Open p1v opened 11 years ago
as far as I know, recoil values are totally handled by the server and then vectoradded on the client's view once it's updated and not predicted on the client (!) and causes such issues (dependence on server / client frametime difference, ping, etc....)
a fix would be very appreciated because it is a serious issue (the more ping you have the bigger recoil you get somehow...)
i am not sure if the recent updates fixed this (I will try around this weekend)
@alfred-valve could you please have a look at this? This link might also help: http://forums.alliedmods.net/showthread.php?t=166648
This might also help: http://forums.steampowered.com/forums/showthread.php?t=1572933
I suffered this for a long time already, my connection to most servers isn't the best and spray patterns/recoil just don't work..
In addition: https://www.youtube.com/watch?v=PuQ5oCt_jtY
Who knows how long exactly this bug has been around, but it's been around for quite a while.
Depending on your connection speed to the server, a gun's recoil animation and decals behave differently. If your connection is bad, recoil is extremely laggy and bullet hole decals are all over the place. The better your connection speed, the better recoil and decal locations you get. I found that cl_lw 0 seems to fix this, but you instead get delay between firing your bullets, so that's definitely not a reliable fix.
Here's a very good example on this bug: https://www.youtube.com/watch?v=EsHwzuztFXg
As you can see, the bullet decals were visible on the glass, but the glass didn't break. This is because the bullets never actually landed there, they're fake clientside bullet holes. This makes spraying and bursting unpredictable since you can't tell where the real bullets actually landed. Now, with the laggy recoil, the bad thing about that is if I wanted to play on a server with a friend who's far away, I have to suffer with laggy recoil which makes the game unplayable since I have to wait a while for my view to come back down from the recoil after firing a shot.
Here's an old thread that has some more information on this (where I also got the video): http://forums.steampowered.com/forums/showthread.php?t=2164264
Edit: Turns out I forgot something. The same thing happens when you fall off a higher place and you get a view punch. The view punch is smoother on low-ping servers, but very laggy on high-ping servers so I would call this a general visual animation bug.