Open ghost opened 7 months ago
I use the command gamescope -w 3840 -h 2160 -W 1920 -H 1080 -f -- %command% for downsampling when playing Hunt: Showdown. However, I encounter a problem where, upon opening the map and moving the mouse while closing it, the mouse position becomes disoriented, causing the character to look into the sky or floor.
Previously, this issue was a KDE bug, but it appears to be fixed now. As a workaround, I used --force-grab-cursor, but now gamescope itself seems to have this bug for some reason. So I'm forced to use it to fix the issue again
Related KDE bug tracker issue: https://bugs.kde.org/show_bug.cgi?id=458233
Fixed in git upstream, but fix isn't in the latest release version yet
if you are on archlinux, use the aur gamescope-git package
See:
I have tried the latest gamescope-git
, on Archlinux, version 3.14.26.r3.gf35e1b38-1
and I still experience the mouse going a bit crazy when I interchange mouse mode from cursor mode (in the game UI) and character camera mode by pressing TAB in the game DayZ:
https://github.com/user-attachments/assets/5dd65489-d124-4362-b377-21017e2eaad0
I use this command line in DayZ launch options:
gamescope --mangoapp --adaptive-sync -w 2560 -h 1440 -W 2560 -H 1440 -f -- gamemoderun %command% -noPause -useallavailablecores -high
I use the command gamescope -w 3840 -h 2160 -W 1920 -H 1080 -f -- %command% for downsampling when playing Hunt: Showdown. However, I encounter a problem where, upon opening the map and moving the mouse while closing it, the mouse position becomes disoriented, causing the character to look into the sky or floor.
Previously, this issue was a KDE bug, but it appears to be fixed now. As a workaround, I used --force-grab-cursor, but now gamescope itself seems to have this bug for some reason. So I'm forced to use it to fix the issue again
Related KDE bug tracker issue: https://bugs.kde.org/show_bug.cgi?id=458233