ValveSoftware / halflife

Half-Life 1 engine based games
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[CS 1.6] Black and white sky #1034

Open MichaelZer0 opened 11 years ago

MichaelZer0 commented 11 years ago

Started after the update. So far only seen on maps de_nuke and aim_awp. The configuration of the computer fully meets the minimum system requirements for CS and even with a vengeance overrides them. For details, see the screenshots:

http://s020.radikal.ru/i700/1304/47/6d7cb48c29e8.png

http://s61.radikal.ru/i173/1304/6a/18f218f54fdb.png

revo4ever commented 11 years ago

Linux is not the problem :/ who the one use wine after Steam for linux ?

crustypig commented 11 years ago

for some of us, these changes have improved the game, and made it more fun to play. just stick in there, report errors + bugs and im sure they will be fixed in time

johndrinkwater commented 11 years ago

Hi, could you include your system information as requested here https://github.com/ValveSoftware/halflife#reporting-issues

serfreeman1337 commented 11 years ago

i got this problem too on my old nVidia GeForce FX 5500 FX im sended email to alfred about this, he says im must run dbgviewer and send debug info to him, but im didnt get any response after this.

He says im must provide GL_SIZES line: 00000005 13:53:55.531 [2520] GL_SIZES: r:8 g:8 b:8 a:0 depth:24

dbgviewer: 00000001 13:53:53.718 [1376] Failed to load installscript D:\Steam\steamapps\common\Half-Life\installscript.vdf
00000002 13:53:54.171 [1376] Game update: AppID 70 "Half-Life", ProcID 2520, IP 0.0.0.0:0 00000003 13:53:54.890 [1376] saving roaming config store to 'sharedconfig.vdf'
00000004 13:53:54.906 [1376] roaming config store 2 saved successfully
00000005 13:53:55.531 [2520] GL_SIZES: r:8 g:8 b:8 a:0 depth:24
00000006 13:53:56.203 [2520] FBO backbuffer rendering disabled.
00000007 13:53:57.359 [2520] Found paletted texture extension.
00000008 13:53:57.359 [2520] ARB Multitexture extensions found.
00000009 13:53:57.359 [2520] 4 texture units. Detail texture supported.
00000010 13:53:57.734 [2520] Platform config directory: platform\config
00000011 13:53:57.968 [2520] 0:Initializing platform...
00000012 13:53:58.421 [2520] Using secondary sound buffer 00000013 13:53:58.656 [2520] Server module initialized.
00000014 13:53:58.656 [2520] World module initialized.
00000015 13:53:58.703 [2520] STEAM Auth Server
00000016 13:54:06.625 [2520] Usage:
00000017 13:54:06.625 [2520] Setmaster unavailable, start a server first. 00000018 13:54:06.687 [2520] NET Ports: server 27015, client 27005
00000019 13:54:06.718 [2520] Server IP address 1.3.3.7:27015
00000020 13:54:10.843 [2520] CHTTPRequestCache took 565 milliseconds to initialize
00000021 13:54:12.437 [1376] Game update: AppID 70 "Half-Life", ProcID 2520, IP 1.3.3.7:27015 00000022 13:54:13.093 [2520] VAC secure mode disabled. 00000023 13:54:13.968 [2520] ]
00000024 13:54:13.968 [2520] BUILD 5971 SERVER (0 CRC)
00000025 13:54:13.968 [2520] Server # 1
00000026 13:54:15.203 [2520] [[LF] | GordonFreeman has joined the game
00000027 13:54:48.062 [2520] Unknown command: quig
00000028 13:54:49.281 [2520] Dropped [LF] | GordonFreeman from server 00000029 13:54:49.281 [2520] Reason: Server shutting down
00000030 13:54:49.968 [2520] World module shutdown.
00000031 13:54:49.968 [2520] Server module shutdown.
00000032 13:54:53.171 [1376] Game removed: AppID 70 "Half-Life", ProcID 2520
00000033 13:54:53.781 [1376] saving roaming config store to 'sharedconfig.vdf'
00000034 13:54:53.828 [1376] roaming config store 2 saved successfully

My GL Info:

nVidia GeForce FX5500 AGP8x with 256 Mb of RAM

Driver version: 174.x.x. (6.14.11.7516) OS: Windows XP

GL Vendor: NVIDIA Corporation GL Renderer: GeForce FX 5500/AGP/SSE2 GL Version: 2.1.2 GL Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

Im updated my video to nVidia GeForce 6600 EX and now its works fine with new (304.88) drivers from nvidia. Im can run dbgviewer with my new videcard and send GL_SIZES info again if you need.

MichaelZer0 commented 10 years ago

GL Version: 1.4.0 GL Extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control