Closed Doomguy1364 closed 2 days ago
Same here, menu works well but is very slow when I press any button :(
https://gist.github.com/lou-perret/c62dd00fd5598dfab74bf2ae53f3834a
Yep, same here. Takes between 15 and 45 seconds before CS2 responds after certain menu selections. The number of open issues I have are starting to pile up. Specs
Same issue
same issue
I also get some freezes in game that i never had before, not sure it's related
when it happens, here's what I have in the console
Excessive frame time of 379.43ms clamped. Acting as if the frame only took 100.00ms
372.72ms Client Simulation
370.49ms FileSystem
3.70ms Frame Boundary
2.67ms Client Rendering
0.78ms PanoramaUI
0.76ms Prediction
I'd like to diagnose this further to see what the game is trying to access but I'm too afraid to trigger VAC
I'm also experiencing the same issue with in game freezes. Here with Debian GNU/Linux Trixie. Any workaround?
Same issue with game freezes. Startup takes a long time with vulkan shader pre caching (not sure if that is related or another open issue). Once my game starts up, every screen freezes first before it loads (the short valve and cs2 screens, then main menu, then match select, etc). Map loading takes more than one minute too.
Specs: AMD R5 5600G 16 GB RAM RX 6650 XT 1080p 165 Hz Monitor Manjaro (arch) with stock 6.9.5-1 kernel (been a problem on previous kernels, too amdvlk and lib32-amdvlk both installed; ReBAR enabled.
I get around 100-150 fps in matches with occasional noticable drops. Worse experience than windows with GTX 970 back in the days.
A few select errors which showed up on console which i logged. First was during loading of the game:
....
[Shooting] cl: ReadFrameInput - Presented data has no mod info
CCSGO_BlurTarget - Unable to find panel with the given id "loadingscreen__blur-target"! Panel is possibly created dynamically.
[CL CommandQueue] CQ enabled, using client-controlled JIT async send mode
[SndOperators] Error: Operator set_soundevent_block, EntryMatchList has no free slots!
[ResourceSystem] Failed loading resource "panorama/images/overheadmaps/de_ancient_radar_spectate_psd.vtex_c" (ERROR_FILEOPEN: File not found)
Warning: have oustanding per-frame memory stack with 338 allocations
Warning: have oustanding per-frame memory stack with 496 allocations
Warning: have oustanding per-frame memory stack with 1 allocations
Warning: have oustanding per-frame memory stack with 6 allocations
Warning: have oustanding per-frame memory stack with 183 allocations
Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 169052
Warning: have oustanding per-frame memory stack with 338 allocations
Warning: have oustanding per-frame memory stack with 496 allocations
Warning: have oustanding per-frame memory stack with 1 allocations
Warning: have oustanding per-frame memory stack with 6 allocations
Warning: have oustanding per-frame memory stack with 183 allocations
Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 169053
[MaterialSystem] Texture g_tTextureB doesn't exist in compmat_texgen_pass_3.vmat!
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
Warning: have oustanding per-frame memory stack with 338 allocations
Warning: have oustanding per-frame memory stack with 496 allocations
Warning: have oustanding per-frame memory stack with 1 allocations
Warning: have oustanding per-frame memory stack with 6 allocations
Warning: have oustanding per-frame memory stack with 183 allocations
Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 169054
[RenderSystem] Descriptor pool allocation failed on available pool, reducing descriptors to attempt allocating in pool to 757
[Client] CL: deleting entity 441 C_WeaponM4A1 due to reconcile issue!
[Client] CL: deleting entity 873 C_DEagle due to reconcile issue!
[Client] CL: deleting entity 1271 C_WeaponNOVA due to reconcile issue!
[Client] CL: deleting entity 1434 C_WeaponP250 due to reconcile issue!
[Client] CL: deleting entity 364 C_AK47 due to reconcile issue!
[Client] CL: deleting entity 628 C_DEagle due to reconcile issue!
[Client] CL: deleting entity 456 C_WeaponHKP2000 due to reconcile issue!
[Client] CL: deleting entity 569 C_WeaponM4A1 due to reconcile issue!
[Client] CL: deleting entity 90 C_WeaponGlock due to reconcile issue!
[Client] CL: deleting entity 138 C_WeaponNegev due to reconcile issue!
[Client] CL: deleting entity 391 C_WeaponGlock due to reconcile issue!
[Client] CL: deleting entity 250 C_WeaponGlock due to reconcile issue!
[Client] CL: deleting entity 949 C_WeaponXM1014 due to reconcile issue!
[Client] CL: deleting entity 526 C_WeaponAWP due to reconcile issue!
[Client] CL: deleting entity 1143 C_DEagle due to reconcile issue!
[Client] CL: deleting entity 708 C_WeaponAWP due to reconcile issue!
[Client] CL: deleting entity 1108 C_WeaponHKP2000 due to reconcile issue!
[Client] CL: deleting entity 1047 C_AK47 due to reconcile issue!
[Client] CL: deleting entity 1201 C_DEagle due to reconcile issue!
[Client] CL: deleting entity 323 C_DEagle due to reconcile issue!
[Client] CL: deleting entity 1077 C_WeaponAWP due to reconcile issue!
[Developer] vCompMat update exceeded 0.024 seconds! [weapons/paints/legacy/so_orange_accents.vcompmat]
[Client] CL: deleting entity 237 C_WeaponHKP2000 due to reconcile issue!
[Client] CL: deleting entity 1272 C_WeaponFamas due to reconcile issue!
[MaterialSystem] Texture g_tTextureB doesn't exist in compmat_texgen_pass_50.vmat!
[RenderSystem] returning error texture in CTextureManagerVulkan::GetTextureResource
[Developer] vCompMat update exceeded 0.048 seconds! [weapons/paints/legacy/cu_deag_printstream.vcompmat]
[Client] prop_physics([16539): MarkInterpolationLatchFlagsDirty: C_BaseEntity::IsLatchedPermissible() == false
[Client] prop_physics([16539): MarkInterpolationLatchFlagsDirty: C_BaseEntity::IsLatchedPermissible() == false
[Client] prop_physics([16539): MarkInterpolationLatchFlagsDirty: C_BaseEntity::IsLatchedPermissible() == false
[Client] prop_physics([16539): MarkInterpolationLatchFlagsDirty: C_BaseEntity::IsLatchedPermissible() == false
[Client] prop_physics([16539): MarkInterpolationLatchFlagsDirty: C_BaseEntity::IsLatchedPermissible() == false
[RenderSystem] Discarding abandoned streaming texture load for materials/models/weapons/customization/paints/antiqued/workshop/p2000_boom_tga_f03ac775.vtex
[RenderSystem] Deleting texture with outstanding streaming request (materials/models/weapons/customization/paints/antiqued/workshop/p2000_boom_tga_f03ac775.vtex)
ApplyOverrides_R: failed to find field 'm_flCycle' in class 'C_CSPlayerPawn'
ApplyOverrides_R: failed to find field 'm_flPrevCycle' in class 'C_CSPlayerPawn'
ApplyOverrides_R: failed to find field 'm_nNewSequenceParity' in class 'C_CSPlayerPawn'
ApplyOverrides_R: failed to find field 'm_nResetEventsParity' in class 'C_CSPlayerPawn'
ApplyOverrides_R: failed to find field 'm_flCycle' in class 'CKnife'
ApplyOverrides_R: failed to find field 'm_flCycle' in class 'CCSWeaponBaseGun'
ApplyOverrides_R: failed to find field 'm_flCycle' in class 'CCSGOViewModel'
ApplyOverrides_R: failed to find field 'm_flPrevCycle' in class 'CCSGOViewModel'
ApplyOverrides_R: failed to find field 'm_nNewSequenceParity' in class 'CCSGOViewModel'
ApplyOverrides_R: failed to find field 'm_nResetEventsParity' in class 'CCSGOViewModel'
**** Panel has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel has fill-parent-flow for width, but isn't in a flowing right layout
[RenderSystem] Texture manager doesn't know about texture "panorama_texture_y.vtex" when setting "" - returning error texture in CTextureManagerVK::GetImageView
.....
And right after a freeze ingame:
Excessive frame time of 1842.13ms clamped. Acting as if the frame only took 100.00ms
1830.34ms Client Rendering
1814.71ms FileSystem
9.51ms Frame Boundary
2.88ms Client Simulation
1.11ms PanoramaUI
1.07ms Prediction
[Client] Last server executed command is 19344 on tick 27412. Duplicating command 19341 3x to catch up. New outgoing command is 19344
Excessive frame time of 451.37ms clamped. Acting as if the frame only took 100.00ms
433.96ms Frame Boundary
427.68ms GraphicsMisc
8.48ms Client Rendering
7.23ms Prediction
6.76ms Client Input/Output
4.75ms Client Simulation
[Client] Last server executed command is 19372 on tick 27486. Duplicating command 19369 3x to catch up. New outgoing command is 19372
If you need any more details feel free to let me know, please add detailed instructions though.
Same issue here, but I'm seeing the freezes not only in menus, but even when opening the scoreboard. Seems to affect all overlays.
I'm seeing the freezes not only in menus, but even when opening the scoreboard
I've had this a few times for long enough that I get dc'd from matches with "Unable to establish connection to the game server"
It sometimes ends up in a severe enough loop that the freezes waiting for the menu to render so I can reconnect doesn't happen quickly enough that I time out and get a MM ban
I'm seeing the freezes not only in menus, but even when opening the scoreboard
I've had this a few times for long enough that I get dc'd from matches with "Unable to establish connection to the game server"
I've been having this problem persistently, only managed to join a casual match a single time in the past two days. Freezing occurs on bspwm (X11), sway and hyprland (wayland), so the issue seems independent of the window manager / compositor.
Didn't want to try comp matches in-case I just timeout the entire time and get a ban.
Same issue, LMDE 6, all updates, reinstalled game earlier, problem persists and is exactly as described, with freeze sometimes recovering after a few seconds or long enough to disconnect from server. Game is presently unplayable.
Seeing these library errors related to overlay:
ERROR: ld.so: object '/home/thijs/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/thijs/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored. ERROR: ld.so: object '/home/thijs/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/thijs/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ERROR: ld.so: object '/home/thijs/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Also getting an error for libpangoft2 (which is used for text rendering), even though it is present in the library directory:
Loaded //common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64 libinputsystem.so, got 0x5a91f2938c00 Loaded //Counter-Strike Global Offensive/game/bin/linuxsteamrt64/liblocalize.so, got 0x5a91f2940290 Loaded //Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so, got 0x5a91f2995740 Loaded //Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libresourcesystem.so, got 0x5a91f29a87a0 Loaded //Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libschemasystem.so, got 0x5a91f29bb0b0 Loaded //Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libmaterialsystem2.so, got 0x5a92025d2af0 Loaded libpangoft2-1.0.so, got (nil) failed to dlopen "libpangoft2-1.0.so" error=libpangoft2-1.0.so: cannot open shared object file: No such file or directory Loaded //Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libpanorama_text_pango.so, got 0x5a92025fb780
Same issue as ones described here.
Tried a fresh install of OpenSUSE, changing DEs, swapping graphics cards. Long freezes on TAB or ESC (ie, scoreboard or menus).
Hoping this gets fixed soon.
same here, endevouros, kernel 6.9.9, gnome 46.3.1, ryzen 9 5900x, rx 6700xt
i can join a deathmatch but as soon as i press esc the game freezes completely (altho the music still plays) and i get "Unable to establish a connection with game server" after a while (sometimes seconds, sometimes minutes)
competitive hangs as soon as i spawn in the world...
logs from launching steam from the terminal and then cs2, altho nothing shows up during/after the hangs.
chdir "/mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive"
ERROR: ld.so: object '/home/julian/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/julian/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
ERROR: ld.so: object '/home/julian/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/julian/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/julian/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Adding process 6306 for gameID 730
pid 6411 != 6410, skipping destruction (fork without exec?)
pid 6412 != 6410, skipping destruction (fork without exec?)
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libengine2.so, got 0x586a6f302e40
Using breakpad crash handler
[S_API] SteamAPI_Init(): Loaded '/home/julian/.local/share/Steam/linux64/steamclient.so' OK.
Setting breakpad minidump AppID = 730
Forcing breakpad minidump interfaces to load
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
07/16 22:18:46 minidumps folder is set to /tmp/dumps
07/16 22:18:46 Init: Installing breakpad exception handler for appid(730)/version(9035763)/tid(6414)
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198079632508 [API loaded yes]
SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561198079632508
Setting breakpad minidump AppID = 2347771
Loaded libSDL3.so.0, got 0x586a6f426ca0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libtier0.so, got 0x586a6f2e48d0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libfilesystem_stdio.so, got 0x586a6f466900
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libinputsystem.so, got 0x586a6f46f2a0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/liblocalize.so, got 0x586a6f4aacb0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/librendersystemvulkan.so, got 0x586a6f4ab3e0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libresourcesystem.so, got 0x586a6f4cf210
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libschemasystem.so, got 0x586a6f4e1940
ATTENTION: default value of option radv_override_graphics_shader_version overridden by environment.
Fossilize INFO: Overriding serialization path: "/mnt/storage/SteamLibrary/steamapps/shadercache/730/fozpipelinesv6/steamapprun_pipeline_cache".
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libmaterialsystem2.so, got 0x586a711df720
Loaded libpangoft2-1.0.so, got (nil)
failed to dlopen "libpangoft2-1.0.so" error=libpangoft2-1.0.so: cannot open shared object file: No such file or directory
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libpanorama_text_pango.so, got 0x586a743c4850
Fontconfig warning: "/mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 39: unknown element "fontpattern"
Fontconfig warning: "/mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 40: unknown element "fontpattern"
Fontconfig warning: "/mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 41: unknown element "fontpattern"
Fontconfig warning: "/mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 42: unknown element "fontpattern"
Fontconfig warning: "/mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 43: unknown element "fontpattern"
Fontconfig warning: "/mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/fonts.conf", line 86: saw string, expected range
Fontconfig warning: "/mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/../../../core/panorama/fonts/conf.d/41-repl-os-win.conf", line 148: Having multiple values in <test> isn't supported an
d may not work as expected
Fontconfig warning: "/mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/panorama/fonts/../../../core/panorama/fonts/conf.d/41-repl-os-win.conf", line 160: Having multiple values in <test> isn't supported an
d may not work as expected
Loaded libfreetype.so.6, got 0x586a70f04070
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libpanorama_text_pango.so, got 0x586a743c4850
Loaded libfontconfig.so.1, got 0x586a714be980
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libmeshsystem.so, got 0x586a6fa85650
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libworldrenderer.so, got 0x586a7047c510
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libpulse_system.so, got 0x586a709c5d90
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libvscript.so, got 0x586a70567ff0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libnetworksystem.so, got 0x586a7144dc80
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libanimationsystem.so, got 0x586a712fa210
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libvphysics2.so, got 0x586a704b1af0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libsoundsystem.so, got 0x586a7002cb00
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libsteamaudio.so, got 0x586a7111e4f0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libscenesystem.so, got 0x586a7272eea0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libparticles.so, got 0x586a7276dcf0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libpanoramauiclient.so, got 0x586a714d7540
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libv8system.so, got 0x586a729e9870
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libpanorama.so, got 0x586a70c469f0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/bin/linuxsteamrt64/libserver.so, got 0x586a74ace590
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/bin/linuxsteamrt64/libclient.so, got 0x586a74cbe5a0
Loaded libmpg123.so.0, got 0x586a738aa220
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libcairo.so, got 0x586a7482b0a0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libengine2.so, got 0x586a6f302e40
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/bin/linuxsteamrt64/libhost.so, got 0x586a71dd1eb0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/bin/linuxsteamrt64/libscenefilecache.so, got 0x586a70a754e0
Loaded /mnt/storage/SteamLibrary/steamapps/common/Counter-Strike Global Offensive/game/csgo/bin/linuxsteamrt64/libmatchmaking.so, got 0x586a72f7fe80
Fontconfig warning: FcPattern object weight does not accept value "Regular"
hitting this as well, freezing when I open scoreboard or menus. 100% pegged cpu. unplayable really. sigh.
Happens to me too on Fedora 40 on KDE with wayland and a 6900XT on Mesa. When the game freezes one core gets stuck on 100% usage until the game starts to render again.
