Open cylian914 opened 9 months ago
running https://github.com/sharkautarch/gamescope/tree/nvidia-fix also doesn't work:
vulkan: The vulkan driver does not support foreign queues, disabling modifier support. vkCreateDevice failed with a high-priority queue (general + compute). Falling back to regular priority (general). vkCreateDevice failed with a high-priority queue (compute). Falling back to regular priority (all).
I just doubled check, and there is no code in my nvidia-fix
branch that would print the part of the above output with (general + compute)
or (general)
or (compute)
or (all).
... oh wait... I think you might have accidentily switched up the outputs of ValveSoftware/gamescope/master
and sharkautarch/gamescope/nvidia-fix
...
I've heard some other people have issues with running my nvidia-fix
branch of gamescope in embedded mode...
try running: (again specific to nvidia-fix
) ENABLE_GAMESCOPE_WSI=0 gamescope -w 1920 -h 900 -W 1600 -H 1080 -e --prefer-vk-device 01:00.0 -- steam
Also, if you experience a lot of stuttering w/ running the above command (or with any use of gamescope w/ nvidia), you might want to use my nvidia-fix-and-vblank-debug-extra-experimental-v4.8
branch
Sorry for the late response, i didn't have the time to test it.
After switching up to the right branch it still crashes.
Looking at the dumb file it look like its the driver who crash:
Stack trace of thread 57594:
#0 0x00007ff5bfcb3184 n/a (libnvidia-glvkspirv.so.545.29.06 + 0x2b3184)
#1 0x00007ff5bfcb4267 n/a (libnvidia-glvkspirv.so.545.29.06 + 0x2b4267)
#2 0x00007ff5bfb3bf21 n/a (libnvidia-glvkspirv.so.545.29.06 + 0x13bf21)
#3 0x00007ff5bfb26c96 _nv013nvvm (libnvidia-glvkspirv.so.545.29.06 + 0x126c96)
#4 0x00007ff5c1541b31 n/a (libnvidia-eglcore.so.545.29.06 + 0xd41b31)
#5 0x00007ff5c1542cc0 n/a (libnvidia-eglcore.so.545.29.06 + 0xd42cc0)
#6 0x00007ff5c1545c04 n/a (libnvidia-eglcore.so.545.29.06 + 0xd45c04)
#7 0x00007ff5c1545f4b n/a (libnvidia-eglcore.so.545.29.06 + 0xd45f4b)
#8 0x00007ff5c1544967 n/a (libnvidia-eglcore.so.545.29.06 + 0xd44967)
#9 0x00007ff5c154732c n/a (libnvidia-eglcore.so.545.29.06 + 0xd4732c)
#10 0x00007ff5c152c16c n/a (libnvidia-eglcore.so.545.29.06 + 0xd2c16c)
#11 0x00007ff5c152c2d6 n/a (libnvidia-eglcore.so.545.29.06 + 0xd2c2d6)
#12 0x00007ff5c1417405 n/a (libnvidia-eglcore.so.545.29.06 + 0xc17405)
#13 0x0000563a929bdaa7 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0xdaaa7)
#14 0x0000563a929bde17 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0xdae17)
#15 0x0000563a929ba0e9 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0xd70e9)
#16 0x0000563a929c9c32 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0xe6c32)
#17 0x0000563a929c9bb8 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0xe6bb8)
#18 0x0000563a929c9b12 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0xe6b12)
#19 0x0000563a929c9aba n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0xe6aba)
#20 0x0000563a929c9a82 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0xe6a82)
#21 0x00007ff5c86e1943 execute_native_thread_routine (libstdc++.so.6 + 0xe1943)
#22 0x00007ff5c84aa9eb n/a (libc.so.6 + 0x8c9eb)
#23 0x00007ff5c852e7cc n/a (libc.so.6 + 0x1107cc)
Stack trace of thread 57583:
#0 0x00007ff5c852ebf6 epoll_wait (libc.so.6 + 0x110bf6)
#1 0x0000563a9295d8ff n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x7a8ff)
#2 0x0000563a9295785a n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x7485a)
#3 0x0000563a929533bc n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x703bc)
#4 0x0000563a9296fde0 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x8cde0)
#5 0x0000563a9296fd50 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x8cd50)
#6 0x0000563a9296fc94 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x8cc94)
#7 0x0000563a9296fc08 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x8cc08)
#8 0x0000563a9296fa8a n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x8ca8a)
#9 0x00007ff5c86e1943 execute_native_thread_routine (libstdc++.so.6 + 0xe1943)
#10 0x00007ff5c84aa9eb n/a (libc.so.6 + 0x8c9eb)
#11 0x00007ff5c852e7cc n/a (libc.so.6 + 0x1107cc)
Stack trace of thread 57585:
#0 0x00007ff5c8520f6f __poll (libc.so.6 + 0x102f6f)
#1 0x0000563a9298fc82 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0xacc82)
#2 0x0000563a9296fe28 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x8ce28)
#3 0x0000563a9296fda3 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x8cda3)
#4 0x0000563a9296fcc0 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x8ccc0)
#5 0x0000563a9296fc24 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x8cc24)
#6 0x0000563a9296faaa n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x8caaa)
#7 0x00007ff5c86e1943 execute_native_thread_routine (libstdc++.so.6 + 0xe1943)
#8 0x00007ff5c84aa9eb n/a (libc.so.6 + 0x8c9eb)
#9 0x00007ff5c852e7cc n/a (libc.so.6 + 0x1107cc)
Stack trace of thread 57589:
#0 0x00007ff5c84a74ae n/a (libc.so.6 + 0x894ae)
#1 0x00007ff5c84a9d40 pthread_cond_wait (libc.so.6 + 0x8bd40)
#2 0x00007ff5c11eda0f n/a (libnvidia-eglcore.so.545.29.06 + 0x9eda0f)
#3 0x00007ff5c151c818 n/a (libnvidia-eglcore.so.545.29.06 + 0xd1c818)
#4 0x00007ff5c11f0dfa n/a (libnvidia-eglcore.so.545.29.06 + 0x9f0dfa)
#5 0x00007ff5c84aa9eb n/a (libc.so.6 + 0x8c9eb)
#6 0x00007ff5c852e7cc n/a (libc.so.6 + 0x1107cc)
Stack trace of thread 57582:
#0 0x00007ff5c91a558b n/a (ld-linux-x86-64.so.2 + 0x2158b)
#1 0x00007ff5c9198c11 n/a (ld-linux-x86-64.so.2 + 0x14c11)
#2 0x00007ff5c9185c89 n/a (ld-linux-x86-64.so.2 + 0x1c89)
#3 0x00007ff5c91864da n/a (ld-linux-x86-64.so.2 + 0x24da)
#4 0x00007ff5c91854e1 _dl_catch_exception (ld-linux-x86-64.so.2 + 0x14e1)
#5 0x00007ff5c9185603 n/a (ld-linux-x86-64.so.2 + 0x1603)
#6 0x00007ff5c84a64f7 n/a (libc.so.6 + 0x884f7)
#7 0x00007ff5c84a6226 dlclose (libc.so.6 + 0x88226)
#8 0x00007ff5c14d2a2b n/a (libnvidia-eglcore.so.545.29.06 + 0xcd2a2b)
#9 0x00007ff5c122fd8a n/a (libnvidia-eglcore.so.545.29.06 + 0xa2fd8a)
#10 0x00007ff5c12042d7 n/a (libnvidia-eglcore.so.545.29.06 + 0xa042d7)
#11 0x00007ff5c2635bfa n/a (libEGL_nvidia.so.0 + 0x35bfa)
#12 0x00007ff5c2635cb7 n/a (libEGL_nvidia.so.0 + 0x35cb7)
#13 0x00007ff5c26a3015 n/a (libEGL_nvidia.so.0 + 0xa3015)
#14 0x00007ff5c26a308d n/a (libEGL_nvidia.so.0 + 0xa308d)
#15 0x00007ff5c2634fe9 n/a (libEGL_nvidia.so.0 + 0x34fe9)
#16 0x00007ff5c26a32ef n/a (libEGL_nvidia.so.0 + 0xa32ef)
#17 0x00007ff5c845ecc6 n/a (libc.so.6 + 0x40cc6)
#18 0x00007ff5c845ee10 exit (libc.so.6 + 0x40e10)
#19 0x00007ff5c8445cd7 n/a (libc.so.6 + 0x27cd7)
#20 0x00007ff5c8445d8a __libc_start_main (libc.so.6 + 0x27d8a)
#21 0x0000563a9290f295 n/a (/home/cylian91/test-gamescope/build/src/gamescope + 0x2c295)
I also look at the normal, unpatch version, look like its still the driver but they are way less thing:
Stack trace of thread 57439:
#0 0x00007f8fce0c8000 n/a (libnvidia-eglcore.so.545.29.06 + 0xcc8000)
#1 0x00007f8fce0c9b90 n/a (libnvidia-eglcore.so.545.29.06 + 0xcc9b90)
#2 0x00007f8fce0cae4b n/a (libnvidia-eglcore.so.545.29.06 + 0xccae4b)
#3 0x00007f8fd4fe52a0 n/a (libvulkan.so.1 + 0x2d2a0)
#4 0x00007f8fd4fdbbb4 n/a (libvulkan.so.1 + 0x23bb4)
#5 0x00007f8fd4fdd5c5 n/a (libvulkan.so.1 + 0x255c5)
#6 0x00007f8fd4ff261b vkCreateDevice (libvulkan.so.1 + 0x3a61b)
#7 0x000055f5e7b43769 n/a (/home/cylian91/gamescope/build/src/gamescope + 0xd5769)
#8 0x000055f5e7b423cd n/a (/home/cylian91/gamescope/build/src/gamescope + 0xd43cd)
#9 0x000055f5e7b4e243 n/a (/home/cylian91/gamescope/build/src/gamescope + 0xe0243)
#10 0x000055f5e7b02ebb n/a (/home/cylian91/gamescope/build/src/gamescope + 0x94ebb)
#11 0x00007f8fd4845cd0 n/a (libc.so.6 + 0x27cd0)
#12 0x00007f8fd4845d8a __libc_start_main (libc.so.6 + 0x27d8a)
#13 0x000055f5e7a9a2b5 n/a (/home/cylian91/gamescope/build/src/gamescope + 0x2c2b5)
both crash are the same with ENABLE_GAMESCOPE_WSI=0
@cylian914 as for the issue you have with gamescope still crashing with the nvidia-fix
branch,
I just noticed that you had run gamescope with --prefer-vk-device 01:00.0
which is not quite the right gpu id format to pass to it... (I'm not sure how I didn't pick up on that until now...)
I'm not sure whether or not it'll still crash anyways, but try running nvidia-fix
gamescope like so:
./gamescope -e -w 1920 -h 900 -W 1600 -H 1080 --prefer-vk-device $(lspci -nn | grep -iE "[ ](vga|3D)" | tr ' ' $'\n' | grep 10de: | tr -d '[]') -- steam -tenfoot -steamos
also make sure you have the nvidia-drm.modeset=1
kernel parameter set
You may or may not also need to have nvidia_drm.fbdev=1
set
@cylian914 How are you getting the segfault backtrace of embedded Gamescope? On my machine, running gdb or lldb on any graphical app ran straight from TTY such as embedded Gamescope causes the whole system to freeze, requiring me to use sysrq (system rescue) shortcut keys to get out of it... Did you do anything special, or is it just my install that is borked? I'm on CachyOS Linux
@KyunLFA I use coredumpctl to retrieve the stack trace from the core dumb.
Hi, im curently trying to run gamescope on the tty, in embeded mode but i can't get it to work. Im using a hybrid laptop with a GTX950M, im using nvidia 545.29.06 driver (KMS). Here the log
i can make it work on dwl then running gamescope in nested but i still get an error when running steam:
running https://github.com/sharkautarch/gamescope/tree/nvidia-fix also doesn't work:
Does anyone know what the issue is or how to fix it ?