Closed AveYo closed 4 months ago
I am thrilled to report that I found an acceptable workaround:
Fast Sync choice is normally missing from latest Kepler driver on win, but can be enabled via nvidiaProfileInspector tool, then will show as "Custom"
While not ideal (that would be NOT limiting minimum fps to 64) and having a rather stutter-ish bias, it offers playable input lag in the 20ms range (but not the minimum achievable with manual tearing control and not as smooth as before this patch).
Guess you've refined experimental_lag_limiter assuming Reflex / Fast Sync.
I only wish these changes would be documented / at least mentioned.
Thank you for the 2-weeks of unplayable break ;)
Your system information
60Hz display, Nvidia Kepler, i7-3770k
Please describe your issue in as much detail as possible:
fps_max 0 used to hide screen tearing until this last patch
or at most show a somehow steady sync lines together (5 for 16:9, 4 for 4:3 etc)
now it's all over the place like macro-blocks, fatigue inducing and annoying
particularly worse on 60Hz display, where minimum fps is locked to 64 (silly anti-bunnyhop boost measure if you ask me) so you can no longer manually control tearing unless you limit fps to exactly 60 in gpu driver (and take unplayable input lag penalty for it), then can open-close menu interface to move away the scanline
this was broken already in late march - april and fixed in may
https://github.com/ValveSoftware/csgo-osx-linux/assets/12874843/18d1c227-3354-4be3-ac5b-c76a2e69260c
https://github.com/ValveSoftware/csgo-osx-linux/assets/12874843/71c46f20-1137-48c1-8e98-7f337e1434fd
Steps for reproducing this issue:
play cs2 on 60Hz display (and probably others)