Anyone getting something similar in their journal?
kernel: gldriverquery[4884]: segfault at 0 ip 00007ccda039627f sp 00007ffcff2b12d0 error 4 in libxcb.so.1.1.0
Seems to have been alleviated for me, I'm not sure what happened.
Things that made no difference:
Things that may have "fixed" (?) the issue:
Game is playable again.
Oh, right, I'm running Steam in flatpak, is this possibly a common denominator here?
This is a problem for me as well.
EndeavourOS, KDE Plasma 6.1.2 on Wayland 6.9.9-arch1-1 Ryzen 7 5800X3D, Radeon RX 6700 XT, 32 GB RAM No launch options.
In answer to the previous answer: I am running native Steam. Also, shader pre-caching is disabled (as I read its no longer needed).
Seems to have been alleviated for me, I'm not sure what happened.
Things that made no difference:
- A CS2 (shader?) update my steam client downloaded yesterday at around 14:00 UTC
- Disabling the steam overlay
Things that may have "fixed" (?) the issue:
- A bunch of flatpak updates yesterday (lots of libs, e.g. freedesktop-platform, opengl, ffmpeg-full, etc.)
- gamemoderun %command%
Game is playable again.
Oh, right, I'm running Steam in flatpak, is this possibly a common denominator here?
Nop, I'm running steam native and the problem persists.
Shader-caching: My PC did it twice yesterday, and for quite some extended periods of time, or maybe even thrice if you count one after the reinstall. These sometimes take minutes, so I'll be doing something else and not keeping exact track of what's going on.
I tried to find the (Steam? Game?) setting to enable/disable precaching, but failed to find it, but it didn't really matter anymore, because I just wanted to somehow trigger forcing it to rebuild it, and it was already somehow doing that.
Maybe that did the trick as well, maybe shader precaching needs to run more than once because it times out, and only running it multiple times ensures all 100% of shaders are actually precached? Or it isn't needed entirely?
EDIT: Or maybe I somehow triggered skipping it, without explicitly pressing on the skip button?
Seems to have been alleviated for me, I'm not sure what happened.
Things that made no difference:
* A CS2 (shader?) update my steam client downloaded yesterday at around 14:00 UTC * Disabling the steam overlay
Things that may have "fixed" (?) the issue:
* A bunch of flatpak updates yesterday (lots of libs, e.g. freedesktop-platform, opengl, ffmpeg-full, etc.) * gamemoderun %command%
Game is playable again.
Oh, right, I'm running Steam in flatpak, is this possibly a common denominator here?
just tried the flatpak version and have exactly the same symptoms, possibly even more hangs than on the arch steam package. gamemode also didn't improve the situation
I honestly don't know what's going on over here on my system, there definitely don't seem to be double-digit-second-long freezes anymore, so I'm not getting disconnected from the servers, and in one or two casual games I had no more than a handful of maybe 1-4s freezes that then recovered themselves (although these could still be annoying in critical situations).
I wish I could help somehow, but all the system deltas I did on my PC since yesterday I've noted above and I don't think I forgot to mention anything...
Software: LMDE 6, Steam Flatpak Hardware: Ryzen 2700X, 8GB RX580X, 1x1080p, 16GB RAM, X470 chipset
EDIT: Oh, Steam updated itself, i.e. the small box with the progress bar before it logs you in.
EDIT2: Oh, and I changed all the graphic settings to low, I think, and then recorrected some, like full shadows, etc. Maybe that?
EDIT3: ./Steam/userdata/$STEAMID/730/local/cfg/cs2_video.txt attached: cs2_video.txt
same issue on debian testing XFCE with latest updates, ryzen 5 5600, rx580, 32gb ram, ssd. System freeze for 5-15 seconds in main menu, 1or 2 cores loaded to 100%
My game crashed on 11-12 winning side because of this bug... My team pulled through but still. :/
Close CS2 Close steam client go to /home/your_username/.steam/debian-installation/userdata/your_user_id/730/ and delete all files and folders in 730 folder. Launch steam client Launch CS2 CS2 will be started with default settings Warning:i use debian system, so in other distribution path to 730 folder maybe different; i dont play ranked so i dont know if deleting files and folders from 730 can affect on your statistic with ranked matchmaking.
