After the update, "The Armory" faced the problem of baking light on its projects. When starting the compilation, everything goes smoothly until the light is baked, after the start of baking, the vulkan cannot detect my video card and issues this error. This error occurs with settings starting from "2k resolution" and type "Final" when reducing the resolution parameter to 1k, the problem disappears. Before this update, I could easily compile maps even in "8k resolution"
Tests were also conducted on other systems and the problem arises for many owners of video cards ranging from NVIDIA RTX 2060 to NVIDIA RTX 3060TI.
Some of the community's mapmakers have practically identified a problem related to this: env_particle_glow and light_rect. During my tests, I came to the conclusion that the problem also lies not only in these entities, but also in the textures that are even in the game. All textures used the "csgo complex" shader
*ERROR LOG - (https://gist.github.com/vedesh1337/b94a1964e799578fb2d61b563f577bbe).
The very problem that many mappers are facing
Another type of error, but which is related to this
Running compilation through a third-party compiler also does not help because there is a direct appeal to vulkan and vrad
The problem is already starting to have a massive character and most likely more and more people will face it
After the update, "The Armory" faced the problem of baking light on its projects. When starting the compilation, everything goes smoothly until the light is baked, after the start of baking, the vulkan cannot detect my video card and issues this error. This error occurs with settings starting from "2k resolution" and type "Final" when reducing the resolution parameter to 1k, the problem disappears. Before this update, I could easily compile maps even in "8k resolution" Tests were also conducted on other systems and the problem arises for many owners of video cards ranging from NVIDIA RTX 2060 to NVIDIA RTX 3060TI. Some of the community's mapmakers have practically identified a problem related to this: env_particle_glow and light_rect. During my tests, I came to the conclusion that the problem also lies not only in these entities, but also in the textures that are even in the game. All textures used the "csgo complex" shader
*ERROR LOG - (https://gist.github.com/vedesh1337/b94a1964e799578fb2d61b563f577bbe). The very problem that many mappers are facing Another type of error, but which is related to this Running compilation through a third-party compiler also does not help because there is a direct appeal to vulkan and vrad
The problem is already starting to have a massive character and most likely more and more people will face it