Open CNR0706 opened 5 months ago
Indeed, running the game with RADV_DEBUG=nogpl
results in significantly (~15+ %) higher FPS, at the cost of shader compilation stutters. I'm also using the RX 6700 XT.
Id like to see if this is improved with mesa 24.2 as they redid GPL and made the shader compiling smaller in size
Changelog in 24.2⬇️
Defaulting to a new shader cache implementation, reducing filesystem overhead
Just tested again on the latest Mesa release (24.2.5), and the issue is still there.
GPL:
no GPL:
I always test using the FPS benchmark map by Angel btw.
Your system information
System Information: https://gist.github.com/CNR0706/e453aa38c4ec3dce4a1761f2bcac6cbb Steam Runtime Diagnostics: https://gist.github.com/CNR0706/e12f63dc649c1aac64c56e689107afe3
Please describe your issue in as much detail as possible:
Expected: Game performs the same with or without VK_EXT_graphics_pipeline_library enabled.
What happened: When disabling VK_EXT_graphics_pipeline_library the game gains an extra 20 - 40 FPS depending on the test.
Steps for reproducing this issue:
Notes: This difference used to be gigantic (100 FPS or more difference). Updates to the game have closed the gap between VK_EXT_graphics_pipeline_library and no VK_EXT_graphics_pipeline_library quite a bit, however there is still a difference that (from what I can tell) definitely should not be there.