Open mbouron opened 9 years ago
I also have a similar problem, but i use a AMD/ATI Radeon HD7850. My os is Ubuntu 15.04. http://imgur.com/mTLFAbn . Also I cannot use the brightness slider to modify brightness.
It might not be the same issue as I have the same rendering using an nvidia card on this map. Can you take screenshots on inferno and see if it matches the screenshots i've attached ?
You are right, it is not the same issue. Inferno looks fine for me on all your positions.
http://imgur.com/a/bydpS Hello darkness my old friend...
Same issue on Ubuntu 15.10.
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x5e
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3500 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
Ubuntu 15.10 (64 bit)
Kernel Name: Linux
Kernel Version: 4.4.0-040400-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11702000
X Window Manager: GNOME Shell
Steam Runtime Version: steam-runtime-release_2015-06-12
Video Card:
Driver: NVIDIA Corporation GeForce GTX 960M/PCIe/SSE2
Driver Version: 4.5.0 NVIDIA 355.11
OpenGL Version: 4.5
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 59 Hz
VendorID: 0x10de
DeviceID: 0x139b
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 3840 x 2160
Desktop Resolution: 3840 x 2160
Primary Display Size: 13,62" x 7,64" (15,59" diag)
34,6cm x 19,4cm (39,6cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC3266
Memory:
RAM: 15893 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 825540 Mb
Largest Free Hard Disk Block: 659546 Mb
I get the same error. I can't believe this has been open since 2015, Valve what the hell? It should be trivial to fix.
Arch Linux 64 bit, Kernel 4.6.4 , Mesa 12.0.1, Intel HD 530.
Found this info in console:
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/bloomadd)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/no_pixel_write)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/lumcompare)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/blurgaussian_3x3)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/fade_blur)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/halo_add_to_screen)
PutClientInServer: no info_player_start on level
I'd put big money into this being the issue.
Got the same issue with the new Intel NUC Skull Canyon (Intel(R) Core(TM) i7-6770HQ CPU @ 2.60GHz / Iris 580 Pro) with mesa 12.0.3.
We still can't see anything with recent mesa 13.0.3:
Can we have a hint on what GL setting/feature is not honored here so we can attempt debugging on the open source side?
I've been experiencing the exact same problem for quite a while on two different Skylake machines, one with Intel HD Graphics 520 on a mobile i7-6500U and the other with Iris Pro Graphics 580 on an i7-6770HQ - the Intel NUC6i7KYK.
Both systems have identical software setup:
~amd64
)The version Mesa doesn't seem to make a difference even when downgrading to Mesa 13.0.5.
Having done some testing, I've been led to believe that this problem is likely not specific to Linux and neither to CS:GO. The same "too dark" issue is present on Windows 10 on both machines. It's also present in Left 4 Dead 2 on both Windows and Linux most noticeably on darker maps such as Dark Carnival or No Mercy so it would appear to be related to Source engine games in general. The issue is reproducible every time. I have yet to try with other Source-based games.
This video shows another peculiar aspect of the issue where the brightness momentarily goes up after dying in CS:GO (my personal experience is exactly as in the video). However, this doesn't happen in L4D2 where the game just stays dark.
Inspired by a post on the L4D2 community forums I can confirm that the following steps will resolve the issue on the client side, at least until fixed upstream (if ever).
For CSGO:
userdata/<your steam id>/730/local/cfg
video.txt
with a basic text editor and add the following line to the list of options between the {
braces }
:
"setting.mat_tonemapping_occlusion_use_stencil" "1"
chmod a-w video.txt
Note: mat_tonemapping_occlusion_use_stencil
doesn't appear to be a valid developer console command so it can't be changed in-game.
If the above doesn't work straight away try the following:
video.txt
file to read/write: chmod u+w video.txt
-autoconfig
as a launch option to the game. This will reset the video settings to the ones automatically selected by the game-autoconfig
launch paramter.For Left 4 Dead 2 the steps are exactly the same except the video.txt
file is located in steamapps/common/Left 4 Dead 2/left4dead2/cfg
as mentioned in the linked post.
It is also an issue on Windows with the official Intel HD Graphics Windows driver: https://github.com/ValveSoftware/Source-1-Games/issues/2523
@vmivanov's fix worked for me for left4dead2! thank you!
computer specs:
My installation was at
~/.steam/steam/steamapps/common/Left 4 Dead 2/left4dead2/cfg
I edited video.txt and added inside the curly brackets
"setting.mat_tonemapping_occlusion_use_stencil" "1"
then I ran
chmod a-w video.txt
once I ran L4D2, no more dim screen!
os: arch linux 64bit graphic driver: mesa (i965) version >= 10.6 to git as of today libdrm version is 2.4.64 kernel version is 4.1.6 xf86-video-intel version is 1:2.99.917+381+g5772556 cpu: Intel(R) Core(TM) i7-5600U with 1x4+1x8GB DDR3 cpu: Intel(R) Core(TM) i5-5250U with 2x4GB DDR3
CS:GO is not rendered correctly on intel broadwell gpus (hd5500, hd6000) whereas it works on ivy bridge gpus (hd4000).
Here are some screenshots comparing the output from an intel hd4000 (mesa 10.6.1) on the left of the screnshots and the hd5500 on the right.
It looks like the hdr/bloom postprocessing filters are missing, causing the game to render darker in a lot of areas which makes it unplayable in those.
http://0x5c.me/intel2/02.png http://0x5c.me/intel2/03.png http://0x5c.me/intel2/04.png http://0x5c.me/intel2/05.png
I also experience better framerates with the ivy bridge setup (Intel(R) Core(TM) i7-3520M CPU @ 2.90GHz). At the same resolution, using the same video settings on the following benchmark test http://steamcommunity.com/sharedfiles/filedetails/?id=500334237:
The issue has also been reported on the mesa i965 bug tracker: https://bugs.freedesktop.org/show_bug.cgi?id=91617