Open loxorld opened 10 months ago
I currently have the same problem, I can't get an alternative ip to work (windows)
This isn't a CS2 bug, this is more about how your network is set up. Here is some further reading for Linux/docker - https://github.com/pterodactyl/panel/issues/459
I'm not sure how you would fix this on Windows
This isn't a CS2 bug, this is more about how your network is set up. Here is some further reading for Linux/docker - pterodactyl/panel#459
I'm not sure how you would fix this on Windows
In Windows there is no way to solve it,
need a fix is a CS2 bug other steam games dosent have this problem pls make a fix
Yes this is a bug, alias ips are not working correctly for me to. Always binds to 0.0.0.0 despite giving -ip
Same here
Yes this is a bug, alias ips are not working correctly for me to. Always binds to 0.0.0.0 despite giving -ip
Yes, in addition to not working, it blocks the port on all other ips on a server. That is, if you have a physical server with 10 ips, the port is blocked on all ips.
I'm having this same issue on linux. It's binding the server to 0.0.0.0 for UDP traffic, so even with multiple IP addresses bound to the same server, cannot use 27015 more than once, which defeats the purpose of having multiple IP addresses for game servers. NOTE: I'm not using docker, I'm using LinuxGSM.
Same here on debian 12 did you find a fix ?
It looks like Valve is aware of and will be fixing this in a later release (Valve Time[TM]): https://www.reddit.com/r/GlobalOffensive/comments/1d1yxz5/comment/l5xj684/
Any news? I have this problem with Ubuntu 22.04. Maybe any iptables rules?
The problem still exists??
how can i fix this problem at linux ?
The problem still exists??
yes.... and no one wants to solve this problem.
From: https://www.reddit.com/r/GlobalOffensive/comments/1d1yxz5/comment/l5xj684/?rdt=57308
FletcherDunn 3mo ago Thanks, I don't think that was intentional to change that. I think we should be able to fix this.
Should we wait one year more or two? I don't know what you guys are doing, but I see very small progress for that one year which you released this BETA game.
Since the update to cs2, the -ip command has stopped working in the dedicated servers branch. Currently the server uses the primary IP, without being able to use alternative IPs. In the same way as when setting up a dedicated server on a specific port, the process starts on all the IPs assigned to a machine. This blocks the use of that specific port on the entire computer, leaving the other IPs on that port useless.