meaningful way? It's 2 more serious bugs away from becoming a crime against humanity to play. I would even be okay with playing the game through Proton just to stop jumping through hoops but that's never going to happen.

adamnejm commented 9 months ago

Off-topic, but the issues here feel dead anyway, developers seem to be more concerned about bullshit Reddit posts rather than their official issue tracker. Most of them probably don't even know it exists, while kisak is just being tasked with a janitorial work (no offense dude, really, you do actually try and help resolve the issues, but there are limits to what a one guy can do).

The CS2 specific e-mail is also a big fuckig joke. I got invited in the first beta wave, yet the issues I reported there are still not fixed to this day and I reported like 50 of them. I even got an automated ban halfway through due to "spam"... only because I prepared my issue reports beforehand, then after a game update, retested them thoroughly, checked if the reproduction steps are still valid, optionally attached media, etc. Sorry for being so quick and sending 3 well prepared e-mails within an 1 hour, which I wasted multiple hours testing and preparing.

After receiving no response to my attempts on contacting Valve on other emails about the ban, I deluded myself thinking that it's Valve, they probably read it and unbanned me, but are not gonna respond... so I kept up with the bug reports.

However looking back at it: beta was only officially available on Windows for the whole duration, so I should've just given them tech-illiterate 10 word bug reports like a typical Windows user would.

Generally a big disappointed and a middle finger in my direction.


Continuing to the present day:

It's 2 more serious bugs away from becoming a crime against humanity to play

Is it though? Everything that could possibly be wrong on Linux is wrong:

I thought we're past the stage where Linux users are frowned and looked down upon. I do not want to be treated like a second class citizen for using Linux anymore, especially not by you Valve.

I think some issues that allowed you to see through smokes and minor rendering glitches got fixed, but that's about it.

Even if they fix these problems with the game, what about features? Here's the thing: feature requests here are a no-go. You're being sent off to Steam forums.

Recently Nvidia made it possible to implement their Reflex technology on Linux. Cool I though, and created a Steam discussion requesting for it to be added. Not even 5 minutes passed and my post got lost amongst people scamming each other with free knives, fake Steam pages and other bullshit.

Is anybody from Valve really gonna see that post? No, of course not. Another example of how playing CS2 on Linux is not all that viable, is it now? I wish that wouldn't be the case.


Linux gaming wouldn't be a thing without Valve, at least not this fast or this good. We all respect and fucking love you for it Valve, we really do.
But the release of CS2 and how things are going now does not bode well for the future.

Being a part of the Counter-Strike community and a Linux player is how I imagine being cucked feels like. This needs to change.

Tabascl commented 9 months ago

After another round of testing after today's patch, I'm getting 400FPS on Linux and 460FPS on Windows in the same spot as @henrym11106. About 15% difference for me, with all settings as low as possible.

sparkie3 commented 9 months ago

Mesa-git did not help me at all. I'm still having the same issues I'm having in this bug: https://github.com/ValveSoftware/csgo-osx-linux/issues/3542

It's been closed and moved to that thread, but I believe that to be incorrect, and not the same issue.

emko commented 9 months ago

Replying to https://github.com/ValveSoftware/csgo-osx-linux/issues/3325#issuecomment-1803151209

is your frame timing that stable all the time? mine is min 2~ max 40+ , this is the biggest issue for me the frame timing just makes the game unplayable vs how smooth windows is

emko commented 9 months ago

anyone know if there is a any way to profile the game to see what causes the spikes in frame timing?

henrym11106 commented 9 months ago

@emko my offline frame times while GPU-limited tend to be very stable, but online DM is more like 4-12ms with the odd 20-50ms+ spike and conspicuous input lag on most maps. most often smooth-ish but laggy.

flaphoschi commented 9 months ago

Hello!

CS2 works well on Wayland with a Zen3+ (ThinkPad X13 Gen3, Ryzen 6800U/RDNA2 680M). This is nice! Thanks to TTimo and others 🙂

CS2 is slower than expected. I hope Valve, Mesa and Linux improve the performance. We shall give them time and remember that they likely also have other tasks. And that the port for Windows is months ahead.

I would even be okay with playing the game through Proton just to stop jumping through hoops but that's never going to happen.

