ValveSoftware / gamescope

SteamOS session compositing window manager
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How viable is the idea of inbuilt retroarch-style shaders/overlays/bezels for gamescope? #930

Closed WMan22 closed 1 year ago

WMan22 commented 1 year ago

Some games I run on steam deck, I have to run at sub 1280x800 due to how much they push the hardware, but I'm interested in the idea of adding customizable scanline filters and CRT monitor overlays to make up for the deficit in unused screenspace for 4:3 games, or games running at lower resolutions, such as 900x500. I feel as if a scanline filters/overlays/effects can make up for the deficit in fewer rendered pixels, but I have no idea if this is viable for gamescope.

"Why not just use VKBasalt/Reshade?" the effects would be displaying in the render resolution of the original application, including the scanlines, which would lead to an undesired uncanny valley effect. I'm wondering if it's viable to have something like pic related but for running regular PC applications within gamescope, even if I have to seek a third party solution to this.

RetroarchBezels

WMan22 commented 1 year ago

Hot damn, that was fast. Thanks.