Open hasanjones opened 1 year ago
Hey,
been working on the same thing for 2 hours now. Im on a 240hz 1980 x 1080 Samsung Odyssee but play on 4:3 res 1280 x 1080. I´m on AMD so i have no idea if this will be the same for you, but heres what i found:
when i turn GPU scaling on i am able to play at 4:3 without the wierd mouse acceleration, theres a catch tho. i have no idea why but this worked for me.
Remember: everytime you tab out, open an Overlay or press Esc, u maybe will have to repeat this process. I have also noticed that its not just the mouse but the keyboard aswell beeing affected.
-Pls dont ask me why this works i have absolutely no idea.
If I'm not mistaken, the same thing happens in Portal 2 DXVK; the use of in-game scaling results in broken and inconsistent mouse aim; small/slow movements do not register, and what is picked up feels like a random sensitivity setting +accel.
related? #3342
on X11 running non-native res fullscreen stretch also results in awful, pixelated rendering.
my workaround for CS2 on X11 is to scale the desktop with e.g.
xrandr --output DisplayPort-0 --mode 1920x1080 --scale-from 1024x768 --rate 144 --pos 0x0 --set TearFree off --set "scaling mode" "Full"; gamemoderun %command%
If I'm not mistaken, the same thing happens in Portal 2 DXVK; the use of in-game scaling results in broken and inconsistent mouse aim; small/slow movements do not register, and what is picked up feels like a random sensitivity setting +accel.
related? #3342
on X11 running non-native res fullscreen stretch also results in awful, pixelated rendering. my workaround for CS2 on X11 is to scale the desktop with e.g.
xrandr --output DisplayPort-0 --mode 1920x1080 --scale-from 1024x768 --rate 144 --pos 0x0 --set TearFree off --set "scaling mode" "Full"; gamemoderun %command%
I don’t think that’s the same problem. I’m not using any ingame scaling options, just running at native. My desktop on that monitor is scaled to 125% and that’s what causes the issue. And it’s only acceleration in my case. This happens on DXVK and Vulkan.
Even with the game running, I can alt-tab, open settings, change scaling to 100%, and the issue disappears ingame.
if your desktop is scaled to a higher virtual res the game might be scaling to match. are there any rendering issues? I get jaggedness with any in-game scaling which is obvious with the crosshair and text rendering.
if your desktop is scaled to a higher virtual res the game might be scaling to match. are there any rendering issues? I get jaggedness with any in-game scaling which is obvious with the crosshair and text rendering.
Nope. I don’t see any visual difference ingame when I change desktop scaling.
As of Plasma 6, I am now seeing this same issue in all FPS games. Raw input or not, using anything other than 100% scaling causes acceleration. This doesn't seem to be a CS2 specific issue after all.
Seeing the same thing across all of plasma, mouse acceleration in games when fractional scaling is enabled. Gamescope makes no difference also
Your system information
System information from steam (
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) in a gist:Computer Information: Manufacturer: ASUSTeK COMPUTER INC. Model: TUF B450M-PLUS GAMING Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Ryzen 5 5600X 6-Core Processor CPU Family: 0x19 CPU Model: 0x21 CPU Stepping: 0x0 CPU Type: 0x0 Speed: 4651 MHz 12 logical processors 6 physical processors Hyper-threading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported AVX2: Supported AVX512F: Unsupported AVX512PF: Unsupported AVX512ER: Unsupported AVX512CD: Unsupported AVX512VNNI: Unsupported SHA: Supported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: "Arch Linux" (64 bit) Kernel Name: Linux Kernel Version: 6.5.6-1-cachyos X Server Vendor: The X.Org Foundation X Server Release: 12302001 X Window Manager: KWin Steam Runtime Version: steam-runtime_0.20230801.56012 Video Card: Driver: AMD AMD Radeon RX 6750 XT (navi22, LLVM 16.0.6, DRM 3.54, 6.5.6-1-cachyos) Driver Version: 4.6 (Compatibility Profile) Mesa 23.2.1-arch1.2 OpenGL Version: 4.6 Desktop Color Depth: 24 bits per pixel Monitor Refresh Rate: 164 Hz VendorID: 0x1002 DeviceID: 0x73df Revision Not Detected Number of Monitors: 2 Number of Logical Video Cards: 1 Primary Display Resolution: 2560 x 1440 Desktop Resolution: 4960 x 1440 Primary Display Size: 23.62" x 13.39" (27.13" diag), 60.0cm x 34.0cm (68.9cm diag) Primary VRAM: 12288 MB Sound card: Audio device: ATI R6xx HDMI Memory: RAM: 15903 Mb VR Hardware: VR Headset: None detected Miscellaneous: UI Language: English LANG: en_US.UTF-8 Total Hard Disk Space Available: 465895 MB Largest Free Hard Disk Block: 86856 MB Storage: Number of SSDs: 3 SSD sizes: 1000G,512G,0B Number of HDDs: 0 Number of removable drives: 0
Have you checked for system updates?: [Yes/No]
Yes
Please describe your issue in as much detail as possible:
Describe what you expected should happen and what did happen. Please link any large pastes as a Github Gist.
Unless my monitor is at 100% scaling, I get significant mouse acceleration in CS2. This didn't happen in CSGO with raw input enabled, but that isn't available in CS2 settings.
Steps for reproducing this issue: