ValveSoftware / gamescope

SteamOS session compositing window manager
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Fullscreen causes artifacts #836

Open f1nbar opened 1 year ago

f1nbar commented 1 year ago

Toggling fullscreen with Super+F or including the -f flag causes artifcating.

gamescope -- vkcube

vulkan: selecting physical device 'AMD Radeon RX 6800 XT (RADV NAVI21)'
vulkan: physical device supports DRM format modifiers
vulkan: supported DRM formats for sampling usage: 0x34325258, 0x34325241, 0x3231564E
00:00:00.158 [backend/headless/backend.c:202] Creating headless backend
00:00:00.158 [backend/headless/backend.c:179] Opening DRM render node '/dev/dri/renderD128'
00:00:00.165 [render/gbm_allocator.c:179] Created GBM allocator with backend drm
00:00:00.169 [render/egl.c:316] Using EGL 1.5
00:00:00.169 [render/egl.c:317] Supported EGL client extensions: EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_EXT_platform_base EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_EXT_platform_device EGL_EXT_platform_wayland EGL_KHR_platform_wayland EGL_EXT_platform_x11 EGL_KHR_platform_x11 EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm EGL_MESA_platform_surfaceless
00:00:00.169 [render/egl.c:318] Supported EGL display extensions: EGL_ANDROID_blob_cache EGL_ANDROID_native_fence_sync EGL_EXT_buffer_age EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_IMG_context_priority EGL_KHR_cl_event2 EGL_KHR_config_attribs EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_create_context_no_error EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_image_pixmap EGL_KHR_no_config_context EGL_KHR_reusable_sync EGL_KHR_surfaceless_context EGL_EXT_pixel_format_float EGL_KHR_wait_sync EGL_MESA_configless_context EGL_MESA_drm_image EGL_MESA_image_dma_buf_export EGL_MESA_query_driver EGL_WL_bind_wayland_display 
00:00:00.169 [render/egl.c:320] Supported EGL device extensions: EGL_EXT_device_drm EGL_EXT_device_drm_render_node
00:00:00.169 [render/egl.c:322] EGL vendor: Mesa Project
00:00:00.169 [render/egl.c:149] Supported DMA-BUF formats: AB4H XB4H AB48 XB48 AR30 XR30 AB30 XB30 AR24 AB24 XR24 XB24 AR15 RG16 R8   R16  GR88 GR32 YUV9 YU11 YU12 YU16 YU24 YVU9 YV11 YV12 YV16 YV24 NV12 P010 P012 P016 P030 NV16 AYUV XYUV Y410 Y412 Y416 YUYV UYVY Y210 Y212 Y216 
00:00:00.169 [render/egl.c:150] EGL DMA-BUF format modifiers supported
00:00:00.170 [render/egl.c:362] Obtained high priority context
00:00:00.171 [render/gles2/renderer.c:870] Using OpenGL ES 3.2 Mesa 23.1.0-devel (git-5e9ea15484)
00:00:00.171 [render/gles2/renderer.c:871] GL vendor: AMD
00:00:00.171 [render/gles2/renderer.c:872] GL renderer: AMD Radeon RX 6800 XT (navi21, LLVM 15.0.7, DRM 3.49, 6.2.8-zen1-1-zen)
00:00:00.171 [render/gles2/renderer.c:873] Supported GLES2 extensions: GL_EXT_blend_minmax GL_EXT_multi_draw_arrays GL_EXT_texture_filter_anisotropic GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_format_BGRA8888 GL_OES_compressed_ETC1_RGB8_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_stencil8 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_half_float GL_EXT_draw_instanced GL_EXT_texture_sRGB_decode GL_OES_EGL_image GL_OES_depth_texture GL_AMD_performance_monitor GL_OES_packed_depth_stencil GL_EXT_texture_type_2_10_10_10_REV GL_NV_conditional_render GL_OES_get_program_binary GL_APPLE_texture_max_level GL_EXT_discard_framebuffer GL_EXT_read_format_bgra GL_NV_pack_subimage GL_EXT_frag_depth GL_NV_fbo_color_attachments GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_array_object GL_OES_viewport_array GL_ANGLE_pack_reverse_row_order GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_EXT_texture_rg GL_EXT_unpack_subimage GL_NV_draw_buffers GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_EXT_draw_buffers GL_EXT_map_buffer_range GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_NV_generate_mipmap_sRGB GL_NV_pixel_buffer_object GL_OES_depth_texture_cube_map GL_OES_required_internalformat GL_OES_surfaceless_context GL_EXT_color_buffer_float GL_EXT_debug_label GL_EXT_sRGB_write_control GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_ANDROID_extension_pack_es31a GL_EXT_base_instance GL_EXT_compressed_ETC1_RGB8_sub_texture GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_gpu_shader5 GL_EXT_polygon_offset_clamp GL_EXT_primitive_bounding_box GL_EXT_render_snorm GL_EXT_shader_io_blocks GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_cube_map_array GL_EXT_texture_norm16 GL_EXT_texture_view GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_NV_image_formats GL_NV_shader_noperspective_interpolation GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_gpu_shader5 GL_OES_primitive_bounding_box GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_io_blocks GL_OES_shader_multisample_interpolation GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_border_clamp GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_texture_view GL_EXT_blend_func_extended GL_EXT_buffer_storage GL_EXT_float_blend GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_shader_samples_identical GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_OES_EGL_image_external_essl3 GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_shader_image_atomic GL_EXT_clear_texture GL_EXT_clip_cull_distance GL_EXT_disjoint_timer_query GL_EXT_texture_compression_s3tc_srgb GL_EXT_window_rectangles GL_MESA_shader_integer_functions GL_EXT_clip_control GL_EXT_color_buffer_half_float GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_texture_compression_bptc GL_EXT_texture_mirror_clamp_to_edge GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_AMD_framebuffer_multisample_advanced GL_EXT_EGL_image_storage GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_MESA_framebuffer_flip_y GL_NV_compute_shader_derivatives GL_EXT_demote_to_helper_invocation GL_EXT_depth_clamp GL_EXT_texture_query_lod GL_MESA_bgra 
00:00:00.176 [backend/noop/backend.c:59] Creating noop backend
00:00:00.176 [../src/wlserver.cpp:635] Running compositor on wayland display 'gamescope-0'
00:00:00.176 [backend/headless/backend.c:27] Starting headless backend
00:00:00.176 [backend/noop/backend.c:16] Starting noop backend
00:00:00.184 [xwayland/server.c:99] WAYLAND_SOCKET=29 Xwayland :1 -rootless -terminate -core -listenfd 27 -listenfd 28 -wm -1
00:00:00.243 [types/wlr_surface.c:723] New wlr_surface 0x559c66d76cb0 (res 0x559c66d76410)
00:00:00.244 [xwayland/server.c:259] Xserver is ready
Selected GPU 0: AMD Radeon RX 6800 XT (RADV NAVI21), type: DiscreteGpu
00:00:00.270 [types/wlr_surface.c:723] New wlr_surface 0x559c66de8900 (res 0x559c66d729a0)
The XKEYBOARD keymap compiler (xkbcomp) reports:
> Warning:          Unsupported maximum keycode 708, clipping.
>                   X11 cannot support keycodes above 255.
Errors from xkbcomp are not fatal to the X server
^C00:00:05.375 [../src/wlserver.cpp:78] Received kill signal. Terminating!
Lost connection to the X11 server
00:00:05.375 [../src/wlserver.cpp:78] Received kill signal. Terminating! 

glxinfo -B

name of display: :0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: AMD (0x1002)
    Device: AMD Radeon RX 6800 XT (navi21, LLVM 15.0.7, DRM 3.49, 6.2.8-zen1-1-zen) (0x73bf)
    Version: 23.1.0
    Accelerated: yes
    Video memory: 16384MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
Memory info (GL_ATI_meminfo):
    VBO free memory - total: 15823 MB, largest block: 15823 MB
    VBO free aux. memory - total: 7909 MB, largest block: 7909 MB
    Texture free memory - total: 15823 MB, largest block: 15823 MB
    Texture free aux. memory - total: 7909 MB, largest block: 7909 MB
    Renderbuffer free memory - total: 15823 MB, largest block: 15823 MB
    Renderbuffer free aux. memory - total: 7909 MB, largest block: 7909 MB
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 16384 MB
    Total available memory: 24345 MB
    Currently available dedicated video memory: 15823 MB
OpenGL vendor string: AMD
OpenGL renderer string: AMD Radeon RX 6800 XT (navi21, LLVM 15.0.7, DRM 3.49, 6.2.8-zen1-1-zen)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.1.0-devel (git-5e9ea15484)
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.1.0-devel (git-5e9ea15484)
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.1.0-devel (git-5e9ea15484)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
aqxa1 commented 1 year ago

You have to call vkcube with --width and --height set. Because the app itself still thinks it's run in a window and it doesn't have its own binding to fullscreen/maximise. See also #547

f1nbar commented 1 year ago

You have to call vkcube with --width and --height set. Because the app itself still thinks it's run in a window and it doesn't have its own binding to fullscreen/maximise. See also #547

Thanks for the reply. This happens with any program or game regardless of arguments, including calling vkcube with these args. Anything running in gamescope fullscreen causes artifcacting.

BobrImperator commented 1 year ago

I've encountered the same issue with Star Citizen when running via lutris. Also tried to confirm with gamescope -- vkcube and gamescope -W 1280 -H 720 -- vkcube

I've also experienced similar artifacts with Guilty Gear Strive while running via Steam/Proton when VK_ICD_FILENAMES wasn't present in the steam's process environment.

export VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/intel_icd.x86_64.json:/usr/share/vulkan/icd.d/intel_icd.i686.json

The result of vkcube is: image

name of display: :0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
    Vendor: Intel (0x8086)
    Device: Mesa Intel(R) Arc(tm) A770 Graphics (DG2) (0x56a0)
    Version: 23.0.2
    Accelerated: yes
    Video memory: 16288MB
    Unified memory: no
    Preferred profile: core (0x1)
    Max core profile version: 4.6
    Max compat profile version: 4.6
    Max GLES1 profile version: 1.1
    Max GLES[23] profile version: 3.2
OpenGL vendor string: Intel
OpenGL renderer string: Mesa Intel(R) Arc(tm) A770 Graphics (DG2)
OpenGL core profile version string: 4.6 (Core Profile) Mesa 23.0.2
OpenGL core profile shading language version string: 4.60
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.6 (Compatibility Profile) Mesa 23.0.2
OpenGL shading language version string: 4.60
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile

OpenGL ES profile version string: OpenGL ES 3.2 Mesa 23.0.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
ruineka commented 1 year ago

Replying to https://github.com/ValveSoftware/gamescope/issues/836#issuecomment-1519198186

What happens if you use INTEL_DEBUG=norbc?

BobrImperator commented 1 year ago

Fascinating!

Results of INTEL_DEBUG=norbc gamescope -W 1280 -H 720 -- vkcube image

I've also set this as an envrionment variable for Star Citizen and it runs without the artifacts anymore! With worse performance than when not running with gamescope though, but I guess that's expected?

ruineka commented 1 year ago

Replying to https://github.com/ValveSoftware/gamescope/issues/836#issuecomment-1519229390

For the best experience with Intel you'll want to use mesa_glthread=true INTEL_DEBUG=norbc