ValveSoftware / gamescope

SteamOS session compositing window manager
Other
3.02k stars 198 forks source link

3.15.1 now crashs game.. (still happening with 3.15.9) #1517

Open YoinkerBoinker opened 2 weeks ago

YoinkerBoinker commented 2 weeks ago

When playing Rainbow Six 3 gold with using Gamescope gamescope now will crash since the latest update All you got to is click till the "action" starts. When trying to load the map it will now crash (i think it changes screen or something). This didn't happen with 3.14.29

Launchparameters used in Steam are:

PROTON_DXVK_D3D8=1 gamescope -W 2560 -H 1440 --force-grab-cursor %command%

`Process 19436 (gamescope-wl) of user 1000 dumped core.

                                              Stack trace of thread 19474:
                                              #0  0x00007b66145883f4 n/a (libc.so.6 + 0x963f4)
                                              #1  0x00007b661452f120 raise (libc.so.6 + 0x3d120)
                                              #2  0x00007b66145164c3 abort (libc.so.6 + 0x244c3)
                                              #3  0x00007b6614897b2c _ZN9__gnu_cxx27__verbose_terminate_handlerEv (libstdc++.so.6 + 0x97b2c)
                                              #4  0x00007b66148adf3a _ZN10__cxxabiv111__terminateEPFvvE (libstdc++.so.6 + 0xadf3a)
                                              #5  0x00007b661489752a _ZSt9terminatev (libstdc++.so.6 + 0x9752a)
                                              #6  0x00005a4c21a94962 n/a (gamescope + 0x19962)
                                              #7  0x00005a4c21c09d22 n/a (gamescope + 0x18ed22)
                                              #8  0x00005a4c21ad960f n/a (gamescope + 0x5e60f)
                                              #9  0x00005a4c21ad97c2 n/a (gamescope + 0x5e7c2)
                                              #10 0x00007b661502699c _XIOError (libX11.so.6 + 0x3e99c)
                                              #11 0x00007b661502caf8 _XReply (libX11.so.6 + 0x44af8)
                                              #12 0x00007b661500a936 XGetWindowProperty (libX11.so.6 + 0x22936)
                                              #13 0x00005a4c21bfdc78 n/a (gamescope + 0x182c78)
                                              #14 0x00005a4c21ae14e7 n/a (gamescope + 0x664e7)
                                              #15 0x00005a4c21bff8de n/a (gamescope + 0x1848de)
                                              #16 0x00005a4c21af2988 n/a (gamescope + 0x77988)
                                              #17 0x00007b66148e1c34 execute_native_thread_routine (libstdc++.so.6 + 0xe1c34)
                                              #18 0x00007b661458639d n/a (libc.so.6 + 0x9439d)
                                              #19 0x00007b661460b49c n/a (libc.so.6 + 0x11949c)

                                              Stack trace of thread 19436:
                                              #0  0x00007b66145fd63d __poll (libc.so.6 + 0x10b63d)
                                              #1  0x00005a4c21aa53a8 n/a (gamescope + 0x2a3a8)
                                              #2  0x00007b6614517e08 n/a (libc.so.6 + 0x25e08)
                                              #3  0x00007b6614517ecc __libc_start_main (libc.so.6 + 0x25ecc)
                                              #4  0x00005a4c21aad535 n/a (gamescope + 0x32535)
                                              ELF object binary architecture: AMD x86-64

`

hfc2x commented 2 days ago

Did you try this? I have the same problem, and setting --backend sdl is a workaround for the time being. Still, this needs fixing.