This won’t help. It will actually throw back Linux in development and therefore worsen our situation. Games like Quake3, CS1, CSS, CSGO or Tomb Raider run well natively. Better we have a tough time and fix the issues than splitting resources and never progress.

Proton (and WINE) are a workaround not a solution. While being a necessity for games without native ports it also requires resources from Valve. And Proton is of course also a layer which requires resource in usage and with further issues.

The initial native port of L4D2 on Linux was running even faster on Linux than on Windows (they fixed the issues on the Windows port): https://web.archive.org/web/20120804092523/http://blogs.valvesoftware.com/linux/faster-zombies/

This shows the complexity involved. Ironically this means the port for Windows was worse than the port for Linux. Nobody complained because the users didn’t had something to compare.

I don’t care much that the current Linux port seems to be approximately 20% slower. I also buy hardware if it is 20% slower because reliability is more important than performance. Actually I hope they improve the general performance everywhere. While - of course - Linux is the most important thing for us ;)

PS: Eight years of traumatic experience with WINE before the native ports were released. I know that Proton is much better. I only play (buy) games with native ports. I prefer not to invest in compatibility if the other side doesn’t want it - due to bad long time experience.

oyvindln commented 9 months ago

Much of the performance difference is not specifically inherent it being on Linux as such but rather the fact that it's using the Vulkan renderer which is not well optimized. Using the Vulkan renderer on windows also gives reduced performance compared to the default DX11 renderer (not sure if it's more or less performance loss compared to windows dx11 vs linux with current build) but using DX11 is obviously not possible on Linux without running the windows version via proton. So even if Linux isn't a big priority there may be some incentive to improve the performance of the Vulkan renderer which would also benefit Windows on e.g intel ARC GPUs that struggle a bit with DX11 once the most pressing gameplay problems are sorted since .

centra5 commented 9 months ago

The vulkan implementation is awful but I think part of the blame for the lower fps compared to windows with -vulkan might be recent performance regressions in mesa drivers. On debian, mesa 22.3.6-1 (bookworm) runs about 20 percent faster than mesa 23.2.1-1 (sid). It's possibly fixed now in whatever the latest bleeding edge mesa is, but any rolling release distro users here might want to downgrade to 22.3.6-1 and check if performance improves.

KeironO commented 9 months ago

When smokes are down the game feels like it's running well below 60fps.

I don't really understand how this is happening. Are there people at Valve testing the game on Linux or are they just pushing updates and hoping they work? I've tested it on three pieces of hardware:

Steam Deck 5600X with a 6750XT and 32GB DDR4 RAM i7 14700K with a 4070 and 64GB DDR5 RAM

And it just feels awful

taep96 commented 9 months ago

Is fps_max also not doing anything for anyone else? I have it set to 1 and it runs Nuke on ~50 and Mirage on ~60 anyway. My GPU is Intel A770 16GB so I think I should be getting way more than that.

MacTavishAO commented 9 months ago

Is fps_max also not doing anything for anyone else? I have it set to 1 and it runs Nuke on ~50 and Mirage on ~60 anyway. My GPU is Intel A770 16GB so I think I should be getting way more than that.

64 is the minimum value.

taep96 commented 9 months ago

The fps is still ~70 most of the time which is really bad compared to go.

xettrisomeman commented 9 months ago

gt 1030 has a consistent performance on windows devices, getting as 130fps , 75 fps 1% low: res 1280*720. But the same gpu performs poorly when playing on linux. :| Fix seems only for windows!!!

MacTavishAO commented 9 months ago

gt 1030 has a consistent performance on windows devices, getting as 130fps , 75 fps 1% low: res 1280*720. But the same gpu performs poorly when playing on linux. :| Fix seems only for windows!!!

I'm sorry to inform you that Pascal GPUs (gt/x 10 series) usually perform poorly on Linux at Vulkan workloads because of subpar Nvidia drivers that lack many Vulkan extensions. It may never perform well.

Af0x commented 8 months ago

Game is quite playable but still low fps. Also if I tab out on my GNOME desktop environment it starts feeling laggy and shit. Another issue I just had is that the game suddenly becomes laggy and sound is delayed a lot -> unplayable without restarting the game.