ValveSoftware / gamescope

SteamOS session compositing window manager
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Input errors on Main branch of SteamOS #1308

Closed Noodlez1232 closed 1 month ago

Noodlez1232 commented 1 month ago

Input becomes behind by "input units" on the Steamdeck OLED model. This behavior is as if the inputs are getting queued, but not actually being pushed out until other inputs occur. I have a video attached of me playing VBAm (a GBA emulator) that exhibits this behavior, since I think this error is better described by video.

This occurs on the Main branch of SteamOS, but not on Beta or Stable (Gamescope package 3.14.14-1)

Here's a video demonstrating the problem. It is a little bit edited (quickly), since it needed to fit into 10MB for GitHub to embed it.

Games tested:

matte-schwartz commented 1 month ago

for what it’s worth, I think this is a known issue since I also ran into something similar. Looks like it is being worked on: https://github.com/ValveSoftware/gamescope/commit/95b6805818158584c1abedc6f99f6edab14799e2

hasn’t been a tagged release that includes that commit yet.

Noodlez1232 commented 1 month ago

Ahh gotcha thank you! If it ever gets tagged in a release, I'll test it again, and close it if it's fixed as well.

matte-schwartz commented 1 month ago

been testing for a few hours now and it seems to be fixed in 3.14.16, which means it should hopefully make it into the next SteamOS Preview/Main update.

steamos 3.6.3 is out with a fix