Open Dekomoro opened 1 year ago
I see Plat_CreateWindow: Could not create SDL window: wayland not available
in the logs. But it's not obvious what causes this. There may be a library missing that is not pulled in by sniper
Valve should get on this tbh since GNOME is considering dropping x11 lol
Looks like they turned off wayland support altogether. Shame.
It is not segfaulting on my machine, but it also doesn't work. It is a missing feature, unfortunately.
Looks like they turned off wayland support altogether. Shame.
I wonder it they did that, because the Steam overlay is not compatible with Wayland. If that is the case, they could at least allow it as an opt-in.
EDIT: They actually overwrite the env variable.
If I comment the line out, I am presented with an error message.
Source 2 needs to add Wayland support to their vulkan renderer probably
Just wanted to mention that the game works perfectly fine for me using native Wayland.
I modified the SDL_VIDEO_DRIVER=x11 line in cs2.sh to SDL_VIDEO_DRIVER=wayland and it just works.
--- System Specs --- 6700XT 5800X3D 32 GiBs DDR4 3600MT/s CL16 dual-rank Mesa 24.1 AMDVLK 2024.Q1.1-1 Kernel 6.8-rc4 Hyprland openSuSE Tumbleweed
Replying to https://github.com/ValveSoftware/csgo-osx-linux/issues/3359#issuecomment-1939233712
Sidenote: It might be a good idea to try on RADV as well and maybe even switch to it. Using amdvlk guarantees a crash in many games
I use both ;)
AMDVLK and RADV both work beautifully in CS:2. AMDVLK was actually a lot faster than RADV before the 'A call to arms' update.
I just use whatever performs better at the moment.
@CNR0706 I just tried setting the env variable but it just crashes.
By the way, could you ensure the game is actually running through Wayland? With the game open, run hyprctl clients
, look for the CS2 entry and make sure you see xwayland: 0
.
hyprctl says xwayland: 0
Just wanted to mention that the game works perfectly fine for me using native Wayland.
I modified the SDL_VIDEO_DRIVER=x11 line in cs2.sh to SDL_VIDEO_DRIVER=wayland and it just works.
--- System Specs --- 6700XT 5800X3D 32 GiBs DDR4 3600MT/s CL16 dual-rank Mesa 24.1 AMDVLK 2024.Q1.1-1 Kernel 6.8-rc4 Hyprland openSuSE Tumbleweed
Thanks for the great news, it works great!
I want to add that DOTA 2 also works in wayland-native mode! 🎉
I am using mesa 23, since 24 hasn't released yet on Arch Linux. Could this be the reason it crashes on my system?
I am using mesa 23, since 24 hasn't released yet on Arch Linux. Could this be the reason it crashes on my system?
I also use mesa 23.3 on arch and cs2 works in wayland, but I use KDE. Open steam in terminal and check the output when starting cs2 for clues.
Btw. the game will most likely crash if you move your mouse / use your keyboard while it is frozen (for example in a loading screen) this also happens with Source and GoldSrc titles that run in Wayland.
To avoid crashes don't touch your mouse and keyboard while the game is loading something.
Btw. the game will most likely crash if you move your mouse / use your keyboard while it is frozen (for example in a loading screen) this also happens with Source and GoldSrc titles that run in Wayland.
To avoid crashes don't touch your mouse and keyboard while the game is loading something.
Doesn't happen on KDE. But I have another bug, greyed out window that is fixed by alt-tabbing. Also HiDPI (I have a 4k monitor) doesn't work for fullscreen windowed, only for fullscreen and sometimes fullscreen is bugged that game window is bigger than my screen. Had to lower my scaling from 175 to 100, switch from fullscreen to windowed and back and then switch scaling back to 175. 🙂
Just wanted to mention that the game works perfectly fine for me using native Wayland.
I modified the SDL_VIDEO_DRIVER=x11 line in cs2.sh to SDL_VIDEO_DRIVER=wayland and it just works.
For what its worth, can confirm this works on Nvidia too (proprietary driver 545)! Running on Hyprland/wlroots, 4K@120hz just fine.
With a Nvidia card, CS2 ran under xwayland, but with insane stuttering and visual rubber banding. Running natively under Wayland so far seems perfect, and I'm not getting any crashes w/ input on loading screens or otherwise.
Not sure if its because I have scaling on, but the game did start super zoomed in the first time, which was fixed easily just by toggling windowed/fullscreen.
Not sure if its because I have scaling on, but the game did start super zoomed in the first time, which was fixed easily just by toggling windowed/fullscreen.
Yeah, fullscreen is kinda broken on launch and hi-dpi doesn't work in windowed mode.
Also cs2 works perfectly with a native pipewire backend. SDL_AUDIO_DRIVER=pipewire
Your system information
Steam
->Help
->System Information
) in a gist: https://gist.github.com/Dekomoro/9c0bf9b31554a3bdee02b52f6cce4aa0Please describe your issue in as much detail as possible:
Counter Strike 2 Segfaults when running with SDL3's new environment variable for running games with wayland.
Steps for reproducing this issue:
SDL_VIDEO_DRIVER=wayland %command%
in your launch options