Which gamescope backends have the issue you are reporting?
[X] Wayland (default for nested gamescope)
[ ] DRM (default for embedded gamescope, i.e. gamescope-session)
[ ] SDL
[ ] OpenVR
Logging, screenshots, or anything else
Bisect log:
git bisect start
# status: waiting for both good and bad commits
# bad: [7dd1bcd9102a17e039970ccd9a324a9fe8365d6d] rendervulkan: Fix a CVulkanCmdBuffer leak that could result in screenshot request failures
git bisect bad 7dd1bcd9102a17e039970ccd9a324a9fe8365d6d
# status: waiting for good commit(s), bad commit known
# good: [b2505fe4dac917aadd1ab05473d863830a7b5859] Fix a CVulkanCmdBuffer leak that could result in screenshot request failures
git bisect good b2505fe4dac917aadd1ab05473d863830a7b5859
# good: [8045786067f7a7fd9fd3fff98c29588f314218a9] layer: Add hacks for Talos Principle and Serious Sam's bad swapchain usage
git bisect good 8045786067f7a7fd9fd3fff98c29588f314218a9
# bad: [ca7bf9ff4a1987f358a27c173d46fad7a4645658] readme: Fix Meson deprecated command warning
git bisect bad ca7bf9ff4a1987f358a27c173d46fad7a4645658
# bad: [d87f6d9b9d98ea8064e4063c01d483895fef87f0] Add clipboard support from SDL backend
git bisect bad d87f6d9b9d98ea8064e4063c01d483895fef87f0
# good: [7a273743368aaa6368cb0d31d4786d78b4b00dc6] rendervulkan: Fix scanout-able check
git bisect good 7a273743368aaa6368cb0d31d4786d78b4b00dc6
# bad: [a2b45e15009f80ca1ad346840f2574bbe060fa94] Fix how reshade effects are cleared
git bisect bad a2b45e15009f80ca1ad346840f2574bbe060fa94
# bad: [01101093445af20ea25ad386fd872d5f92266c2c] rendervulkan: Attempt at fixing modifierless devices having issues
git bisect bad 01101093445af20ea25ad386fd872d5f92266c2c
# first bad commit: [01101093445af20ea25ad386fd872d5f92266c2c] rendervulkan: Attempt at fixing modifierless devices having issues
Is there an existing issue for this?
Are you using any gamescope patches or a forked version of gamescope?
Current Behavior
Launching gamescope on a Wayland compositor that's running with a Vulkan renderer crashes Gamescope and the following assert triggers:
Doing a git bisect shows that 01101093445af20ea25ad386fd872d5f92266c2c is the bad commit.
Workarounds:
Compositor(s):
Steps To Reproduce
WLR_RENDERER=vulkan
Hardware information
Software information
Which gamescope backends have the issue you are reporting?
Logging, screenshots, or anything else
Bisect log: