Open LiamDawe opened 2 years ago
My system is NOT Steam Deck
Can confirm with Minecraft launched via gamescope
(using MultiMC's wrapper commands feature)
Must enable vsync in game options to be limited. Might be WAI?
Gamescope command and version:
gamescope -w1280 -h800 -H1440 -Ubr 60 --
$ yay -Si gamescope
Repository : community
Name : gamescope
Version : 3.11.22-2
Description : SteamOS session compositing window manager
Architecture : x86_64
System Information:
Computer Information:
Manufacturer: ASUSTeK COMPUTER INC.
Model: PRIME X470-PRO
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 5 2600 Six-Core Processor
CPU Family: 0x17
CPU Model: 0x8
CPU Stepping: 0x2
CPU Type: 0x0
Speed: 4000 Mhz
12 logical processors
6 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Unsupported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Unsupported
AVX512VNNI: Unsupported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
"Arch Linux" (64 bit)
Kernel Name: Linux
Kernel Version: 5.16.12-arch1-1
X Server Vendor: The X.Org Foundation
X Server Release: 12101003
X Window Manager: Mutter (Muffin)
Steam Runtime Version: steam-runtime_0.20220119.0
Video Card:
Driver: AMD AMD Radeon RX 6800 XT (SIENNA_CICHLID, DRM 3.44.0, 5.16.12-arch1-1, LLVM 13.0.1)
Driver Version: 4.6 (Compatibility Profile) Mesa 21.3.7
OpenGL Version: 4.6
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 144 Hz
VendorID: 0x1002
DeviceID: 0x73bf
Revision Not Detected
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 2560 x 1440
Desktop Resolution: 4480 x 1440
Primary Display Size: 23.50" x 13.23" (26.97" diag)
59.7cm x 33.6cm (68.5cm diag)
Primary VRAM: 16384 MB
Sound card:
Audio device: ATI R6xx HDMI
Memory:
RAM: 32087 MB
@CompaqDisc The vsync enforcement is Deck specific and won't happen on desktop.
On the Deck this is basically enforced with a export vblank_mode=3
in the session for GL (and something else for Vulkan), seems like that doesn't quite do the right thing there.
Can confirm supertuxkart still has no limit applied on the beta image, which has vsync forcing changes. Gotta see what mesa path changes this hits.
Added Dying Light to the list.
I think I figured out why SuperTuxKart doesn't work: Forcing the framelimiter is done in mesa, and flatpaks use their own mesa instead of the driver from the deck.
For non-flatpak the issue seems to be using vblank_mode=1
instead of vblank_mode=3
in /usr/bin/gamescope-session
. the frame limiter should work in the beta image already, and stable should be fixed whenever that image gets promoted.
(tested with dying light)
For flatpak fixing is going to be messy most likely.
Can confirm that for Crusader Kings II on the Deck, setting the launch options to:
vblank_mode=3 %command%
is needed.
Otherwise the frame limiter doesn't make any difference.
In this particular game even forcing VSync in the game settings didn't seem to cap the framerate.
Hey guys trying out Core Keeper, Dying Light, UT99, SuperTuxKart and Teardown, all seem to not work with the built in limiter that the Deck has, which is powered by Gamescope right?
I had to use in-game vsync to lock them to 60FPS otherwise it was quite high.
Other OpenGL apps are probably affected too.
You can test easily by installing STK through Discover, adding to Steam and loading in Deck UI / Game Mode.