After resettings settings to default i got 1 sec freeze in main menu. Now its better then before with freezes for 5-15 seconds
Same Issues here.
Ubuntu 24.04 and Nvidia-555.
https://gist.github.com/justpie/3518391ea50fd90e6a331dc899c79464
https://gist.github.com/justpie/04a00949ac535310c2e057c00426690f
for me it only happens when i press ESC whenever in match, +showscores (TAB) is fine. also happening when dying
5008.93ms Client Simulation 5006.20ms FileSystem 7.60ms Client Rendering 5.20ms Frame Boundary 2.62ms PanoramaUI 1.83ms Unaccounted
Close CS2 Close steam client go to /home/your_username/.steam/debian-installation/userdata/your_user_id/730/ and delete all files and folders in 730 folder. Launch steam client Launch CS2 CS2 will be started with default settings Warning:i use debian system, so in other distribution path to 730 folder maybe different; i dont play ranked so i dont know if deleting files and folders from 730 can affect on your statistic with ranked matchmaking.
After resettings settings to default i got 1 sec freeze in main menu. Now its better then before with freezes for 5-15 seconds
I had same issue, not sure if just a coincidence but this seems to fix it, I also did a system update and CS2 reinstall in addition
Having the same issue on bazzite with nvidia
Same issue here, Arch 6.9.10, nvidia-dkms 555.58.02-1
Close CS2 Close steam client go to /home/your_username/.steam/debian-installation/userdata/your_user_id/730/ and delete all files and folders in 730 folder. Launch steam client Launch CS2 CS2 will be started with default settings Warning:i use debian system, so in other distribution path to 730 folder maybe different; i dont play ranked so i dont know if deleting files and folders from 730 can affect on your statistic with ranked matchmaking.
After resettings settings to default i got 1 sec freeze in main menu. Now its better then before with freezes for 5-15 seconds
This did not work for me unfortunately. The freezing that I get when pressing ESC changes depending on what I'm doing in game. I also have a minor stutter when bringing up only the scoreboard, and in the main menu if I click on inventory I get a huge freeze.
AMD 5900x AMD Radeon VII Kubuntu 24.04 6.8.0-38-generic kernel
This is actually getting worse where for some reason I can't reconnect to the game now
All changes cause the game to lock, even dying.
Also for some reason the game is using 90% of a 3080ti to get 400 fps...
CS2 is not ready for production, second broken update, optimization and anticheat are non existent. Good one valve
400 fps is insane, of course it will use most of a 3080ti
And that’s not related to this issue
Replying to https://github.com/ValveSoftware/csgo-osx-linux/issues/3803#issuecomment-2241805712
400 fps insane?
"And that’s not related to this issue". It's related to the entire game as every update the game uses more and more resources, first it was FPS drops now lockups that make the game literally unplayable
Anyone able to comment on when this might be fixed? I can't play the game right now
I'm also getting these freezes in the main menu and in game. When in-game, it seems to happen only in the beginning of a round (on the freeze time, no pun intended). Sometimes it returns after 5 seconds, and sometimes it takes so long that I get disconnected from the server with a popup error message saying "Unable to establish a connection with the gameserver".
This freezes also happen in the veto stage of premier games. If I happen to be the first team to veto, I always miss this part because of the freeze.
This is making the game unplayable on Linux, and valve doesnt seem to care :(
Can we ping someone to get any traction on this? Who normally triages these tickets? Or can someone from valve please respond and at least acknowledge that they are looking into this?
If this was Windows it'd be a critical bug and hotfixed immediately... I know osx and Linux isn't as popular but it'd be nice to have this working. I can't even run the game with proton so we are stuck booting windows or just not playing while this is broken
Valve just pushed another 1.35 GiB update, no Chagenlog yet - the issue isn't fixed. Guess we'll have to wait till their Linux guy is back from vacation as well :(
Unplayable right now. After every death there is a game freeze with disconnect.
what not worked:
- have disabled "gamemoderun mangohud %command%"
- reinstalled
- disabling steam overlay
@kisak-valve sorry to ping you directly but you were the last to contribute to this repo. Is anyone working on a patch for this?
I've noticed that if I first play a practice map with bots for a few rounds things start working a little better: less stuttering on the overlays and I managed to play a competitive map (Office). Maybe simpler maps (like Office) have less issues?
@Gabe-Newell pls fix :pray:
same issue. what a joke.
I'm also getting a stream of this in the journal, under both X11 and Wayland:
kwin_wayland[1016]: This plugin does not support raise()
kwin_wayland[1016]: kwin_scene_opengl: 0x502: GL_INVALID_OPERATION error generated.
kwin_wayland[1016]: kwin_scene_opengl: 0x502: GL_INVALID_OPERATION error generated.
kwin_wayland[1016]: kwin_scene_opengl: 0x501: GL_INVALID_VALUE error generated.
I get freezes when navigating the menu or sometimes when I get killed but it's not that bad for me and never during gameplay, I'm 17 weeks XP overload while only playing on Linux and I had maybe one or two real crashes that aren't caused by something else
it would be great to be able to see which files is the game trying to access when freezing, that could give us an indication on what's happening
Is cs2 with wine got same issue?
System information OS: Arch Linux KERNEL: 6.9.9-arch1-1 CPU: AMD Ryzen 7 7800X3D 8-Core GPU: AMD Radeon RX 7900 XTX (radeonsi, navi31, LLVM 18.1.8, DRM 3.57, 6.9.9-arch1-1) GPU DRIVER: 4.6 Mesa 24.1.3-arch1.1 RAM: 32 GB
Text file with steam runtime diagnostic print: Runtime.txt
Have you checked for system updates? Yes, as well as completely reinstalling CS2
Please describe your issue in as much detail as possible: When switching to a new part of the UI or opening the pause menu in-game CS2 Will hang for a few seconds before recovering. This issue was introduced as of the 07/11/2024 update; Before this update, the game had no issues with freezing in menus!
Steps for reproducing this issue: Launch CS2, switch to inventory or play, game will freeze. Or once in game; Open menu via escape, game will freeze.
Below are a few snip its of things that around the game freezing as well as a full log from a game from boot to close with multiple freezes from switching around some menus as well as starting and ending an offline practice game opening and closing the pause menu.
Full developer console log: consolelog.log
[Developer] Failed to find ui preference 'panorama_play_movie_ambient_sound' [WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 15.031560ms
Warning: have oustanding per-frame memory stack with 7 allocations Warning: have oustanding per-frame memory stack with 3 allocations Warning: have oustanding per-frame memory stack with 5 allocations Warning: have oustanding per-frame memory stack with 44 allocations Warning: have oustanding per-frame memory stack with 261 allocations Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 3099 Warning: have oustanding per-frame memory stack with 7 allocations Warning: have oustanding per-frame memory stack with 3 allocations Warning: have oustanding per-frame memory stack with 5 allocations Warning: have oustanding per-frame memory stack with 44 allocations Warning: have oustanding per-frame memory stack with 261 allocations Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 3100 Warning: have oustanding per-frame memory stack with 7 allocations Warning: have oustanding per-frame memory stack with 3 allocations Warning: have oustanding per-frame memory stack with 5 allocations Warning: have oustanding per-frame memory stack with 44 allocations Warning: have oustanding per-frame memory stack with 261 allocations Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 3101 Warning: have oustanding per-frame memory stack with 7 allocations Warning: have oustanding per-frame memory stack with 3 allocations Warning: have oustanding per-frame memory stack with 5 allocations Warning: have oustanding per-frame memory stack with 44 allocations Warning: have oustanding per-frame memory stack with 261 allocations Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 3102 Warning: have oustanding per-frame memory stack with 7 allocations Warning: have oustanding per-frame memory stack with 7 allocations Warning: have oustanding per-frame memory stack with 3 allocations Warning: have oustanding per-frame memory stack with 5 allocations Warning: have oustanding per-frame memory stack with 44 allocations Warning: have oustanding per-frame memory stack with 261 allocations Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 3103
[Developer] Failed to find ui preference 'panorama_play_movie_ambient_sound' [Developer] Failed to find ui preference 'panorama_play_movie_ambient_sound'
[Developer] Failed to find ui preference 'spec_autodirector_cameraman'