Interaction mode rotates 90-180 and usually looks to the floor
Bad commit: fb5e86b7c5f2e3dfb998eb1d93a759bd9e43319b
Need rapid mouse movement events(like 10-100ms per second) to click interactables to use
Bad commits: dc911c1c488ea398b105428a4a75b97d8eeadec7...793dde773b8a8cbd82767a9d4a5f2a64dc9121df
Nested X11:
Interaction mode rotates wildly on mouse update looking to the ground then going up 45-60 degees
Last good commit: unknown, tested 20 pages of commits until eff0ac001e963e399ec6e4efd4ce955b0b351ea3
Relative Mouse mode fixes this
Notes:
Mouse never centers in interaction mod in both Embedded or Nested, usually resets to the center of the top left, unknown intended behavior, also happens in normal X11.
Kernel: 6.8.7 with patches from CachyOS, TKG, Gentoo and RT Distro: Artix PKGBUILD: https://github.com/Frogging-Family/gamescope-git Commands:
gamescope -r 168 -w 2064 -h 864 --F fsr --fsr-sharpness 0 --reshade-effect LUT.fx
(EMBEDDED)gamescope -r 168 --reshade-effect LUT.fx
(EMBEDDED)gamescope -r 168 -w 3440 -h 1440 --reshade-effect LUT.fx
(X11 NESTED)gamescope -r 168 -w 3440 -h 1440 --reshade-effect LUT.fx --force-grab-cursor
(X11 NESTED)Tested entirely in Wine's Virtual Desktop.
Both:
Interaction mode rotates 90-180 and usually looks to the floor Bad commit: fb5e86b7c5f2e3dfb998eb1d93a759bd9e43319b
Need rapid mouse movement events(like 10-100ms per second) to click interactables to use Bad commits: dc911c1c488ea398b105428a4a75b97d8eeadec7...793dde773b8a8cbd82767a9d4a5f2a64dc9121df
Nested X11:
Notes: