Open Erfboom opened 3 months ago
Unfortunately Depth buffer stuff is not supported. Games don't submit depth buffers in their swapchains, and don't have any logic to try and pull them out (which is much harder in VK than DX9/11)
V__ReShade__BackBufferTex
should work, perhaps we are just missing some variant of it with V_ at the start or something?
well in this case it's not a game, but you may have provided a clue.
moonlight-qt uses ffmpeg to stream a video to the user. so perhaps i need to see if it's possible to add the -vf option to deband the stream as it gets decoded.
@Erfboom Not sure if this could be of use, but I have a repo with some third-party reshade shaders that I had tested to work with gamescope: https://github.com/sharkautarch/GamescopeShaders/tree/main ^it's a fork of Joshua Ashton's reshade shader collection, w/ some third-party reshade shaders added in
Thanks for the link! But unfortunately I'm looking to apply a Deband effect on the incoming stream which might be too involved.
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@Erfboom https://github.com/Erfboom Not sure if this could be of use, but I have a repo with some third-party reshade shaders that I had tested to work with gamescope: https://github.com/sharkautarch/GamescopeShaders/tree/main
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I'm trying to use Deband.fx and I receive the following:
the command is:
I really don't know how to use gamescope very well, so forgive the parameters. From the limited information on the internet on how to use ReShade + gamescope, that's what I've come up with.
The reshade-technique-idx is found inside the FX file and it's a function more or less?
There's another issue with TriDither.fxh that tells me I have the wrong reshade-technique index.