Open 2-3-5-41 opened 1 year ago
same or similar error when running gamescope -e -- steam on my Laptop Nvidia 3050 Linux 6.6 kernel with kernel modules and the nvidia kernel modeset thingy X11 Gnome Arch Linux.
it opens a "transparant"? window that shows what was behind it and doesn't refresh it.
on Wayland with same input i get No CAP_SYS_NICE, falling back to regular-priority compute and threads. Performance will be affected. wlserver: [backend/headless/backend.c:67] Creating headless backend vulkan: physical device 10de:25e2 compute queue doesn't support presenting on our surface, using graphics queue vulkan: selecting physical device 'NVIDIA GeForce RTX 3050 Laptop GPU': queue family 0 (general queue family 0) vulkan: physical device supports DRM format modifiers fish: Job 1, 'gamescope -e -- steam' terminated by signal SIGSEGV (Address boundary error)
super confusing and inconvenient, i have no idea what's wrong.
Problem
I don't know if i'm missing a step or not, but when using
--openvr
when creating a gamescope instance while SteamVR is running, there is no new overlay in SteamVR.Steps
gamescope --steam --hdr-enabled --openvr --vr-overlay-icon "/home/<user>/.steam/root/public/steam_tray.ico" -- dolphin
Terminal output
Input:
gamescope --steam --hdr-enabled --openvr --vr-overlay-icon "/home/<user>/.steam/root/public/steam_tray.ico" -- dolphin
Output:
My system
OS: Arch Linux x86_64 Kernel: 6.4.12-arch1-1 DE: Plasma 5.27.7 WM: Kwin CPU: AMD Ryzen 9 5900x (24) @ 3.700GHz GPU: AMD ATI Radeon Rx 6800 XT
SteamVR and Client info
just in case it's relevant to anyone
SteamVR: beta 1.27.5 Steam Client Version: 1693527575 Steam Client Build Date: Thu, Aug 31 5:03 PM UTC -08:00
Extra notes
This is the same result between the official Arch package
gamescope
and the AURgamescope-git
that builds from this repo.