Open troy0h opened 6 months ago
Hello @troy0h, this reads similarly to https://github.com/ValveSoftware/csgo-osx-linux/issues/2901 / https://github.com/ValveSoftware/Source-1-Games/issues/5767. Do you happen to have the Steam overlay disabled, and if that's true, does enabling it have an effect?
I've been experiencing the same issue in cs2. The issue happened only after switching to using gamescope, so I don't think it has anything to do with the game (but I can't 100% rule it out)
I have the steam overlay enabled, but I can't open it so not sure if that could affect it
Hello @troy0h, this reads similarly to ValveSoftware/csgo-osx-linux#2901 / ValveSoftware/Source-1-Games#5767. Do you happen to have the Steam overlay disabled, and if that's true, does enabling it have an effect?
Hi, I can't even seem to get the steam overlay working in game, I add the -e
flag, but it doesn't make shift - tab work in games
My lethal company launch options are gamescope -f -w 2560 -h 1440 -- gamemoderun mangohud %command%
My helldivers 2 launch options are gamescope -f -r 165 -w 2560 -h 1440 -e -- gamemoderun mangohud %command% --use-d3d11
both have the same issue, even though only Helldivers 2 actually has -e
to enable Steam integration, while Lethal Company doesn't
If you don’t have steam overlay disabled in steam’s options for that game, it could still have an effect on gamescope’s performance, even if you are unable to bring up the overlay w/ shift + tab. This is because steam overlay is a dynamic library loaded w/ LD_PRELOAD
. Due to how LD_PRELOAD
and environment variables work, this may mean that steam overlay may try to load itself into gamescope…
Tho it is definitely possible there’s some weird issue happening in gamescope itself. I’m planning on hooking up Tracy profiler into gamescope, which would hopefully reveal the exact source of these sudden slowdowns. Especially since I’ve seen other unique & specific situations where gamescope will stutter for unclear reasons
If you don’t have steam overlay disabled in steam’s options for that game, it could still have an effect on gamescope’s performance, even if you are unable to bring up the overlay w/ shift + tab. This is because steam overlay is a dynamic library loaded w/
LD_PRELOAD
. Due to howLD_PRELOAD
and environment variables work, this may mean that steam overlay may try to load itself into gamescope…
I've experienced it happening with or without the steam overlay, it doesnt make a difference (at least for me)
this doesn't seem to be a gamescope or wayland issue, i use x11 and have this issue only with TF2 only with vulkan enabled. seems fine on opengl or i can't tell. only pattern i've found is around 2.5 GBs of ram used tf2 starts doing that. it is clearly has something to do with input but idk what or why.
first joined, no stutters now stutters
maybe an sdl3 issue?
Also suffering from this, both Wayland and X11 sessions. KDE 6.0.4.1 (so with the fix referenced in) kernel 6.9.1 Arch Linux, latest mesa-tkg-git
Please try adding LD_PRELOAD=""
before launching Gamescope
just turning on steam overlay fixes this for me but idk about you though.
I have also experienced this issue, happening on both steam and non-steam games (Arch, Hyprland, 7900XT). Screenshot above is from May (Black Ops 4 - battle.net on Bottles) but I didn't know gamescope was causing the issue until today when it happened again in "Chained Together" on Steam, only when using gamescope. Same scenario as OP - happens after 60-90 ish minutes of play and is for every keyboard input, otherwise is perfectly smooth. I can try using LD_PRELOAD with the launch option next time to see if it helps.
@lsr1006 yeah try the LD_PRELOAD="" thing If it doesn’t fix the issue, I could give you some instructions for profiling gamescope to get insight into what’s causing the problem…
Tho it’d probably be a good idea to first try installing gamescope-git
from the aur, to double check that the issue persists in the latest commit.
for profiling, gamescope has support for gpuvis, but there’s also another profiler that I’ve been working on hooking up: Tracy profiler. I’m thinking that Tracy profiler may work better for this case… I’ll give you more info later if you continue to have this issue and you’re up to chasing this weird performance bug…
@sharkautarch LD_PRELOAD="" does seem to resolve the issue for me, at least in the one game I tried. Issue did not present after 2+ hrs of time in game.
I put together a workaround that both prevents the frame time issue AND gets the Steam Overlay working.
LD_PRELOAD="" gamescope --steam -- env LD_PRELOAD="$HOME/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so" %command%
All this does is, as the original workaround does, cancel out LD_PRELOAD for gamescope, but then INSTEAD pass the overlay library via LD_PRELOAD to the command inside gamescope. So far, this has worked perfectly in my testing. No unplayable frame time glitches and the Steam Overlay injects and works normally.
ubuntu12_64
to ubuntu12_32
(or just include both paths).
Any game I run with gamescope, after about an hour, the game will start to have large frametime spikes. These frametime spikes happen every time a keyboard input is made (both pressing and releasing a key), and are up to 60 ms. This makes games pretty much unplayable. I've had this in Team Fortress 2, Lethal Company and Helldivers 2.