Open Riven-Spell opened 4 months ago
Shortly before crash, notably:
wlserver: [types/wlr_pointer_constraints_v1.c:278] new confined_pointer 0x643f4d9991d0 (res 0x643f4d93c7f0)
wlserver: [types/wlr_pointer_constraints_v1.c:378] constrained 0x643f4d9991d0
wlserver: [types/wlr_pointer_constraints_v1.c:46] destroying constraint 0x643f4d9991d0
wlserver: [types/wlr_pointer_constraints_v1.c:278] new locked_pointer 0x643f4d8cf260 (res 0x643f4d93c910)
wlserver: [types/wlr_pointer_constraints_v1.c:378] constrained 0x643f4d8cf260
[Gamescope WSI] VkHdrMetadataEXT: display primaries:
r: 0.708 0.292
g: 0.17 0.797
b: 0.131 0.046
w: 0.3127 0.329
mastering luminance: min 0 nits, max 1e+07 nits
maxContentLightLevel: 0 nits
maxFrameAverageLightLevel: 0 nits
winegstreamer: failed to create decodebin, are 64-bit GStreamer "base" plugins installed?
winegstreamer: failed to create decodebin, are 64-bit GStreamer "base" plugins installed?
wlserver: [types/wlr_pointer_constraints_v1.c:46] destroying constraint 0x643f4d8cf260
└─[$] yay -Q | grep gst [1:28:06]
gst-libav 1.24.3-1
gst-plugin-pipewire 1:1.0.6-1.1
gst-plugins-bad 1.24.3-1
gst-plugins-bad-libs 1.24.3-1
gst-plugins-base 1.24.3-1
gst-plugins-base-libs 1.24.3-1
gst-plugins-good 1.24.3-1
gst-plugins-ugly 1.24.3-1
gstreamer 1.24.3-1
lib32-gst-plugins-base-libs 1.24.3-1
lib32-gstreamer 1.24.3-1
Settting GAMESCOPE_ENABLE_WSI=0
seems to prevent hanging, but doesn't really solve the issue because that also breaks HDR.
As suggested in #1200, disabling vsync appears to resolve the issue (at least, as far as immediate crashes go). Doing an extended test now.
I'll call that conclusive enough. Got about 25 minutes of gameplay without a crash, gotta head to work now.
Seems like it also works with --adaptive-sync
, but still feels oddly not as smooth as when vsync was on.
With vsync off it will still crash eventually for me, also nvidia hardware (3050). Usually crashes within 5 minutes. I was hoping to use gamescope for HDR, but I will live without the HDR so I can actually play the game.
Hi there. I've recently discovered that running DRG under Gamescope consistently causes crashes. This doesn't appear to happen in other games, but it occurs extremely frequently under newer proton versions.
System information:
Gamescope command: