Open Matthaiks opened 11 years ago
This is a simple fix. Change this line: https://github.com/ValveSoftware/halflife/blob/c7240b965743a53a29491dd49320c88eecf6257b/cl_dll/death.cpp#L44
To use 64
instead and it won't overlap.
Here's what it looks like on 640x480 resolution:
And in Opposing Force:
It would be better if the position were relative to the Flashlight/Night vision sprites but that's not how the hud works so it's easier to use a hardcoded offset.
Take a look:
HL:
OP4 is even worse:
Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:27:00 Apr 4 2013 (6006)
Processor Information: Vendor: AuthenticAMD Speed: 3214 Mhz 4 logical processors 4 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Unsupported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported
Network Information: Network Speed:
Operating System Version: Windows 7 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card: Driver: ATI Radeon HD 5700 Series
Sound card: Audio device: Glosniki (ASUS Xonar DS Audio D
Memory: RAM: 8191 Mb